Posts Tagged ‘Sony’

Sony aims to network content and gadgets

February 13th, 2012

Incoming Sony CEO Kazuo Hirai aims to re-shape the company by linking hardware and software through online networks – a model he used at the PlayStation maker’s computer entertainment unit.

“It’s a bigger concept we can grow into a bigger space for Sony overall,” Hirai, 51, said in an interview with foreign media at the company’s Tokyo headquarters.

“It’s a business where hardware drives software and software drives hardware, and it’s all tied up by the network,” he added,referring to efforts to sell games, movies and other content to connected PlayStation owners.

Hirai formally succeeds Howard Stringer as CEO on April 1, with the once-stellar consumer electronics brand heading for what it warned last week would be a much bigger-than-expected $2.9 billion annual loss, its fourth in a row.

Under intense pressure from investors and ratings agencies to staunch losses at the sprawling electronics group, Hirai pledged not to flinch from tough decisions to trim costs, and renewed a promise to return the TV business to profit in two years.

“We have to make some hard decisions on where there are some redundancies and reduce the fixed costs in a variety of different areas,” he said, pointing to sales units in Japan, Europe and the United States, supply chains and Tokyo headquarters functions as areas where cuts could be made.

Credit ratings agency Standard and Poor’s on Wednesday cut its long-term debt rating on Sony and warned it may drop it another notch within a year if Hirai fails to stem TV losses and deliver a significant boost to profitability. Sony was also downgraded by Moody’s last month.

Big bleed
The TV division has lost more than $11 billion over eight fiscal years. Together, Sony, Panasonic and Sharp expect to lose $17 billion this year alone, highlighting the savaging of Japan’s electronics industry by foreign rivals led by South Korea’s Samsung Electronics, weak demand and a strong yen.

Better products would, Hirai said, add as much as 40 billion yen ($520 million) in profit, with cost improvements adding another 50 billion yen, as part of a strategy he described as “defense and offense”.

As well as weak global TV demand, Sony has been hammered by last year’s flooding in Thailand that ruptured supply chains, a big one-off charge for exiting a flat panel joint venture with Samsung, and smart competition from Apple and Samsung that has squeezed market share in TVs, smartphones and other gadgets.

Hirai predicted that LCD technology would remain the main battlefield in TVs for at least three years, before next generation technology takes hold.

Sony shares have jumped 13 per cent to a 14-week high of 1,544 yen since Hirai was named as the next CEO. The stock slumped more than 60 per cent during Stringer’s 7-year reign.

A Sony veteran of 28 years, Hirai was credited with reviving the PlayStation gaming operations through aggressive cost-cutting, in competition with Nintendo’s Wii and Microsoft’s Xbox.

A year ago, Hirai, a fluent English speaker, was promoted to head the consumer products and services business, overseeing Sony’s network operations. He was also at the forefront of efforts to counter hackers who accessed Sony customers’ personal details, including credit card information.

He takes over after a period of cost cutting by Stringer, a rare foreign CEO in Japan who sold off TV factories in Spain, Slovakia and Mexico and outsourced more than half of the group’s production to outside companies.

Source:http://articles.timesofindia.indiatimes.com/2012-02-10/strategy/31045391_1_playstation-tv-losses-sony-shares

Sony’s New CEO Sees a Tough Road Ahead

February 6th, 2012

Sony’s New CEO Sees a Tough Road Ahead. As reported earlier this week, Sony’s current Executive Deputy President and Chairman of its Computer Entertainment (SCE) arm, 51-year-old Kazuo Hirai, will serve as President and CEO of Sony Corporation starting April 1. He now admits that taking the reigns of Sony is a much tougher, bigger challenge than when he took the reigns of SCE back in 2006.

“I thought turning around the PlayStation business was going to be the toughest challenge of my career, but I guess not,” he told the Wall Street Journal in an interview. “It’s one issue after another. I feel like ‘Holy s—, now what?’”

He said the company will be in serious trouble if it doesn’t make adjustments, if it doesn’t set aside past successes in manufacturing and focus on the user experience itself. That means shaking up the corporate structure which he blames as the reason behind the lack of product innovation and for keeping with prior tradition. That also means cutting costs like he did with the PlayStation business four years after Sony reported a horrid multi-billion loss.

“Sony cannot continue walking on the same path,” Hirai said on Thursday. “Sony needs to find new business areas, such as medical. We also need to select and narrow our business portfolio.” He added that the key questions for hardware in production at Sony should be “What can you do with the product? What are your services? What kind of content do you have?”

“It’s not just about the hardware product, it’s about the user experience,” he said.

Hirai joined the company back in 1984 by signing on with Sony Music. In 1995, he was assigned to run SCE America (or SCEA) where he played a vital role in the original PlayStation console’s success. Then in 2006 he replaced Ken Kutaragi as SCE President with orders to restore profits after Kutaragi revealed that the PlayStation 3 would lose more than $2 billion in its first year.

One of the changes Hirai plans to make will be the way Sony itself develops products. Previously different business groups mapped out products independently — a method Hirai said lead to a bloated and disjointed portfolio. “We’re going to tell you what you are going to make—not the other way around,” Hirai said. “This is a complete sea change.”

On Thursday Sony said it expects to make a loss of $2.9 billion in the year ending March 31. That’s more than double its previous estimate. Yet Sony shares rose as much as 8.9-percent in Tokyo trading, the biggest daily gain since 2009.

Source:http://www.sananews.net/english/2012/02/sonys-new-ceo-sees-a-tough-road-ahead/

Sony’s Hirai Vows to Deliver Vision With Cost Cuts

February 3rd, 2012

When Sony Corp. (6758)’s 2006 release of PlayStation 3 flopped because features installed by the engineer who founded the business made the games console too expensive, Chief Executive Officer Howard Stringer tapped Kazuo Hirai to turn the division around.
Hirai, a liberal arts graduate who joined Sony’s music venture fresh from college in 1984, set about jettisoning parts and outsourcing the manufacture of components, rolling out a slimline version of the console in 2009 and cutting its price by 25 percent. As Stringer’s newly announced successor, Hirai yesterday vowed to do the same streamlining for the whole group.
He needs to work fast to win over skeptical investors waiting for Stringer to deliver on his promise that by forcing once-clashing parts of Sony’s Japanese and U.S. empire to mesh, he would reverse ground lost to Samsung Electronics (005930) Co. televisions and Apple Inc. (AAPL) phones and tablets. Shares in Japan’s biggest consumer-electronics company have fallen more than 60 percent under Stringer’s seven-year tenure.
“Hirai must walk away from the strategy of selling more than others or winning a bigger market share than others,” said Koji Toda, who oversees about $68 billion as chief fund manager at Resona Bank Ltd. in Tokyo. “When I was young, I had to have a Sony product, but for the younger generation today it’s Apple.”
Sony yesterday said it expects to make a loss of 220 billion yen ($2.9 billion) in the year ending March 31, more than double its previous estimate. The Tokyo-based company cut revenue forecasts on cameras, game consoles and personal computers, and said mobile phone sales were worse than expected. Television shipments would likely be 20 million units, down from the 27 million projected at the beginning of the year, it said.
Yen, Apple
Hirai, 51, takes over from Stringer as Japanese companies are struggling to cope with a yen trading near a post-war high. They’re being undercut by lower-cost rivals, such as Vizio Inc., a closely held TV-maker based in Irvine, California, that uses cheap screens from Taiwanese contract manufacturers.
Stringer also lost out to Apple’s late founder Steve Jobs in the race to deliver high-margin portable devices on which to sell the group’s films, music and games content.
Hirai promised to review Sony’s more than 2,000 products, and may exit those that are uncompetitive. Hirai in April also will take the title of company president. Stringer, 69, will stay on as chairman of the board.
“Sony cannot continue walking on the same path,” Hirai, called Kaz by associates, said at the earnings briefing in Tokyo. “Sony needs to find new business areas, such as medical. We also need to select and narrow our business portfolio.”
Stock Jump
Sony’s shares rose as much as 8.9 percent in Tokyo trading, the biggest intraday gain since April 2009. The stock was 6.9 percent higher at 10:36 a.m., while the benchmark Topix index was little changed.
“All the bad factors have already been reflected,” said Makoto Sengoku, a market analyst at Tokai Tokyo Securities Co., “The shares are rising on expectations that the company will be on track for rebuilding.”
Hirai’s task may be made easier by Stringer’s work in tearing down silos between Sony’s divisions that had prevented the company marrying content from the acquisitions of Columbia Pictures and CBS Records to its hardware, according to Sony Entertainment Network President Tim Schaaff.
“Kaz is in a position today to insist on an approach category by category which is consistent with the high-level global strategy,” Schaaff said in a November interview.
Culture Gap
Hirai has another advantage over Stringer: an upbringing that allows him to move effortlessly between Sony’s U.S. and Japanese operations.
Stringer took over with a mandate to shake up Sony, which had lost its mantle as the world’s most valuable electronics company to Suwon, South Korea-based Samsung in 2002. As a foreigner, the Welshman would be less reluctant to take tough decisions on axing jobs and unprofitable businesses.
Or so the theory went. Stringer, who can’t speak Japanese, spent years not realizing many of his directives as CEO were being ignored by operating units run as fiefdoms, he said in an interview last year.
In contrast, Hirai’s childhood following his banker father between the U.S. and Japan left him fluent in both languages though finding it difficult to blend in to either society, according to a 2009 interview he gave to the alumni magazine of International Christian University in Tokyo.
‘Rosetta Stone’
After moving to New York, Hirai turned up to first grade with three signs written in English hanging around his neck: “I feel unwell,” “I need the bathroom” and “please contact my mother/father,” he said in the interview. Now, the father of two flits between Tokyo and California, where his family lives. Tall, thin and beginning to gray, Hirai speaks in unaccented American English.
Michael Lynton, chairman of Sony Pictures Entertainment, recalls Hirai breaking a logjam in an October 2010 meeting in Japan where U.S. and Japanese managers debated adopting a new strategy.
“He really served well as a Rosetta stone in that moment to bridge the gap,” Lynton said in a November interview. “This is an individual who understands two sides of the coin, not just the content side and the electronics side. It’s also the Japanese piece and the American piece.”
Hirai’s ascent wasn’t smooth. One of “Four Musketeers” chosen by Stringer as possible successors, his nomination to take over as president wasn’t cleared by the board. Instead they announced his appointment as executive deputy president in March, putting him on trial for the top job.
Tsunami, Riots
A day later, Japan was hit by the biggest earthquake on record, unleashing a tsunami that inundated the country’s northeast coast, shutting down factories and supply chains.
Two months into the job, Hirai was bowing in apology over a hacking attack that invaded the company’s Internet entertainment services in the second-largest online data breach in U.S. history. A fire caused by London rioters at a Blu-ray warehouse and disruptions from floods in Thailand crowned out the year for Sony.
Hirai focused on ensuring the company’s units stuck to their task of delivering content to his so-called four-screen strategy — computers, televisions, mobile phones and tablets.
Software, Hardware
“I’d like to think that I have the understanding of how hardware and software need to be in lockstep,” Hirai said in November, noting that only recently has hardware become powerful enough to deliver Sony content across the four platforms.
After his stint in the music arm, Hirai moved to Sony Computer Entertainment America in 1995 and became president of the U.S. unit in 1999. As lieutenant to Ken Kutaragi, Hirai cut his teeth in the division that epitomized Stringer’s vision of convergence for Sony.
Four years after taking over from Kutaragi, Sony’s game business returned to profit, earning 46.5 billion yen in the year ended March 2011. Losses totaled 448.8 billion yen during the four years. Sales of the slimline PlayStation console jumped to records in the U.S. and Japan after it was introduced.
Sony last year also began offering games playable on smartphones and tablets equipped with Google Inc.’s Android operating system, reaching out beyond its PlayStation machines.
Still, for some analysts and investors Hirai’s vows to trim costs and focus on new businesses have a familiar ring. Stringer axed 30,000 jobs, shut factories and outsourced manufacturing. He also announced $8.4 billion in acquisitions last year.
“What Sony needs is a strong hit product,” said Masahiko Ishino, an analyst at Mitsubishi UFJ Morgan Stanley Securities. “The company has carried out a lot of asset sales and streamlining. A hit product can save it.”

Source:http://www.bloomberg.com/news/2012-02-02/sony-s-hirai-vows-to-deliver-stringer-vision-with-cost-cuts.html

Sony, Nintendo, and Microsoft made me a PC gamer

January 28th, 2012

After years of alternating between misjudging and flat-out ignoring the personal computing gaming space, I can now officially state that I am a PC gamer. I have Microsoft, Nintendo, and Sony to thank. And the Xbox 720, Wii U, and PS4 won’t coax me back.

Thanksgiving weekend I dropped some cash on a refurbished Asus laptop that houses a mid-range ATI-powered GPU. My intentions, honestly, weren’t to procure a rig capable of playing games; I simply desired an extremely lightweight portal computer that I could use to edit video shot during the team’s trek to events such as E3 and PAX. My old school Mac Mini, which features a three-year old Intel GPU, processes HD video at a snail’s pace. So, as I went about installing my most vital and cherished programs–Dropbox, Chrome, Jarte, Skype, and a handful of others–it sank in: my laptop has a real GPU that will let me play games more complex than Plants vs. Zombies.

Now, I haven’t hardcore PC gamed since City of Heroes debuted. That prospect of running around a virtual world in a cape and tights so enticed my inner Comic Book Guy that I purchased a Nvidia card and plopped it into my Dell desktop. That was 2004. The reason why I hadn’t gone PC before that (or after) was all about comfort and familiarity, really. I love controllers and joysticks, fighters and action games. The thought of a mouse and keyboard, RTS and dungeon crawlers did not appeal to me on any level. PC gaming was for the Starcraft-obsessed–you didn’t have any real fun on the platform. Right?

But I’m experiencing increased frustrations with console gaming. The walled gardens disgust me, as does the idea that you pretty much have to keep a stockpile of retro systems in your closet should you have the longing to fire up a game from an older generation. The latter gripe stings more than the former as this console generation proved that you can’t rely on manufacturers to keep their backward compatibility promises or developers to drop 100-percent accurate emulated ports in virtual marketplaces. Freedom of choice beckoned, and PC gaming answered the call.

My first order of action was to ownload Steam. My PC gaming comrades lavished it with much praise. I immediately saw why! The sales, community, sales, achievements, and sales immediately impressed. Humble Indie Bundle 4 debuted in the same time frame, which included the likes of Shank, Super Meat Boy, and Bit.Trip Runner, and other excellent, lightweight 2D games. On the surface, they don’t showcase PC gaming’s graphical prowess, but do demonstrate that you can snatch up several excellent titles for dirt cheap without a middleman serving up a hefty dose of shenanigans. It also proved that I could have a console-like gameplay experience as I popped in my Xbox 360 controller, downloaded the appropriate driver, and went to town.

I also found AAA titles a-plenty ranging from strategy games to hack-and-slash action-RPGs. But I returned to my superhero MMO roots by recreating one of my old City of Heroes characters in Champions Online–a MMO that recently went the free-to-play route. My first adventure saw my creation, Dr. Twilight, BAM!ing and POW!ing his way through an alien-infested metropolis. I had to reacquaint myself with the decidedly clunky keyboard-based control scheme, but I had fun. Lots of it. There are certain limitations in place for free-to-play users when it comes to archetypes and powers, but you can still have a wonderful MMO experience without reaching for the wallet–and there are tons of other quality games using that “pay-for-extras-and-premium-content” business model. How many console games do that?

Plus, PC gaming gives me the opportunity to move onto better hardware at my own pace–with consoles I’m shackled to console manufacturers’ release schedules. Granted, my laptop isn’t as upgrade-friendly as a desktop, but I did add more RAM, replaced the operating system, and added a speedy solid-state drive. That’s far more flexibility than any console has presented to the gaming public. Have you seen Battlefield 3 on PC? Good, god!

Source:http://www.2d-x.com/sony-nintendo-and-microsoft-made-me-a-pc-gamer/

Sony Offers New CPU Options For S Series And E Series Laptops

January 24th, 2012

Sony announced new CPU options for its S Series of laptops. The 13-inch and 15-inch S Series models now offer the newest generation of Intel Core processors with Core i7 options. The S Series features Hybrid Graphics (AMD Radeon HD 6470M or AMD Radeon HD 6630M), optical drives (including Blu-ray Disc options), backlit keyboards, options for solid state drives, and QUAD RAID 0 technology. The 13-inch S Series starts at $799 while the 15-inch models start at $979. Both 13- and 15-inch models will be available in early February.

Sony also refreshed its E Series with the latest 2nd generation Intel Core processors and four color options. The E Series is available in 14- and 15-inch sizes and starts at $499 and $459, respectively. In addition to refreshing the S Series line with new CPU options, Sony also added a Carbon Silver color option for the VAIO Z Series laptop.

Sony today announces the availability of a new Carbon Silver color for the VAIO® Z Series laptop and a variety of updated models with new CPU options and enhancements.

New Color and technology for the Z Series

The updated Z Series with the new option of Carbon Silver is added to the existing choices of Carbon Black, Carbon Gold, and Premium Carbon Black. Also available is optional LTE mobile broadband built-in, supporting 4G data service. With the latest 2nd generation Intel® processors ranging from Intel Core™ i5 and higher and RAID 0 solid state drives, the Z Series continues Sony’s efforts to offer users advanced performance and design that fits their mobile lifestyles. Starting at $1949.99, the Z Series includes the Power Media Dock™ drive, ideal for the business user in need of additional ports or external displays.

New CPU’s for the S Series Laptops

The S Series continues to offer performance mobility and all around excellence since its debut last year. The 13” and 15” inch models feature everything students and performance minded users need including standard voltage processors, Hybrid Graphics, optical drives (Blu-ray Disc™ options as well), backlit keyboards and the VAIO, ASSIT and WEB hardware buttons for launching Media Gallery™ software, VAIO Care™ support software and access to the web without full boot-up Windows®, all with a touch of a button. In addition, options for solid state drives on both the 13” and 15” S Series laptops include 256GB, 512GB, and 1TB and feature QUAD RAID 0 technology for enhanced performance.

With the newest generation of Intel® Core™ processors now available, the S Series features updated CPU’s on the 13” and 15” models both available with up to Core i7, delivering even more performance automatically when users need it most.

Hybrid Graphics and IPS Technology for S Series

The S Series includes Hybrid Graphics with either an AMD Radeon HD 6470M (512MB VRAM) or AMD Radeon HD 6630M (1GB VRAM), providing flexibility between performance and maximum battery life. The 15” will come standard with a 15.5” Full HD display (1920 x 1080) with IPS technology for improved image quality and viewing angles.

When coupled with the advanced large-capacity optional sheet battery, users can stay mobile and unplugged for up to 12 hours while also offering a thin battery profile. Intelligent charging enables VAIO® S Series users to charge the optional sheet battery separately from the PC and attach it to the system at any time without shutting down for maximum flexibility.

The 13” S Series will start at $799. The 15” S Series will start at $979 and includes the Full HD display and Intel Core i5 processor. Both 13” and 15” models will be available starting early February.

New CPU’s for E Series

Ideal for students and everyday users, the refreshed E Series is now available with the latest 2nd generation Intel Core processors and in four colors including Glacier White, Charcoal Black, Midnight Blue and Blush Pink with a unique textured design. Available in 14” and 15” inch sizes, the E Series also features Intel® Wireless Display for select models, VAIO, ASSIST and WEB hardware buttons, optional keyboard skins and optional dedicated NVIDIA® graphics with up to 1GB VRAM. Pricing starts at $499 for the 14” series and $459 for the 15” series.

Software updates to all Series

In addition to a new Z Series color and refreshed CPUs, the Sony VAIO team also updated some software. With the updated Media Gallery™ 2.0, users will experience a new look and feel including new features for popular social networking services. The S Series will come with the update already installed and is available for users to download for other models. Also included is the Music Unlimited promotion, providing 180 days of Music Unlimited basic service for free for first time users. The F Series laptop and L Series All-in-One come preloaded with Sony Imagination Studio™ Multimedia Edition, a collection of audio and video editing software, including the award winning Sony Vegas® Movie Studio HD.

Source:http://hothardware.com/News/Sony-Offers-New-CPU-Options-For-S-Series-And-E-Series-Laptops/

Sony reveals old hardware still sells well

January 17th, 2012

Sony announced sales figures for the Christmas period last week, and while the PS3 console was a popular choice among consumers, the PS Vita continued its sluggish start, shifting three times fewer units than its predecessor, the PSP.

Gamers snapped up Sony’s flagship hardware over the Christmas break, with PlayStation 3 sales exceeding 3.9 million units worldwide. These took place in roughly 45 days from around 18 November until New Year’s Day, during which time the company also shifted 1.7 million motion-peripheral PS Move units.

While this figure is by no means a disappointment, Sony admitted it should have done better, with European Move sales slower than the company would have liked, MCV reports.

Despite insisting otherwise, Sony would probably have similar feelings towards the slow-uptake of PS Vita. Sales stuttered past the half a million unit mark following its Asian launch on 17 December.

In perspective, the company’s previous handheld console, the PSP, exceeded 1.6 million units over the holiday period. This figure derives from worldwide sales based on a longer timeframe, though, so direct comparison is perhaps unfair.

Still, previous-generation consoles remained a popular purchase over the festive period. Even the PS2 sold half a million units.

In other PlayStation proclamations, Sony reiterated its stance on next-gen consoles, insisting no PS4 announcements are planned for E3 2012, CVG reports.

“I don’t think we’re contemplating talking about anything to do with future console iterations at this point,” said Andrew House, president of Sony Computer Entertainment.

With cloud-based services such as OnLive and Gaikai making much noise in the gaming world, the company’s patience on pushing new hardware could be seen as a wise move.

“There are clearly a lot of opportunities with regard to business models around games, all of which we’re interested in and are exploring,” claimed House, before insisting it was still wary of streamed media.

“The scale of data involved and issues around latency do mean that, at least for now, the easiest consumer experience is from physical media. Although, having said that, we’re starting to see some growth in the number or proportion of our consumers that want to access their content via download. But I think it’s still pretty small.

Source:http://www.reghardware.com/2012/01/16/sony_reveals_rusty_hardware_still_sells_well/

Expert claims Sony or MS will not release a future console

January 13th, 2012

With rumours rife about the potential E3 arrival of both the Sony PlayStation 4 and Microsoft Xbox 720 consoles, new reports from industry experts have suggested one of the leading manufacturers could be on the verge of withdrawing from the hardware race.

With Kaz Hirai, Chairman of Sony Computer Entertainment, this week refuting rumours the company is set to unveil the eagerly awaited PS4 at E3 2012 in June, a representative of cloud gaming service Gaikai has announced he expects either Sony or Microsoft to reveal they are to produce no further gaming consoles.

“Not all of the current console makers will have one more generation,” said Nanea Reeves, chief product officer for Gaikai. “That will be the big news at E3.”

With Nintendo having already confirmed it is to return to the E3 show floor in Los Angeles later this year to once again tout its widely confusing Wii U wares, it is not known exactly which of the gaming industry’s two big players Reeves is referring to.

Which console would you rather see make it to reality at E3 2012, Sony’s PS4 or the Xbox 720? Let us know via the comments box below.

Source:http://www.t3.com/news/expert-suggests-sony-will-release-no-future-consoles

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