Posts Tagged ‘Digital’

The Digital World With Ryan Simon

September 27th, 2011

When people say “smartphone” these days, what usually comes to mind is the iPhone, Android and maybe even BlackBerry. So, what is this Windows Phone 7 (WP7) Microsoft keeps talking about? At a 5.7% market share, according to data collected by Comscore, it would not be surprising if you have never heard about WP7. The mobile operating system (OS) was released to the masses late last year with major critical reception, despite a lack of several popular apps and features found on other more capable mobile devices. Now, having been out for a year, Microsoft has a major new update called “Mango” planned for Windows devices that will finally get WP7 up to speed. WP7 can now compete, but in order to know whether it is worth an investment, one must explore the many promising features in WP7 and the new Mango update.

It’s Metro, Man

The first stark difference between WP7 and all competing mobile systems is its uniquely simplistic “Metro” user interface. Instead of several rows of icons as seen on iPhone, Android, and other competitors, WP7 implements a system of square icons called Tiles. Your home screen on WP7 includes several Tiles which you may customize to your liking and includes some “Live” Tiles as well. For those used to Android, you can compare Live Tiles to Widgets—they are Tiles that dynamically update data in the background without any interaction from the user. New email, text message, and social network notifications are just but a few that are viewable on Live Tiles.

Navigating through WP7 is incredibly snappy on all available devices. Going through apps and settings include slick transitions that add to the very polished feel of the operating system. Just like Android, WP7 is available on a variety of hardware, but Microsoft was quick to note that unlike Android, WP7 devices must meet minimum hardware specifications to ensure a more consistent user experience. Other parts of the system like Zune integration and syncing are similar to Apple’s own implementation with iPhone and iTunes—the glaring difference being that WP7 devices have the ability to wirelessly sync and the iPhone currently does not.

Experiencing Apps

The app experience on WP7 isn’t too different from what you’ll see on other smartphones. As I mentioned earlier, WP7’s home screen is filled with different Tiles that can range from shortcuts to apps, contacts, and things like “Live” calendar and weather information. Swipe to the left from the home screen and you’ll be greeted with a long list of applications and phone settings that can be searched and sorted through.

Downloading and purchasing apps on WP7 is a relatively painless experience. You can download apps straight on the phone or search and download from the Zune software on your computer and sync. One of the great things about the WP7 app market is the inclusion of trials for paid apps. Developers do not have to create separate applications for trials like on iPhone or Android. For now, the app selection is a bit limited at about 30,000 apps, but considering the first WP7 devices launched only a year ago, the app store is growing at a steady pace.

Delicious Mango

Earlier this year Microsoft made it clear to the public that WP7 is very much still in development. With the new Mango update for WP7, Microsoft has promised over 500 new improvements to the WP7 user experience. There is no doubt that Mango will be a turning point for the young mobile OS, and some of its new features are pretty exciting and unique to WP7.

Mango will be the update that finally gives smartphone users a reason to look at WP7 as a viable choice. The amount of new features is vast, but some of the most important additions include: improved Microsoft Office support, free turn-by-turn navigation integration, multitasking, hands-free messaging, instant messaging integration, visual voicemail and a new high-performance Internet Explorer 9. Beyond these updates, some important new core applications have been upgraded and added as well.

A new feature called Groups allows you to create different groups to organize your contacts and allows you to view social network status updates and send messages to the entire group. New Bing search integration allows you to do things like tell you the name of a song you’re listening to, look up product information using the phone’s camera and even translate text. Xbox LIVE is also a big part of Mango; Microsoft has made it the central hub for all your game apps, and syncs your friends list from Xbox LIVE. Real-time multiplayer across WP7 devices has also been hinted at, and if true, would be a big boon for mobile gamers.

Source:http://www.highlandernews.org/features/the-digital-world-with-ryan-simon-1.2612759

Wacom Inkling: Digital Sketch Pen

August 31st, 2011

Wacom Inkling is a new digital sketch pen that captures a digital likeness of your work while you sketch with its ballpoint tip on any sketchbook or standard piece of paper. Designed for rough concepting and creative brainstorming, Inkling bridges the gap between paper sketching and digital drawing by giving users at the front end of the creative process a way to rough-out ideas with real ink on paper and capture their concepts digitally so that they can be later refined on their computer. Inkling even allows users to create layers in the digital file while sketching on paper in the following creative software applications: Adobe Photoshop, Adobe Illustrator and Autodesk Sketchbook Pro.

The Inkling digital sketch pen is comprised of both hardware and software components. Hardware includes both the pen and a wireless receiver that captures a likeness of the sketch and stores it digitally. The ballpoint pen uses Wacom’s pressure sensing technology (1024 levels of sensitivity) to detect how hard the pen is being pressed to the paper while sketching. These pressure variations will appear in the digital version of your drawing.

The receiver can be clipped to the edge of standard paper or sketchbooks and the position can be adjusted for left or right handed users to provide the receiver with an uninterrupted line of sight with the pen tip. When sketching is complete, the receiver is connected to the user’s computer via USB to transfer the digital files. Files can be opened with the included Inkling Sketch Manager software to edit, delete or add layers as well as to change formats and transfer the files for adjustment and editing in creative software applications.

Inkling can store thousands of sketches and export layered files directly to Adobe Photoshop and Illustrator (CS3 or newer), as well as Autodesk Sketchbook Pro (2011). Alternatively, files can be saved in JPG, BMP, TIFF, PNG, SVG and PDF formats for use with other applications.

Inkling ($199.00 USD) will be available beginning in the latter half of September.

Source:http://www.dexigner.com/news/23709

Digital Storm Dreadnought PC Review

April 22nd, 2011

When the British Navy launched the HMS Dreadnought in 1906 it was a real game changer, essentially making every steel warship of the era instantly obsolete. So significant was the design that it also eclipsed earlier designs and resulted in a naval arms race in the decade leading up to World War I.

While we probably won’t see a similar technological arms race in the world of PCs, the Digital Storm Dreadnought is almost as significant of a game changer, fitting that this could very well live up to the promise of being the ultimate gaming computer. More importantly, much like the early 20th century warships, the Dreadnought line can be fully customized to meet the end user’s specific needs and budget.

Tower of Power

The tower PC – and by that we do very much mean a massive tower – is a monolithic Chassis that allows plenty of air to flow around the internal hardware. The “bare bones” battlecruiser starts at just over $1000, and is available with AMD Phenom X6 1055T CPU and NVIDIA GT220 1GB video card. That will certainly handle a gamer’s needs for today and well into tomorrow. On the other end of the spectrum is what could only be described as the flagship model of the Digital Storm Dreadnought, which features an Intel Core i7 3.40GHz quad core processor and Sub-Zero LCS (liquid cooling system), which ensures that as the action heats up the computer won’t.

Heading into dry dock, the flagship version of the Dreadnought features a DVD-R/RW/CD-R/RW for all your back up and burning needs, while the Blu-ray/DVD drive will make this machine ready to movie viewing and more (see below). The PC features numerous ports of call as well, with a total of 10 USB ports, front and back Firewire and front and back SATA ports.

The system runs Windows 7 Home Premium (64-bit Edition), and comes pre-loaded with Windows Recovery Toolkit for any emergency software damage control. Digital Storm further provides life-time expert customer care and a three year limited warranty. All this should soften the blow of the $2826 price of the Dreadnought in the ultimate configuration that we tested (although bare bones versions start at a measly $1100).

Sortie Worthy

We took the Dreadnought out to battle, and it more than met with our expectations. While the red neon lights from inside the computer do look cool, those can be a tad distracting, but fortunately can be disabled. What is also impressive is that the computer ran in almost a stealth mode. This is in part because the cases numerous vent holes allow fewer fans to do the work of many; more importantly the liquid cooling means the fans never have to do too much of the work.

This computer easily handled the latest (and most CPU- and memory-intensive) games, including Call of Duty: Black Ops and Medal of Honor with everything — and we do mean everything — set to “high” and with no visible performance glitches. In fact, the Dreadnought actually can handle higher settings than the typical defaults – a rarity with most off-the-shelf machines. Usually the game has to be a bit older before most PCs can go to the highest settings.

With Medal of Honor the game ran in 1680×1080@60Hz (the highest level in the game), with graphical, shadow, effect and texture quality as well as detail at advanced or highest; and with anti-aliasing set at a mind blowing 16xQ CSAA.

The real test will come when Battlefield 3 arrives for the holiday season, but this computer should easily handle everything the designers throw at it. In tests with the still very graphically intense Battlefield Bad Company 2, the video card allowed the 32x CSAA Anti-Aliasing and 16x Anisotropic Filter to be set at 1920×1080@120Hz. The result was amazing detail. There was no lag, no glitching, and more importantly the framerate stayed consistent at about 60 FPS. The system was pushed to the max, in other words “damn the torpedos, full speed ahead.”

Apparently you can put a price on gaming — $2826 (or less!). The computer’s processor and video card allows for the games to be seen and played as the designers see and play them. All the effects, from smoke and lighting, can be turned up and details that were previously missed made it as if I was playing these games, including Medal of Honor and Bad Company 2 for the first time. It was almost like putting on glasses you didn’t know you needed and suddenly seeing a sharpness that wasn’t there – and the performance didn’t sugffer at all.

Media Command Center

While the Dreadnought is no doubt overkill as a work machine, it can easily run multiple applications – including multimedia applications at one time. It thus can be used as a workhorse for extensive video editing and post-production as well as gaming.

And with a DVD recordable drive you can burn your dailies and have it ready for showtime. Alas, the machine doesn’t have a recordable Blu-ray option (but who does?). It will however serve as a good PC for viewing video, thanks to the addition of the optional Blu-ray (BD-ROM) drive.

The computer comes with Windows 7 and includes an HDCP compatible video card. The catch is that this PC doesn’t have an HDMI output — a fairly major oversight, in my humble opinion. It does have twin DVI outputs, so the simple addition of a DVI to HDMI adapter or a DVI to HDMI cable (such as the AmazonBasics HDMI to DVI Cable) will have you ready to set sail to the deep Blu-ray sea of video goodness, with the PC connected to a large screen flat panel TV or projector of your choice. The benefit of the DVI to HDMI cable option is that the specific NVIDIA GeForce video card on-board can even handle audio output over that DVI port – yes audio! The card passes through audio over that DVI port and the DVI to HDMI cable that we used happily passed that audio through to the TV’s speakers. However, for the best sound, we found the optical or coax digital outputs plugged into a receiver were a better way to go.

Blu-ray movie playback was impressive and smooth with no glitches or stuttering, and no noticeable artifacts even on my fairly large 52-inch LCD HDTV. On the audio end, the Dreadnought offers both S/PDIF coax and digital optical outputs. It’s not lossless (again, that would require HDMI) but it can sound fairly awesome though a high quality receiver and surround sound speaker system.

With this PC in your arsenal, you could very well start an arms race as your friends look to (try) to keep up with you. And unless they set sail with their own Dreadnought, or they invest similar coin (and some time and expertise) in a home built system, you’re likely to blow them out of the water.

Turn Ons:

* Everything you could want in a gaming/Media Center/Home Theater PC including Blu-ray and recordable DVD
* More connections than a Hollywood super agent (Firewire, USB, S/PDIF, multiple USB 2.0, etc.)
* Liquid cooled
* Lighting fast speed
* Dual DVI outputs

Turn Offs:

* Dreadnought is no joke, this is a massive box
* Design is great if you like a Transformers style case
* Requires military deficit spending to buy one
* No HDMI output (easily solved with a DVI to HDMI adapter)

Final Thoughts:

Gaming PCs are a great investment if you spend your free time in virtual worlds and don’t mind foregoing an actual vacation to real destinations this year. The Dreadnought is just such a computer. It is extremely powerful — in fact it is so powerful that few games actually require this much. While PC games are hanging on, and have dedicated followers there are sadly fewer and fewer new titles worthy of such a machine. But for those few titles, this is a machine that will certainly be able to tackle virtually anything coming out in the next year. And like most gaming rigs this one is upgradeable so it can go into “refit” so to speak, leading to a long and happy gaming life before it must eventually be retired.

Source:http://www.bigpicturebigsound.com/Digital-Storm-s-Dreadnought-PC-Review.shtml

Wireless routers: Fixing the Achilles heel of the digital home

April 6th, 2011

When Cisco contacted me to talk about the new line of Linksys routers being released this week I was ready to give them a piece of my mind.

Once upon a time, Wi-Fi glitches were my own private hell. In my home we used to have one desktop computer that was hardwired to the router and no one but me used wireless. If the Wi-Fi stopped working and I needed to reboot the router only my home office laptop was inconvenienced.

Now it’s a family affair.

Giving streaming a bad name

Today we have three wireless laptops and a wireless printer, as well as an iPad, a Roku box and a Samsung Blu-ray player, all of which use wireless for video streaming. Now every other night I hear this:

“Daaaad! Netflix streaming isn’t working again. Can you come fix it?”

or

“Why isn’t YouTube working on the iPad?”

For some reason the iPad suffers from jerky images that freeze or suddenly deteriorate into a pile of jumbled pixels. This happens when used from the front of the house, furthest away from the router, but also when standing in the Kitchen next to the Roku box, which continues to stream just fine. Removing the iPad’s case helps, but does not eliminate the problem.

The big issue with the router is dropped connections, which often require rebooting the router – an annoying trip to have to make in the middle of a movie. And of course the router has no on/off switch, so I must reach behind to unplug it and hope the wire doesn’t drop down behind the desk.

Why don’t these damned routers just work? And they’re ridiculously complicated for consumers to set up. I’ve thrown away four routers in the last three years – Linksys, D-Link, Belkin – for a variety of reasons. I am on my fifth unit – a Linksys Wireless G – which is the one that keeps loosing the connection. That device may not be long for this world. If I hear my daughter yelling down the stairs one more time I think I may stomp the thing into bits.

Karin Combs, brand manager for Linksys, had barely started on her pitch before, like a spoiled little iPad user, I launched into my diatribe. She listened patiently – and then agreed with me. “This is typical of the frustration we see across the board.” People return routers because they don’t work right, because they can’t figure out how to set them up properly, or because the connection rates fall off. It has been, she admits, a totally crappy user experience.

Over the past year Cisco has consolidated its wireless router line from 18 models to three. The relaunch repositions its routers into five models in thee categories. She says that the software is easier to set up and that default pass phrases like “admin” and “password” have given way to randomly generated ones that the user must deliberately change if they want something weaker.

Here’s the breakdown on the new models, what they’re good for and what you’ll need if, like me, you’ve got home entertainment routed through Wi-Fi.

The Basics

The E1200 is a basic Wireless-N router for “everyday wireless.” Priced at $59.99 it’s your basic way to connect a laptop and perhaps one or two other devices to the Internet.

The E1500 adds a speed boost feature and implements a feature in the 802.11n specification called “spatial streaming” to extend the coverage area and limit dead spots in the house. Again, the product is best suited for supporting a couple of devices. For this you pay $79.99.

Home Office

The E2500 is designed for a busy home office. The technical gobbledygook: It adds simultaneous dual-band N operation for greater throughput, and has dual antennas to boost range. But what you need to know is that this model can support concurrent use by a wireless laptop or two plus a wireless printer and perhaps a smart phone and an iPad. If you’re using all of those devices and you’re also streaming video however, Combs says this device may not be for you.

For the Streaming Home

The E3200 takes you into what Cisco calls its “entertainment class” routers. First the technical blather: It includes simultaneous dual-band operation, quality of service settings optimized for streaming video, and four gigabit Ethernet ports on the back for direct connection of multimedia devices, such as our Roku box. (A great feature if your wireless router, which must be tethered to your cable modem, can reach your entertainment center by wire. Mine cannot.). This product will set you back $159.99 – a breathtaking amount when you consider that most people are accustomed to picking up a router for between $30 and $60.

The E4200 This router, previously released in January, is the Crème de la Crème of the line, for concurrent video streaming and gaming. In tech speak, it has all of the features above plus two different signal amplifiers (“on chip and off chip”) and a UPnP AV media server for optimized streaming of locally stored movies and video. This is the one to reach for if you are supporting video streaming to two TVs plus an iPad, Combs says. But the $179.99 price tag is enough to make my credit card hand curl up like a boiled shrimp.

Cisco’s marketing strategy is clear: Heavy duty use in the wireless, digitally entertained home requires a premium-class, industrial-strength router. But this model costs three times as much as the basic device I now have.

Is it worth the price? If it solves my problems, absolutely. Whenever I see this type of market segmentation my value antenna goes up. But I’m so fed up with the cheap routers I’ve used to date that I’m ready to pay more for something if the damned thing will just work. Too many devices now depend on it.

I don’t really need a media server so perhaps the E3200 will solve all of my problems. Overpriced hardware or worth every penny? There’s only one way to find out.

Source:http://blogs.computerworld.com/18086/wireless_routers_the_achilles_heel_of_the_digital_home?source=rss_blogs

The Digital and the Physical worlds are colliding

April 1st, 2011

If you asked someone to draw a picture of “computer” a century ago, they’d have shown you a person, perhaps a famous astronomer like Henrietta Swan Leavitt, or a team of people cranking out calculations on paper. Fast forward a few decades to World War II and those in the know might sketch a massive metal machine like ENIAC or the UK’s Colossus, cutting-edge devices developed to break military codes. Today in the 21st century, you’d likely get a picture of a svelte aluminium laptop.

In the space of a mere 100 years, our notion of computers has transformed from a room full of people to microchips and LCD displays. What hasn’t changed is the way in which we interact with them, with rows of buttons (keyboards) and 30 year old pointing devices (mice).

While there’s plenty you can do with keyboards and mice, they limit creativity and productivity in ways that are hard to imagine, especially among those who don’t have the time or patience to learn. But the advent of interfaces that merge the digital and the physical in ways never seen before, from cheap touchscreens to motion controllers, heralds the dawn of an unparalleled era of digital creativity – one that’s open to everyone.

Digital Art

Any admirer of Pixar’s movies would agree that their computer animators produce some of the most beautiful art today, even if the tools they use would be completely unrecognisable to Walt Disney’s pen-and-paper animators. Yet when we watch expert computer animators and designers at work, what’s most notable is the complexity and expense of their tools, making their individual efforts seem more like technical rather than artistic achievements. In other words, we think computer art is for geeks – real artists work with their hands.

Thanks to the iPad and other high-tech devices, that attitude is about to be challenged. The iPad isn’t the first affordable touchscreen tablet to be released, nor is it the cheapest, but what makes Steve Jobs call it “magical” is not the hardware, it’s the software. Painting using an app like Brushes is simply a matter of choosing a colour and a brush and then swiping your finger across the screen. There are no help screens to wade through, no shortcuts to memorise, no hunting through hundreds of menu items; just a canvas and some colours.

Even more impressive is Apple’s new Garageband music-creation app. On first glance, Garageband seems like a toy designed for children – a welcome diversion perhaps, but not a serious tool. Spend ten minutes playing around with the dozens of virtual instruments and the eight-track recording studio though, and you’ll understand why professional musicians are rushing to download it.

It’s not the professionals who we should be getting excited about – it’s the amateurs. By selling Garageband at only £2.99, Steve Jobs has effectively handed his credit card to every iPad-owning teenager in the world and let them loose in a Yamaha shop. As a result, the next Mozart may never write a music score in their life; they could just use Garageband to record, mix, and compose all their songs.

For those of you terrified by this possibility, rest assured that the makers of real instruments are fighting back. Harmonix, creators of the Rock Band music game, have just released the Fender Squire Stratocaster, a fully-functioning electric guitar that can also be plugged into a games console. Sensors embedded into the guitar’s neck and strings mean that the game can record and transcribe every single note and chord played, making it a boon for musicians and an infinitely patient (and fun) instructor for learners.

Looking further afield , there’s a real possibility that the next Antony Gormley or James Cameron could learn their trade via the Playstation Move and Xbox Kinect. The Move allows users to sculpt 3D objects simply by moving two highly-precise “wands” around in the air, and the Kinect can perform 3D motion capture in real time, giving an entire generation of young people the chance to make the next Avatar (or hopefully, something rather better).

Only five years ago, the Move and Kinect were state-of-the-art technology; today, they cost around £100.

The Digital and the Physical

No one could call this “evolution”. The iPad isn’t just a new, shinier canvas and the Playstation Move isn’t just an updated version of a sculptor’s chisel – they are entirely new tools that allow us to learn and experiment at a fraction of the time and cost to previous generations.

Painting a landscape and make an errant brush-stroke? Just press undo. Want to hear what your composition might sound like in a different key, or performed by a 90 piece – or even 900 piece – orchestra? What might have taken hours of painstaking transcription now takes a second. Want to make intricate 3D objects that couldn’t be made by traditional sculpting or machining processes? With 3D printing, you can make practically anything you can imagine. You could create a sculpture without ever having touched or even seen the material yourself.

These new tools won’t eliminate the need for thousands of hours of practice, though; indeed, they’ll almost certainly unleash a torrent of mediocre art. But in response to sceptics who glorify the drudgery of “old” art and the value of limits, it’s instructive to remember the old days of those “human computers” (who doubtless understood arithmetic far better than we do). No one believes that that hard labour is somehow preferable to using modern computers capable of billions of calculations per second, and few writers would exchange their laptops for pens and paper.

We risk hypocrisy if we frown on artists who embrace new tools. Art and technology have always progressed hand-in-hand through the millenia, from the discovery of new pigments and materials, to the printing press, to the video camera and beyond. The tools we need to be creative have become more widespread and affordable at every step of the way, and we don’t regret that.

But something even more extraordinary is happening now. For the very first time, we will no longer need to buy and master specialised, expensive (and frequently, poorly-designed) tools to create art and music. Thanks to fast processors, touchscreens and motion sensors, as long as you can afford an average computer or console, you can make almost anything, whether it’s a painting, a movie, an opera, or a statue.

We’ve come a long way from the human computers of a century ago – now the digital and physical worlds are colliding, just think what new kinds of artists and artworks we’ll see over the next hundred years.

Source:http://blogs.telegraph.co.uk/technology/adrianhon/100006495/the-digital-and-the-physical-worlds-are-colliding/

Digital Storm announces peltier-packing Hailstorm

November 24th, 2010

California-based Digital Storm has announced a new range of gaming PCs that include an interesting cooling system: the TEC peltier-equipped Hailstorm.

The premium-priced PCs use a thermo-electric cooling pad, known as a peltier element, to suck heat away from the CPU – so much so, in fact, that the company claims that the cooling system means that the Intel i7-980X GPU idles below 0ºC.

The specifications are certainly impressive: the company claims that the liquid cooling system, which doesn’t feature a pump, enables an Intel i7-980X CPU to be overclocked to 4.6GHz while remaining below freezing while idling.

The base model of Hailstorm features an Intel Core i7-950 CPU, 6GB of DDR3 running at 1,600MHz, an Nvidia GeForce GTX 460 1GB graphics card, a motherboard based on Intel’s X58 chipset, and a 750W power supply – and costs a whopping $3,899. While higher-end models are available, including the aforementioned Core i7-980X model with three Nvidia GeForce GTX 580 1.5GB graphics cards in SLI, the price rises rapidly, keeping the Hailstorm out of the reach of all but the most well-heeled gamer.

If you need a bit more convincing as to the merits of Digital Storm’s cooling system, the company has released a video of the Hailstorm in action. So far, the company hasn’t confirmed plans for a UK launch.

Do you think that Hailstorm’s cooling system is worth the money, or does the high price mean that it’s nothing more than a publicity stunt? Share your thoughts over in the forums.

Source:http://www.bit-tech.net/news/hardware/2010/11/24/digital-storm-hailstorm/1

HP digital device with India Today content

November 19th, 2010

Computer hardware major Hewlett-Packard launched the HP DreamScreen, a digital device with an icon-based, touch interface, in New Delhi on Thursday. Bollywood actor Shilpa Shetty graced the launch.

HP DreamScreen enables users to access news, music, movies, education, video chat, browsing and temple darshans among other things. An HP press release said the company has tied up with India Today for media content and an e-book on wedding fashion. It has also tied up with Music Today for music content, said the release.

Speaking on the occasion, HP Global Market Development Strategic Advisor Satjiv S. Chahil said, “A tap of a finger takes the families to the information, education and entertainment they seek. With such an easy way to access the Internet, Indian families will now be able to fulfill their aspirations and be a part of the digital age.”

HP Asia Pacific and Japan Senior VP Jos Brenkel said that the DreamScreen model will “empower non-PC owners to adopt technology and leverage it in day-to-day life”.

The company also announced its partnership with iSKIP, a social venture that aims to instill economic security through skills training and facilitating enhanced access to livelihood opportunities.

Information on the HP DreamScreen will be accessible in Hindi and English allowing the user to choose the language they are comfortable in. This will be rolled out in other Indian languages in the future, said the company press release.

The HP DreamScreen will be available beginning November 25 in India at Rs 19,999 plus taxes, said the release.

Source:http://indiatoday.intoday.in/site/Story/120407/India/hp-digital-device-with-india-today-content.html

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