Posts Tagged ‘Hardware’

New Coalition Opposes Verizon and Cable Spectrum Deals

May 15th, 2012

A proposed sale of mobile spectrum from a group of cable providers to Verizon Wireless, along with accompanying marketing and research agreements, will lead to higher prices for broadband and mobile customers, a coalition of groups opposing the deal said Monday.

Some members of the newly formed Alliance for Broadband Competition called on the U.S. Federal Communications Commission and the U.S. Department of Justice to reject the two proposed deals for Verizon to buy Advanced Wireless Services (AWS) spectrum from four cable providers for US$3.9 billion. Other alliance members said they could live with the deals if the two agencies include several conditions focused on spectrum divestitures, roaming agreements and backhaul pricing.

The proposed deals would put an “excessive concentration of spectrum” in the hands of the nation’s largest mobile carrier, said Kathleen Ham, vice president of federal regulatory affairs at T-Mobile USA.

The mobile market is at a critical juncture as carriers move to provide 4G LTE and only spectrum bands AWS and 700MHz are currently available for that service, she said. “It’s very important that there be spectrum available for everybody to move to LTE,” Ham said.

The proposed spectrum deals, announced in December, would allow Verizon to buy AWS spectrum from SpectrumCo, a joint venture among Comcast, Time Warner Cable and Bright House Networks, and from Cox Communications, a former member of SpectrumCo. The deals would allow Verizon and the cable providers to market each others’ services and would create joint research agreements focused on integrating mobile and wireline services.

Members of the new alliance include T-Mobile USA, Sprint Nextel, Public Knowledge, and the Rural Telecommunications Group and RCA, two trade groups representing rural and regional mobile carriers. The members of the alliance had previously expressed concerns and organizers said the alliance will help them work together to continue to voice those.

Comcast suggested that the groups have long been working together through Washington, D.C., public relations firm the Glen Echo Group.

“Same PR firm, different day,” Sena Fitzmaurice, Comcast’s vice president for government communications, said in an email. “These groups organized by this PR firm have been sending out similar press releases, doing press conferences and doing filings at the FCC together for months. There’s nothing new here.”

Fitzmaurice also repeated Comcast’s assertion that T-Mobile, which tried to merge with competitor AT&T last year, has been “inconsistent” in talking about the competitive landscape in the mobile market. Last year, T-Mobile executives said their merger should be approved because there was “extensive competition” in the mobile market, but recently, the company has said the Verizon deal with the cable firms would do “serious harm” to mobile competition, Comcast said in an April 26 filing at the FCC.

T-Mobile also questioned when Sprint fought against the AT&T and T-Mobile deal, saying “the fact that a major wireless competitor is making these arguments should give regulators pause,” Comcast noted.

But members of the alliance said the Verizon and cable deals would create a cozy relationship among former competitors. The “side” research and marketing agreements would hurt consumers, said Harold Feld, legal director at Public Knowledge. The research agreement will create a patent portfolio that allows the companies to freeze out other competitors seeking to integrate wired broadband, mobile broadband and video services, he said.

“We could not see how you honored those agreements and avoided being a cartel,” Feld said. “Not only does [the agreement] create the back room where these guys can meet every month in perfect security and talk about all the areas where they’re supposed to be competing, but they can continue to collude through these technologies and standards.”

Source:http://www.pcworld.com/businesscenter/article/255581/new_coalition_opposes_verizon_and_cable_spectrum_deals.html

PulseAudio 2.0 makes better use of modern hardware features

May 15th, 2012

The recently released PulseAudio 2.0 offers improved support for the jack detection feature that is available in modern sound hardware. If a user is running Linux kernels from version 3.3 and connects, for example, a second set of stereo speakers, the audio framework will detect this and offer separate volume controls along with other features. The PulseAudio developers plan to add further improvements in the future, for example to simplify the configuration of multi-channel environments.

The new version of PulseAudio, a component that is involved in the audio output of almost all mainstream Linux distributions, also supports alternate sample rates. If the hardware offers the required functionality, this technology can avoid the potential need to resample during audio output or reduce the resulting overhead; this is designed to reduce CPU loads and therefore decrease power consumption. Another new feature is support for audio hardware that is paravirtualised with Xen. Additionally, the echo cancellation that is used to reduce noise in Voice-over-IP (VoIP) connections, for instance, has now been implemented via WebRTC. This new implementation is thought to be better and faster than the previously used code.

The release notes provide some background on the new features in version 2.0 – the first major release since version 1.1 which was introduced six months ago. In future, the developers plan to release new versions every four months.

Source:http://www.h-online.com/open/news/item/PulseAudio-2-0-makes-better-use-of-modern-hardware-features-1574772.html

Crossing the Wires: Does Hardware or Software Matter for Smartphones?

May 15th, 2012

Why Hardware Will Always Matter

As Apple’s iOS and Google’s Android platform continue to battle for market share, it’s easy to think smartphones have become all about the software, but what’s under the hood, and the hood itself, still matters and it always will.

The argument here isn’t that software doesn’t matter. It does. In fact, software is probably the number one thing people consider before making their choice about which smartphone they’re going to buy. Android or iOS? Maybe the user wants to try something different and go with a Windows Phone device. However, after that choice is made, it all comes down to hardware.

Hardware Drives Consumer Choices

Let’s say the customer decides to go with Android. Great. The next question customers must ask themselves is what they will use the device for. Are they a heavy consumer of media? Will they use the device as their primary camera? The answer to which smartphone works best for them is in the hardware.

An argument could be made that most top-tier Android phones share the same specs. Most will have a dual-core processor, an 8-megapixel camera and run on the carrier’s fastest available data network. However, different devices will have different strengths based on the hardware used. For example, the top three selling Android devices on Amazon right now are the Samsung Infuse 4G, Samsung Galaxy S2 and HTC Incredible 2, all free with a contract.

They all run Android, so how does the customer decide? Each also sports similar specs, but the devices are not interchangeable. The handsets have different strengths that all come down to hardware. Camera lovers are best off with the HTC Incredible 2, media heavy users are likely to enjoy the Samsung Infuse and its 4.7-inch screen and customers looking for a light, thin device would likely want to pick up the S2.

The iPhone’s success is the best argument to be made by the other side that hardware doesn’t matter anymore. Millions of people line up to buy a device that comes in just one flavor of hardware (aside from storage capacity) because the iOS software and Apple’s App Store offer a great experience.

However, even that is changing, and Apple now offers a wider array of hardware choices and price points for consumers to choose from. Now, even if a customer decides they’re going with an iOS device, users still must decided if they want the power and glass design of the iPhone 4S or if they prefer to keep it simple with the plastic iPhone 3GS.

The iPad offers even more hardware differentiation: the latest model of the iPad offers a retina display, for consumers who want to experience media and games on the tablet with clear detail and resolution.

The PC-Wars Pushed Hardware Differentiation

Analysts love to draw the comparison between the personal computer market and the smartphone market, and for good reason since they are very much alike. Smartphones have become pocket computers and the rise of Android and iOS is akin to the war between Mac OS X and Windows in PC land.

That only further strengthens the argument that hardware matters. The customer decides whether they want a Windows computer or a Mac, and then weigh a host of hardware options.

An older couple looking for a Windows computer to browse the Web and send e-mails does not need a laptop that’s packing the same power as a college student who intends to edit video and play games. All the machines are running the same Windows software, so how do they differentiate? The answer is hardware.

Whether it’s a computer or a smartphone, customers will always have different needs. The smartphone’s operating system now plays a bigger part in a customer’s decision in which device to buy. However, once that decision is made, the reason a buyer walks out of the store with one smartphone as opposed to another is always going to come down to the hardware. (Joe Arico)

Software Makes All the Difference When It Comes to Phones

As smartphones sales push out dumb phones, consumers have an increasingly powerful mini-computer in their pockets — shifting the focus from hardware to software and apps, much like PCs shifted decades ago.

There comes a point where hardware is “fast enough,” where consumers don’t have to wonder whether their smartphones can run the apps they want. Once that point hits, people won’t care about the components. Instead, they’ll care about the brand, and the apps and services available.

Five years ago, the range of smartphones was wide. Not only did buyers have to decide on a carrier, but also power, features, camera, MP3 player, everything. Phone makers touted bells and whistles, largely in the way of hardware improvements — such as better cameras, better screens, slimmer designs.

Then Apple and Google got into the picture. Smartphones got faster, and suddenly there were platforms for developers to create third-party apps. Consumers started caring that iOS had a better browser or iTunes, or Android had Google Apps and futuristic augmented reality glasses.

Software to Stand Out

As smartphones advance, fragmentation is converging. And that’s becoming a problem for hardware makers. The truth is companies find it harder to stand out from the crowd. Their phones all run the same platform, albeit a few minor tweaks. So what’s the difference?Android makers, like LG, HTC and Samsung, faced a dilemma — when you all run Android, how do you stand out? Some companies have resorted to hardware gimmicks like 3D screens, 3D cameras and 3D sound. But guess what? Consumers didn’t care, and those products flopped.

Perennial successes know that the platform — does it run Android 4.0 or 2.3? — and the brand — the Galaxy vs. the Droid — draw in customers. Maybe some still care about the guts, but it’s less than a few years ago. As long as the hardware is “fast enough,” consumers care less about the number of colors on the screen, or megapixels on the camera — just as long as it runs Angry Birds.

Consumers choose their phones based on the platform and the apps available — which is the heart of the Apple/Google battle. Control over the computer in your pocket, much like Microsoft dominates the PC on your desk.

If you’re used to Apple’s interface, or you really need that iPhone-only app, you’ll be less likely to buy Android. And vice versa.

Apps Drive Smartphone Success

That’s why Apple and Google dominate, and why HP and RIM tried so desperately, and failed, to enter the smartphone market with WebOS and the PlayBook. It’s not that their hardware was bad — in fact, they sported some of the most advanced components at the time.

The problem was much deeper. Consumers didn’t buy them because their platforms didn’t have as many apps as Apple and Google. And developers weren’t creating apps for them because there were so few users. It’s a software Catch-22 that ultimately forced both companies to shut down their mobile operations — not hardware.

As further evidence, Android makers worry about Google entering the smartphone market with its own Google phone. Google has repeatedly said it will not play favorites, but that hasn’t stopped them from beefing up their services. Android makers understand they’re tied to Google’s hip, for better or worse, and one move can doom them — because Google wants a service play, integrating Google Search, Gmail and Google Maps, while tracking you to better target advertising.

The Google Phone

Frankly, if Google makes its own phones, it’ll contract to someone like Foxconn, a company many electronics giants user to make its products. But not everyone integrate services the way Google can.

This happened to PCs decades ago. Remember when you used to build your own systems? That new video card mattered. That new Intel chip mattered. That new sound card mattered. Then, as hardware got “fast enough,” somewhere along the line, you stopped caring about the parts. The big choice became, “Do I want a Mac or PC?” And if you chose PC, “Do I want HP? Or Dell?”

Windows and Mac fought it out. And Microsoft’s “open” approach — anyone who wants to develop for Windows, can — ultimately won. Apple’s “closed” approach — we want to control the look, feel and experience — hindered the number of programs available. Sound familiar? It should, because history is repeating itself.

The difference now is Google has replaced Microsoft, but the shift in consumer taste is the same — hardware didn’t matter for PCs. And it won’t matter for smartphones.

Source:http://www.mobiledia.com/news/142744.html

EVGA Offers LED Controller to Customize GeForce GTX 690 Logo

May 14th, 2012

When multiple companies are selling essentially the same product under their respective brand names, they have to try every way possible to sway buyers. In the case of EVGA’s version of the GeForce GTX 690 graphics card, the latest ploy is something shiny–an LED controller utility that lets you adjust the brightness of the “GeForce GTX” logo on the card itself.

Whenever you actually get your hands on your own EVGA GeForce GTX 690, you can download the utility and use it to increase or decrease the brightness of the logo. If you employ EVGA’s Precision X overclock tool, you can set the brightness to automatically adjust up or down based on what’s happening with a number of different factors such as GPU utilization or frame rate. An example EVGA gave in a forum post (where, incidentally, you can also download the tool) is that if your GPU utilization is at 59%, the brightness will also be 59%.

Yes, it’s kind of gimmicky, but if you’re dropping a thousand bucks on a graphics card, you might as well get some nifty extras, right?

Source:http://hothardware.com/News/EVGA-Offers-LED-Controller-to-Customize-GeForce-GTX-690-Logo/

Lenovo ThinkStation E31 aims to be small in size, high on performance

May 14th, 2012

The Lenovo ThinkStation E31 mini-tower and small form factor (SFF) variants were recently announced by the Beijing-based manufacturer. These compact rigs are said to be designed to maintain a PC-like budget while still being high on performance and productivity.

Aimed towards professionals seeking a low-cost, but efficient system, these new Thinkstation builds will be filed under the entry-level segment. So what do they pack in? Firstly, there are options from some of the latest Intel processors, the Xeon E3 1200 v2 and third generation Core i7. Both CPUs can be combined with either the integrated HD Graphics P4000 or the Nvidia Quadro family up to the Q4000 in the tower version and Q600 in the SFF one.

“The ThinkStation E31 an ideal choice for small-to-medium businesses or professionals that need more power and performance than they are getting out of their desktop computer,” commented Robert Herman, director of product and vertical solutions, Workstation Business Unit, Lenovo. “We have worked closely with customers to figure out how to deliver compact design, reliable hardware components and comprehensive support for the latest ISV applications to meet their needs. The ThinkStation E31 offers businesses a powerful way to get more from their business applications without breaking the bank.”

The new workstations come with 1600MHz of DDR3 ECC RAM that’s apparently capable of correcting memory-related failures. It even proffers better responsiveness in applications and swift multitasking. Along with the Windows 7 Professional edition platform, the manufacturer has thrown in a couple of USB 3.0 ports as well as up to 9TB of storage in the tower version and a maximum of 6TB for the SFF variant.

The Lenovo ThinkStation E31 release date is scheduled for July 13, 2012. For price details, both mini-tower and SFF variants will be available for approximately $629 through Lenovo business partners and the company’s website.

Source:http://www.techshout.com/hardware/2012/14/lenovo-thinkstation-e31-aims-to-be-small-in-size-high-on-performance/

Intel DZ77GA-70K Benchmark Performance

May 14th, 2012

Does Intel really want to cater to enthusiasts? Personally, I’ve never known anyone who used an Intel motherboard in their rig, although I’m sure some people do. And it’s hard to blame them: historically, third party vendors have offered superior performance and features. Intel seemed to be more concerned with stuff like skull logos whose eyes blinked as drive activity indicators rather than creating motherboards enthusiasts would actually want to use.

Here’s a preview: while Intel still has a way to go to before the likes of ASUS, MSI, and EVGA need to start worrying, their latest Extreme series motherboard is the first one I’ve tested that’s actually competitive in features and performance. In one specific area it’s better than anything I’ve seen before.
Testing Methodology and Specifications

I was fortunate enough to have three new Intel Z77 Express motherboards available: the MSI Z77A-GD65 that I’ve previously reviewed, an ASUS P8Z77-V Deluxe, and the subject of this performance comparison, the Intel DZ77GA-70K.

I compared the performance of the motherboards at stock speeds using the benchmark programs listed below, with a spiffy new Ivy Bridge Core i7-3770K CPU. Since the Core i7-3770K’s “HD 4000″ integrated graphics shares L3 cache and memory bandwidth with the CPU cores, I disabled it and use and AMD Radeon HD5770 video card for all benchmarks. I used the same processor, hard disk, and memory on each motherboard, so that the motherboards were the only thing that changed between tests. Any performance differences at stock clock speeds are thus due to the motherboards.

On the Intel motherboard, I also ran the benchmarks at the highest overclock I could achieve.

Source:http://benchmarkreviews.com/index.php?option=com_content&task=view&id=915&Itemid=69&limit=1&limitstart=0

Thermaltake WATER2.0 Series All-In-One Closed-Loop CPU Cooler Debuts

May 14th, 2012

Thermaltake brought water cooling technology to the mainstream in 2002 with the introduction of Aquarius and BigWater Series of liquid cooling solutions for computer enthusiasts and DIYers. The solutions were developed by garnering enthusiast communities’ experience and feedback, coupled with Thermaltake’s core expertise in thermal management. The goal was to enable PC enthusiasts to achieve higher PC performance by providing additional cooling needed in order for the CPU to run at higher frequency. Today, Thermaltake is introducing its WATER2.0 line of liquid coolers and announcing immediate availability of the all-new WATER2.0 Performer and WATER2.0 Pro all-in-one closed-loop CPU liquid coolers.

The “2.0″ in the name denotes the progression and improvements that Thermaltake has made in the performance liquid cooling segment as well as the new approach which WATER2.0 solutions are taking. While traditional D.I.Y. (do-it-yourself) liquid cooling kits offer expandability, the same benefit often complicates installation and filling these coolers introduces a risk of mixing water and electronics. WATER2.0 specifically addresses these concerns by having a closed-loop design, meaning all the fluid that are required for maximum performance are pre-filled and sealed inside so the users do not need to handle any type of liquid during installation or operation.

“WATER2.0 is not a direct replacement of air cooling solutions. The all-new WATER2.0 is an improved performance-driven solution that offers added benefits of simple installation, no-maintenance and extreme reliability to the traditional liquid cooling kit. After a long period of research and development, we came to a point where WATER2.0 has reached the performance standard that Thermaltake has set forth while ensuring a fluid user experience from installation to actual operation. Now is time perfect time to discover an all-new performance-driven alternative CPU cooling solution” commented Ramsom Koay, Director of Marketing for Thermaltake.

WATER2.0 Series closed-loop CPU liquid coolers are available in three different performance categories that cater to different performance requirements or applications. The WATER2.0 Performer features dual 120mm PWM fans with a high-performance 120mm x 25mm radiator that can be mounted to any chassis with an available 120mm case fan mount. The liquid circulation is handled by a high-efficiency, low-profile pump that sits on top of the all-copper cold plate. The low-profile pump is ideal for high-performance systems where high-end air cooler may interfere with enthusiasts-grade memories that often come equipped with taller heat spreaders. A dual-PWM adapter is also included allowing both included PWM fans to be connected to a single PWM fan header on the motherboard to ensure synchronous fan speed operation.

For more performance, the WATER2.0 Pro utilizes a much thicker radiator, 49mm compared to 25mm found on the Performer model, to dramatically increase the heat-dissipating surface area by almost doubling the doubling the volume of the radiator. The WATER2.0 Pro also includes the same low-profile pump along with dual 120mm PWM fans including the dual-PWM adapter.

While all of the WATER2.0 CPU liquid coolers provide performance and low-noise operation, WATER2.0 Extreme delivers the ultimate performance by incorporating a double-long (240mm x 25mm) radiator that further increases the available heat-dissipating surface area for maximum cooling power. WATER2.0 Extreme ships standard with dual 120mm PWM fans and it is capable of supporting up to four PWM fans in push-pull configuration. Targeting enthusiasts and overclocking consumers, the WATER2.0 Extreme also comes with Smart Control Software that allows the user to monitor status of various hardware elements within the cooling unit, in addition to creating cooling profiles that best matches the user’s working and gaming environment.

“WATER2.0 Series of closed-loop CPU liquid coolers are not just new products that Thermaltake is introducing,” stated Weller Chen, Director of Product Management at Thermaltake, “WATER2.0 represent a shift in design philosophy from Thermaltake that aligns user experience in the same breath with performance, as consumers can see from the maintenance-free operation as well as simplified installation.”

Source:http://benchmarkreviews.com/index.php?option=com_content&task=view&id=18740&Itemid=99999999

Get Adobe Flash playerPlugin by wpburn.com wordpress themes