Posts Tagged ‘Mobile’

What is Post-PC? I’m thinking mobile OS vs. desktop OS

February 27th, 2012

My test to leave the laptop/desktop behind for an extended period is going well so far. I haven’t missed having a real laptop or a desktop for work even a little bit. Many following this experiment are missing the point of the attempt by getting caught up in the terminology. Perhaps I was mistaken in terming this a “Post-PC experiment” which has lots of folks ignoring what I am trying to do and instead concentrating on what the definition is for “PC”, and in some cases even for a “laptop”.

Using the term Post-PC has a simple connotation for me, and that’s the premise behind my test. A more accurate explanation for what I consider a Post-PC scenario concerns the OS, not the hardware. I believe a Post-PC device is one which uses a mobile OS, not a full OS written for a desktop. In simple terms a Post-PC device is any running Android, iOS, or any other purely mobile OS. Anything running Windows or Mac OS X is of the old-school PC variety.

The point I am trying to address with my test is whether a mobile device of any ilk, running a mobile OS, can be used for extended periods without compromise. That’s all I am trying to do, and the whole purpose of my test. I am not trying to declare the death of the PC, either laptop or desktop, or that the tablet is the next major hardware format. It’s not, and the desktop OS isn’t going anywhere either for a while.

No, I’m testing whether the mobile OS has evolved to the point that makes it possible for me, not anyone else, to leave the device running a full desktop OS behind for business trips, and just bring the mobile OS along. That’s the sole purpose of my test, and it’s a valid one for me. The less I have to bring on trips the better I like it, but only if it doesn’t compromise the professional job that I do.

This simple definition of Post-PC is going to get stretched to the limits by Windows on Arm (WOA), as that’s a purely mobile OS based on a full desktop OS. I guess we’ll have to address that once it gets released and we see how it works in the field.

I suspect some folks get perturbed at the use of the term “Post-PC” since it was coined by the late Steve Jobs. That’s not fair as I feel it is a genuine term for what I describe — the evolution of the mobile OS to the point that devices previously considered incapable of being someone’s primary computer can now do so. That’s not a reach, it’s already working fine for me so far.

Source:http://www.zdnet.com/blog/mobile-news/what-is-post-pc-im-thinking-mobile-os-vs-desktop-os/6965

01 Synergy iPhone 4S Application Development

February 24th, 2012

01 Synergy is one of the pioneers in developing iOS Applications, since its inception, 01Synergy has always embraced innovative technologies for the best outputs in terms of products & services.

You can now hire a person or a entire team of well qualified iOS App developers who can help build Apps for your iOS devices like iPhone, iPod Touch & iPad.

Our iOS development teams have experience in working with the following technologies including, iOS 5 SDK, xCode, Cocoa, Objective C, SQLite, HTML5, Java Script, CSS etc.

You can hire iPhone / iPad developer from us on fixed cost or a monthly retainership to meet your requirements for iOS Apps development. Hiring iPhone application developers would result in 60% of costs.

Our iOS developers have developed:

  • Business Apps
  • Learning Apps
  • Entertainment Apps
  • Utility Apps

Our iPhone programmers have years of experience and expertise in developing scalable and robust mobile applications.

For more details call +91.981.591.8807 or send a mail at ios.developer@01s.in

‘Double Fine Adventure’ coming to computer and mobile

February 20th, 2012

The concept’s successful pitch was built on the reputation of two game design veterans, Tim Schafer and Ron Gilbert, who worked together on several beloved adventure titles in the 1980s and 90s: Maniac Mansion, Day of the Tentacle, The Secret of Monkey Island and Monkey Island 2.

Originally shooting for a $400,000 budget raised via crowd-funding site Kickstarter, some of the extra cash will go into expanding the game’s availability both in terms of hardware platforms and native languages, Tim explained.

Voice actors will be brought in for the English version, with subtitled translations in French, German, Italian and Spanish.

The project’s backers, of which there are currently over 50,000, will be privy to a private beta test held via the Steam network, and will be able to obtain a version free of copy-protection once the finished product is released.

Since the Double Fine Adventure appeal was launched on February 8, role-playing designer Chris Avellone ( Fallout 2, Baldur’s Gate, Fallout: New Vegas) asked fans what they’d like to see should his Obsidian Entertainment team take a similar course, with a sequel to Planescape: Torment topping the list of responses.

Source:http://www.timeslive.co.za/entertainment/gaming/2012/02/17/double-fine-adventure-coming-to-computer-and-mobile

A mobile phone is not just a small computer

February 13th, 2012

This is a guest post to the Computer Weekly Developer Network written by Marshal Datkowitz, a senior user experience architect in the ‘user experience’ group at Infragistics.

A mobile device is very different to a PC. Sure they are smaller, but it’s much more than that. People bring to their mobile devices a whole different set of expectations. They use them differently, use them in different places and want different things from them. Mobile devices make different physical and cognitive demands on users. This piece will explore these differences and give you strategies you can put to work right away on your next mobile project.

First the most obvious – display size

The average size of PC monitor is 21 inches, a display resolution no smaller than 1024 X 768. Compare that to the typical smart phone display, 3.9 inches and a resolution of 800 X 480. So clearly there is not as much space to work with. Your screens must be more concise, you can’t show as many options. The paths through your application have to be super clear; therefore you’ll need to spend more time on the functional design than you typically do. Strive to use less text and better icons.

If you want to rely on icons heavily to convey your features, functions and contents, your icons should be more concrete, less complex and represent the concept you’re trying to express as closely as possible. For example, you want to depict the concept of a note. You want it simple, so don’t include much detail – you don’t need lines on the paper or a texture on the clip.

Your text should be as legible and as readable as possible. To make your text more legible, use a font size of at least 10 points and turn up the contrast. Watch for Chromatic Aberration, that’s when you place red on dark blue (or dark blue on red) and cause the colors to vibrate – not good!

Input – how we use it

A mobile device relies mostly on fingers — gestures, on screen keyboard and tapping icons or buttons. The downside to the touch screen is that there is no tactile feedback like we have on a physical keyboard, therefore it is easier to make input mistakes and we are a lot slower using them. To compensate, provide sound or vibration for key presses and minimise text entry. Fingers can be large so make your buttons large (35 pixels square) and visually separated from other buttons or objects to reduce error.

Use innovative ways to input data like photographs Daily Burn’s MealSnap app uses photography’s to add food to its calorie counter, Quick Response codes (links, text and other data), accelerometer to select items by tilting the phone to indicate a choice, use detected location (GPS) so users don’t have to manually enter a current address and lastly voice to input text into fields (Google search). Take advantage of the hardware, Windows Phones have three dedicated buttons (back, start, and search) – use them to reduce clutter on the interface and therefor minimise error.

Context – where we use it

PC’s are used in homes and offices, pretty predictable and stable places. Good lighting, limited distractions and a relatively focused user. Take all those factors we know about PC users and throw it all away for mobile users.

Environmental and cognitive issues that rarely occur at the desktop often appear in a mobile environment. Distractions such as noise will draw the user’s attention away from the device or at least interfere with detecting sounds from your application. Sun glare can obliterate the screen and make it difficult to use your application at all. A cognitive issue such as the overload of information makes it difficult for users to concentrate on your application – they look at the screen, look up at something else and then go back to the screen. Help users by pairing down your application to the bare minimum so they can quickly understand what it is doing for them and allow them to readily find their way back when distracted.

Mobile device users (for the most part) are on the move. They have a limited amount of time and have come to your application for a specific reason. They come with questions that need to be answered immediately. If your application is to be successful it must help the users get to those answers quickly, if you can consistently help users they will come back often, they will spend time in your application.

Your users will be in a rush, so help them get to it! Keep your application to the bare minimum and do it really well.

I hope you have enjoyed this quick look at the difference between a PC and mobile device. Developers who are simply miniaturising the PC experience for the mobile device are missing the point. We need to focus our attention on what users want most from our applications and give it to them – simply but elegantly.

Source:http://www.computerweekly.com/blogs/cwdn/2012/02/a-mobile-phone-is-not-just-a-small-computer.html

Does Facebook have a mobile problem?

February 3rd, 2012

For the social networking giant Facebook, mobile phones represent both an opportunity and significant risk to the company’s business.

Over the past year, Facebook executives have noted the growing importance of mobile for the company’s growth. About a year ago, the company launched an initiative to get its mobile app on all mobile devices, including smartphones, feature phones, and even the Apple iPad. And Facebook usage on mobile devices has skyrocketed.
But in documents filed with the Securities and Exchange Commission on Wednesday for the company’s upcoming initial public offering, Facebook admits that the shift toward mobile is also significant risk to its bottom line.

There’s no doubt that mobile is Facebook’s future. In December 2011, Facebook said that more than 425 million monthly active users accessed Facebook on a mobile device. This is roughly half of all of Facebook’s monthly active users. And the company expects this figure to grow, eventually eclipsing the number of users who access the company’s site solely via a computer. But Facebook is worried that this trend could harm its business, unless it can figure out how to monetize this growing user base.
“Although the substantial majority of our mobile users also access and engage with Facebook on personal computers where we display advertising, our users could decide to increasingly access our products primarily through mobile devices. We do not currently directly generate any meaningful revenue from the use of Facebook mobile products, and our ability to do so successfully is unproven.”
For Facebook finding a way to make money from all these users accessing its site from mobile phones and tablets is one of its top priorities. And as of yet, the company has not disclosed how it will do it.
There has been talk that the company will try to include advertising in the Facebook mobile app in a similar way to how it displays ads on its Web site. For example, its Facebook Sponsored Stories ads, which show how friends are interacting with brands, could appear in the Facebook news feed on mobile devices, too.
So far Facebook has kept mum about how it will develop the mobile app market. But the company already faces stiff competition here, as companies, such as Google and Apple, already have a significant leg-up in mobile advertising. But Facebook may have an untapped advantage over the competition, given that its users share so much valuable information with Facebook.

People on Facebook readily reveal their likes and dislikes, activities, where they live, sexual orientation, where they work, and where they’ve gone to school. Advertisers are hungry for this information, which they can use to tailor more targeted and meaningful advertisements to individuals.
If Facebook can leverage this opportunity, it could be a boon for the company. But the risks are high. Mobile devices are more personal and advertising via this medium needs to be done thoughtfully.
There are other risks as well that Facebook points out in its filing associated with the move to mobile. For one, the company doesn’t own the software or hardware platforms on which its service operates. It also doesn’t control wireless carriers, which can block or water down certain apps, such as Facebook, on phones that operate on their networks.
“Facebook user growth and engagement on mobile devices depend upon effective operation with mobile operating systems, networks, and standards that we do not control,” the company states.

The company specifically calls out Google and its popular Android operating system as a major threat.
“We are dependent on the interoperability of Facebook with popular mobile operating systems that we do not control, such as Android and iOS, and any changes in such systems that degrade our products’ functionality or give preferential treatment to competitive products could adversely affect Facebook usage on mobile devices,” the company says in the filing.
Indeed, Google’s Android is the fastest growing mobile OS in the world. And it’s already the No. 2 operating system in terms of installed smartphone users, as of the fourth quarter 2011, according to ComScore. Android devices made up nearly 30 percent of all smartphones in the U.S. market at the end of the fourth quarter.
The big risk for Facebook is that Google starts including its Google+ social networking service into Android devices. Google has already done this with Gmail, Google Maps and Navigation, Google Search and several other Google products that are tightly woven into the Android OS. And it could easily bake Google+ into every new Android device, leaving consumers with less of a reason to launch their mobile Facebook apps.

“If you think Google won’t integrate Google+ into Android, you’re kidding yourself,” said Scott Kveton, CEO of Urban Airship, which offers a platform on which developers can create mobile apps. “Of course, they will. And that’s a big deal, because if all you have to do is sign into Gmail and you’re connected to your social network, then why open the Facebook app?”
It’s not just Google that will exert pressure on Facebook in the mobile market, but other social-networking companies targeting mobile could also threaten Facebook. The company also notes Twitter and Microsoft as competitors in its S1 filing. And it calls out a slew of unnamed “mobile companies and smaller Internet companies that offer products and services that may compete with specific Facebook features.” These may include mobile-specific social networking apps, such as FourSquare, Path, and Instagram.
Indeed, some of these competitors are offering subscribers a better user experience on mobile devices than Facebook has been able to create. Venture capitalist and principal of Union Square Ventures Fred Wilson noted during a recent talk at Columbia Journalism School in New York City that in spite of the large percentage of Facebook users moving to mobile, usage of other social-networking apps is also still growing rapidly. And in some cases, he said that users may be more engaged with alternative social networking apps on their phones that are specific to the mobile platform.
“Facebook has mobile versions of its sites,” he said. “But it’s a crunched down experience.”
Urban Airship’s Kveton agrees. “If you think about Facebook trying to cram its entire feature set onto a phone, it’s tricky,” he said.
Still, he said, that the opportunity for Facebook on mobile is immense, even with more competition from other social-networking apps.
“Processing power on devices will get faster, networks will improve, screens will get sharper, and location services will get more accurate,” he said. “So there is still a huge opportunity for social app developers to carve out a niche in mobile, and Facebook is included in that.”
The question now is whether Facebook will be able to turn all those eyeballs gazing at its mobile app on cell phones and tablets into a revenue stream.

Source:http://news.cnet.com/8301-30686_3-57370105-266/does-facebook-have-a-mobile-problem/

Wasp Barcode Technologies Launches New Barcode Scanner and Mobile Computer

January 31st, 2012

Wasp Barcode Technologies, a leading provider of small business productivity solutions, today announced the launch of the WWS450 2D barcode scanner with base and the DT10 mobile computer. Designed specifically for small business owners, both products offer ease of use with fast and accurate data collecting features.

Wasp’s WWS450 2D barcode scanner series with base accurately reads 1D and 2D barcodes with its digital imager scan engine. By plugging the USB adapter into a PC, the scanner can read barcodes up to 160 feet away from the base by using wireless connectivity. Outside of the 160-foot wireless range, the scanner can hold up to 160 barcode scans in the buffer memory. Barcode data is instantly added to a spreadsheet, document or database, without time-consuming manual data entries or inaccuracies. The WWS450 is ideal for retailers, post offices, banks and utility companies.

Wasp’s DT10 mobile computer series provides fast and accurate data collection for inventory accountability, communication tasks and activity training. The lightweight, pocket sized mobile computer is built to withstand multiple 4 foot drops to concrete, and with an IP54 rating, it is ideal for dirty environments and occasional exposure to liquids. The DT10 series offers three hardware options to meet specific application needs. Depending on the hardware, the DT10 can accurately scan 1D barcodes, allow for real-time transactions for applications on-the-go and allow for enhanced communication with employees and customers.

“Wasp Barcode Technologies is dedicated to delivering products that increase efficiency within the small business world,” said Brian Sutter, director of marketing at Wasp Barcode Technologies. “We believe that our new series of products, the WWS450 2D barcode scanner and the DT10 mobile computer, will attract business owners because of the products’ ability to collect data quickly and accurately in diverse environments.”

Features of WWS450 2D barcode scanner with base include:
· Read 1D barcodes up to 20 inches away and 2D barcodes up to 12 inches away
· Withstands 4’ drops to concrete
· Holds up to 160 scans in buffer memory should scanner be out of range
· Included base station charges WWS450 from desktop or can be mounted on the wall
· Supports up to seven scanners per base station

Features of DT10 mobile computer include:
· Works on Windows CE 5.0 operating system
· 128 MB RAM and 256 MB Flash
· 240 x 320 QVGA, TFT color touch screen and backlight
· 23-key keypad, includes 5-position joystick
· Integrated laser scanner for reading barcodes from 2 to 25 inches away

Pricing for the WWS450 2D barcode scanner with base starts at $695. The DT10 mobile computer starts at $949. For a complete solution, customers can choose from a wide range of packages with barcode scanners, mobile computers, barcode printers and software.

Source:http://www.pr.com/press-release/386645

01 Synergy to unveil ExhibitionApp for iPhone & Android at India Soft 2012

January 23rd, 2012

indiasoft201201 Synergy will unveil a range of iPhone & Android Applications — including ExhibitionApp — at India Soft, an international IT meet scheduled for March 2012. Over 350 business partners and global enterprises from 75 countries are expected to participate in the two-day event.

01 Synergy will launch ExhibitionApp, which is designed specifically for the tradeshow industry, it features real-time show alerts and interactive floor maps. Users can schedule tradeshow information while travelling to the show or download it to the phone for later reference. Exhibitor information can also be downloaded to prevent a user from having to carry marketing materials and brochures around the show. 01Synergy will also launch the Pro version of Golf eScorer at IndiaSoft 2012.

We look forward to meet & interact with the India Soft 2012 delegates and forge business alliances.

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