Posts Tagged ‘Digital’

Students brace for digital storm, as e-book revolution likely

January 25th, 2012

One such firm is Bangalore-based Attano, funded by venture capital firm Helion Venture Partners, a primary marketplace for interactive education e-books from India. The company, which is still in beta phase, has developed a technology to digitise educational text into an interactive e-book in an hour’s time. It also builds in intelligence, allowing parents to track the progress made by the student.

“We have been working on the technology for the last two years. The difference we bring to the market is more than just digitising books. So far, the books available in digital format only address the text format, whether it be fictional books or even educational content. Our technology maintains the look and feel of a text book (like the flow of charts, graphs, etc). Besides, it also has analytics built in,” said Soumya Banerjee, CEO, Attano.

Unlike Apple iBooks Author, that only works for the Apple platform, Attano’s software can be used for any hardware platform such as Android-based tablets, mobile handsets or even the personal computer.

“Other than providing the technology, we will also work with publishers to sell e-content. At present, we are in a beta phase with 200 books, but in a month’s time are hopeful of getting on board 1,500 books. In the next six months, we will also add a dozen or so publishers,” added Banerjee. He also adds that soon Attano will make available regional language content.

Attano, while focussing only on the education space, will also be digitising supplement education curriculum. “Our value-add is that these books are recommended by boards such as the CBSE and has co-relation with the ICSE syllabus,” he added.

“In education content, each graph and diagram needs to co-relate with the text. The multimedia content available today in the education curriculum does not allow for one integrated view,” he added.

Unlike the US, where Apple’s iBook 2 has created a lot of buzz and interest among the educational institutes, in India, the digitisation of the education curriculum is still in a nascent stage. This despite the fact that the Ministry of Human Resource Development (MHRD) has ordered for 100,000 tablets called Aakash by Datawind. The one instance available in India are the private International Baccalaureate schools.

Take the case of Universal Education Group (UEG). Jesus S M Lall, its chairman and CEO, said, “At UEG, we write our own curriculum according to the ICSE guidelines. Much curriculum is already digitised. However, ICSE textbooks available in the open market are all paper-based. They have not been digitised. We don’t have any student reading textbooks on iOS devices as of now. iBooks 2 was launched earlier this week. Our curriculum team has started on the iBooks Author platform to see how we can digitise material to iPad.”

He added they were not a large publisher and, hence, cannot digitise textbooks whose copyright is owned. “But, for in-house content, we were already using the ePub format on iPad iBooks and even e-Readers like Nook and Kindle in our schools. We will evaluate iBooks 2 over the next few months, and if things work out, we will begin using it from the next academic year,” he said.

At Mumbai’s Billabong High International School, the management is planning to introduce iBooks from June. Deepa Bhushan, its principal, said, “We are looking at the right people to help us digitise the content. We are also assessing the class from which it should be introduced.”

Other developers, too, have started eyeing the education space. “We are working with a few educational firms in creating syllabus that is more interactive. We are creating an application to make learning chemistry easy. It will show how chemicals are mix and react,” said Rohith Bhat, MD & CEO, Robosoft Technologies.

Bhat adds his company, Robosoft, which is into application development for Apple and other platforms, is working with two educational firms to create applications for digitising educational content.

Source:http://www.afaqs.com/news/story.html?sid=32863_Students+brace+for+digital+storm+as+e-book+revolution+likely

Taiwan publishing industry enters digital era

January 17th, 2012

At a forum held Dec. 30 in Taipei, crowds streamed into an auditorium to listen to a discussion among renowned Taiwanese writers about the future of digital publishing. “In my view, the age of reading digital publications is arriving soon,” said Hao Yu-xiang, professor at the Graduate Institute of Taiwan Literature in National Chung Cheng University.

“When I was a student, to write an essay I had to walk from my research office to the campus library to get the necessary materials. But now, with the Internet, I can effortlessly sail across a sea of books in a matter of seconds, and arrive at the article or work I need from my list of books,” she said.

Hao made the remarks on the last day of a three-day meeting of novelists, Internet observers and publishing industrialists from both sides of the Taiwan Strait. Talking about the challenges and opportunities of digital literature, Hao said she was strongly in favor of new technologies. “I can now easily carry with me ‘The 24 Histories’ or ‘The Complete Works of Lu Xun,’ both multivolume works, on just a single mobile device.”

The convenience she saw is one of the foremost advantages offered by digital publication, which refers to any content based on computer compilation and displayed on some sort of screen. Since digital publication does away with paper, it transcends the physical limits of weight and size, and can help publishers save on the hefty cost of printing old-fashioned tomes.

“Besides convenience, digital publications are strong in multimedia presentation,” said Stephen C. Chang, director of the Department of Publication Affairs in the Government Information Office. “They also eliminate the problem of out-of-print books, and help readers retrieve information easily by typing in keywords.”

The public and private sectors in Taiwan have both been paying attention to the increasing importance of digital publishing, Chang noted. In 2002, for instance, the government kicked off the National Digital Archive Program, which called for countless documents at Academia Sinica, the National Palace Museum and universities to be digitized. All this information was uploaded to a website in 2008, so that Internet users can now browse through photos and manuscripts on academic subjects ranging from anthropology to zoology.

As to the private sector, Yuan-Liou Publishing Co. Ltd., a major publisher in Taiwan, set up a subsidiary company named Wordpedia.com in 2000 to sell electronic encyclopedias on subjects as diverse as Taiwanese aborigines, biology and historical monuments. Last year Yuan-Liou opened the Taiwan Academic Online portal, which makes more than 130,000 academic journals available to readers, who can now read, download, print and save the articles for a price.

GIO Minister Philip Yang (second from left), with writers from mainland China and heavyweights in the local publishing business, attends the opening ceremony of a digital reading forum running from Dec. 28 to 30 in Taipei. (CNA)
“Many companies in the business have seen the writing on the wall,” Chang said. “They predict that content richness, technological advances, smartphones and tablet computers will all help digital publications triumph over printed matter in the long run.”

More than 37 percent of Taiwanese traditional publishing firms launched digital publications in 2010, 10 percent more than in 2009, according to Chang. Digital literature was the most popular category, followed by textbooks and children’s storybooks.

Although the trend of the future is clear, not all participants have taken the plunge into digital publishing. Indeed, so far the competition is being dominated by big publishing houses. “About 65 percent of all publishers are simply too small to afford the technical expertise required for managing the transition,” Chang said, adding that his definition of a small publisher was one with fewer than 10 employees and less than NT$5 million (US$165,000) in annual sales.

To help the entire industry make progress, the GIO launched a two-year subsidy project in 2010. The program provides up to NT$6 million in funding to a single company, on the condition the recipient agrees to share the know-how it acquires through government help with at least 10 other small and medium-sized publishers.

“The initiative spawned more than 3,000 e-books in the first year, while another 5,000 digital volumes are forecast to be finished by the end of 2011,” Chang noted. “The aim is to produce as much content as possible, so that readers can have a large selection to choose from.”

One of the companies to receive funding support was I-mei Multimedia e-Content Production and Marketing Co. Ltd. Its staff of more than 100 engineers turned the printed pages of hairstyle magazines, travel guidebooks and so on into digital content that can be easily accessed over the Internet.

According to I-mei, the content provider’s business model is ultimately what determined whether each publication’s content could be fully transformed from its print version to its digital counterpart.

Although not a major print publisher, I-mei hopes to become a major contender in the digital publishing sector. The company now has an array of original animated storybooks, mathematics textbooks, the latest fashion magazines and classic Chinese literature appealing to different reader groups.

“Not only are we able to offer ePub-formatted books, we also use the latest Flash technology,” said Jack Wong, CEO of I-Mei, who explained that Flash technology is a multimedia platform used to add animation, video and interactivity to documents.

As an example of the kind of work his company offers, and some of the challenges it currently faces, Wong mentioned “The Mega-Catastrophe,” which examines and explains the forces behind earthquakes, tsunamis and volcanoes using a 3-D format.

“We made the book in the wake of the great earthquake that struck Japan on March 11 of last year. The dynamic illustrations can help more people understand the kinds of results that a devastating disaster can cause, how to prevent them from happening and how to mitigate them,” Wong said.

“The Mega Catastrophe e-book” by I-mei Multimedia e-Content Production and Marketing Co. Ltd. illustrates the formation process of a sea surge with 3-D animation. (Courtesy of I-mei)
In preparing the work, Wong said, obtaining copyrights of photos and music was a daunting challenge for the company. “We used more than 3,000 photos, and we had to find out the photographers that took the pictures one by one and negotiate with them on a case-by-case basis.”

“Sony Corp. also denied our request to use their copyrighted version of ‘Amazing Grace’ as our background music, so we had to hire an entire orchestra to record the song live,” Wong said, adding that to facilitate music recording, three studios are equipped at I-mei’s headquarters.

Wong, who doubles as secretary general of the Association of Taiwan Digital Publishing Alliances, said Taiwan will likely see the creation of a cloud computing-based digital publishing platform in the middle of this year. “Our association is collaborating with the Taipei Computer Association on hardware and software integration. In the future, the platform will help publishers quickly digitize authorized music, photos and the content on more than 5,000 website templates,” he said.

Chang added that a golden opportunity now presents itself to Taiwanese publishers, who can try to tap into the vast mainland Chinese market, with which Taiwan shares a common language and culture. He noted that Far Eastone Telecommunications Co. Ltd., one of the island’s three major telecommunication operators, is already exploring the enormous potential of the mainland Chinese reading market.

The company recently announced a cooperative partnership with China Mobile Ltd., the biggest Internet service provider in the mainland, paving the way for Taiwanese content generators to make inroads across the strait via the Internet.

“Digital publishing is not just a small addition to traditional publishing, but an inevitable trend that will engulf all of publishing,” Chang said. “The private sector can compete freely in the marketplace, but the government will also try to play a key role in promoting digital publications.”

Source:http://www.taiwantoday.tw/ct.asp?xItem=184835&ctNode=1767

Embedding Digital Certificates In Hardware

November 29th, 2011

It was always known that if we chain trust to a known trusted source that the overall trust is improved. Most of the implementations of PKI certificates use some hardware to store the private keys, so that forging a signature or obtaining a key is difficult. At this time, this hardware takes the form of hardware security modules (HSMs) in the case of server operations, or a USB device for client machines.
The question is: what if these keys were embedded in the processor itself?

It is only natural for the industry to attempt to combine the trusted hardware into the main processor — that will enhance the value of the hardware and make strong authentication part of the mainstream industry. The growth of applications that require strong authentication and the growth of ecommerce and other applications that handle sensitive data will perhaps make these feature very important additions to the standard “faster, better, cheaper” way of the growth of the processor industry.

A couple of issues about trust models: first, we should avoid the full flexibility that we did in the browser world since its beginning. A good number of the weaknesses of the current e-commerce environment can be avoided if we prevent “suspect” CAs from being trusted at the root, for example.

Secondly, we don’t want to swing the pendulum the other way completely and create monopolies. Instead, we should embark on designing a good system that will allow us to build this industry correctly. Allowing a trusted CA to be a part of the system should be easy to do, assuming that we know how to revoke a CA key and that revocation checking is a standard part of all operations — all standard operations.

Source:http://www.darkreading.com/authentication/blog/232200185/embedding-digital-certificates-in-hardware.html

Digital Storm crams new Intel hardware into gaming PCs

November 15th, 2011

If you are a PC gamer and are looking for a new PC that you can use to play all the cool new games that have landed this year Digital Storm has something for you. The company has announced that it is now putting new Intel hardware into its ODE line of gaming PCs. The gaming PCs use the Intel X79 chipset and can be had with that new Core i7 3930K CPU that debuted today.

The processor has been factory overclocked to 4.6GHz for the ODE Level 4 gaming PC. The computer can be fitted with quad channel RAM kits in up to 16GB capacity. They can also be packed with multiple graphics cards with up to three NVIDIA GTX 570 video cards available.

The ODE Level 4 gaming PC sells for $3,399. It has the X79 mainboard and 3930K CPU inside along with 16GB of RAM. The PSU is a 1050W Corsair Pro 1050H and it gets a 120GB SSD and a 1TB HDD. The three video cards are standard at that price and it has red chassis lighting inside the white case.

Source:http://www.slashgear.com/digital-storm-crams-new-intel-hardware-into-gaming-pcs-14195029/

The Digital World With Ryan Simon

September 27th, 2011

When people say “smartphone” these days, what usually comes to mind is the iPhone, Android and maybe even BlackBerry. So, what is this Windows Phone 7 (WP7) Microsoft keeps talking about? At a 5.7% market share, according to data collected by Comscore, it would not be surprising if you have never heard about WP7. The mobile operating system (OS) was released to the masses late last year with major critical reception, despite a lack of several popular apps and features found on other more capable mobile devices. Now, having been out for a year, Microsoft has a major new update called “Mango” planned for Windows devices that will finally get WP7 up to speed. WP7 can now compete, but in order to know whether it is worth an investment, one must explore the many promising features in WP7 and the new Mango update.

It’s Metro, Man

The first stark difference between WP7 and all competing mobile systems is its uniquely simplistic “Metro” user interface. Instead of several rows of icons as seen on iPhone, Android, and other competitors, WP7 implements a system of square icons called Tiles. Your home screen on WP7 includes several Tiles which you may customize to your liking and includes some “Live” Tiles as well. For those used to Android, you can compare Live Tiles to Widgets—they are Tiles that dynamically update data in the background without any interaction from the user. New email, text message, and social network notifications are just but a few that are viewable on Live Tiles.

Navigating through WP7 is incredibly snappy on all available devices. Going through apps and settings include slick transitions that add to the very polished feel of the operating system. Just like Android, WP7 is available on a variety of hardware, but Microsoft was quick to note that unlike Android, WP7 devices must meet minimum hardware specifications to ensure a more consistent user experience. Other parts of the system like Zune integration and syncing are similar to Apple’s own implementation with iPhone and iTunes—the glaring difference being that WP7 devices have the ability to wirelessly sync and the iPhone currently does not.

Experiencing Apps

The app experience on WP7 isn’t too different from what you’ll see on other smartphones. As I mentioned earlier, WP7’s home screen is filled with different Tiles that can range from shortcuts to apps, contacts, and things like “Live” calendar and weather information. Swipe to the left from the home screen and you’ll be greeted with a long list of applications and phone settings that can be searched and sorted through.

Downloading and purchasing apps on WP7 is a relatively painless experience. You can download apps straight on the phone or search and download from the Zune software on your computer and sync. One of the great things about the WP7 app market is the inclusion of trials for paid apps. Developers do not have to create separate applications for trials like on iPhone or Android. For now, the app selection is a bit limited at about 30,000 apps, but considering the first WP7 devices launched only a year ago, the app store is growing at a steady pace.

Delicious Mango

Earlier this year Microsoft made it clear to the public that WP7 is very much still in development. With the new Mango update for WP7, Microsoft has promised over 500 new improvements to the WP7 user experience. There is no doubt that Mango will be a turning point for the young mobile OS, and some of its new features are pretty exciting and unique to WP7.

Mango will be the update that finally gives smartphone users a reason to look at WP7 as a viable choice. The amount of new features is vast, but some of the most important additions include: improved Microsoft Office support, free turn-by-turn navigation integration, multitasking, hands-free messaging, instant messaging integration, visual voicemail and a new high-performance Internet Explorer 9. Beyond these updates, some important new core applications have been upgraded and added as well.

A new feature called Groups allows you to create different groups to organize your contacts and allows you to view social network status updates and send messages to the entire group. New Bing search integration allows you to do things like tell you the name of a song you’re listening to, look up product information using the phone’s camera and even translate text. Xbox LIVE is also a big part of Mango; Microsoft has made it the central hub for all your game apps, and syncs your friends list from Xbox LIVE. Real-time multiplayer across WP7 devices has also been hinted at, and if true, would be a big boon for mobile gamers.

Source:http://www.highlandernews.org/features/the-digital-world-with-ryan-simon-1.2612759

Wacom Inkling: Digital Sketch Pen

August 31st, 2011

Wacom Inkling is a new digital sketch pen that captures a digital likeness of your work while you sketch with its ballpoint tip on any sketchbook or standard piece of paper. Designed for rough concepting and creative brainstorming, Inkling bridges the gap between paper sketching and digital drawing by giving users at the front end of the creative process a way to rough-out ideas with real ink on paper and capture their concepts digitally so that they can be later refined on their computer. Inkling even allows users to create layers in the digital file while sketching on paper in the following creative software applications: Adobe Photoshop, Adobe Illustrator and Autodesk Sketchbook Pro.

The Inkling digital sketch pen is comprised of both hardware and software components. Hardware includes both the pen and a wireless receiver that captures a likeness of the sketch and stores it digitally. The ballpoint pen uses Wacom’s pressure sensing technology (1024 levels of sensitivity) to detect how hard the pen is being pressed to the paper while sketching. These pressure variations will appear in the digital version of your drawing.

The receiver can be clipped to the edge of standard paper or sketchbooks and the position can be adjusted for left or right handed users to provide the receiver with an uninterrupted line of sight with the pen tip. When sketching is complete, the receiver is connected to the user’s computer via USB to transfer the digital files. Files can be opened with the included Inkling Sketch Manager software to edit, delete or add layers as well as to change formats and transfer the files for adjustment and editing in creative software applications.

Inkling can store thousands of sketches and export layered files directly to Adobe Photoshop and Illustrator (CS3 or newer), as well as Autodesk Sketchbook Pro (2011). Alternatively, files can be saved in JPG, BMP, TIFF, PNG, SVG and PDF formats for use with other applications.

Inkling ($199.00 USD) will be available beginning in the latter half of September.

Source:http://www.dexigner.com/news/23709

Digital Storm Dreadnought PC Review

April 22nd, 2011

When the British Navy launched the HMS Dreadnought in 1906 it was a real game changer, essentially making every steel warship of the era instantly obsolete. So significant was the design that it also eclipsed earlier designs and resulted in a naval arms race in the decade leading up to World War I.

While we probably won’t see a similar technological arms race in the world of PCs, the Digital Storm Dreadnought is almost as significant of a game changer, fitting that this could very well live up to the promise of being the ultimate gaming computer. More importantly, much like the early 20th century warships, the Dreadnought line can be fully customized to meet the end user’s specific needs and budget.

Tower of Power

The tower PC – and by that we do very much mean a massive tower – is a monolithic Chassis that allows plenty of air to flow around the internal hardware. The “bare bones” battlecruiser starts at just over $1000, and is available with AMD Phenom X6 1055T CPU and NVIDIA GT220 1GB video card. That will certainly handle a gamer’s needs for today and well into tomorrow. On the other end of the spectrum is what could only be described as the flagship model of the Digital Storm Dreadnought, which features an Intel Core i7 3.40GHz quad core processor and Sub-Zero LCS (liquid cooling system), which ensures that as the action heats up the computer won’t.

Heading into dry dock, the flagship version of the Dreadnought features a DVD-R/RW/CD-R/RW for all your back up and burning needs, while the Blu-ray/DVD drive will make this machine ready to movie viewing and more (see below). The PC features numerous ports of call as well, with a total of 10 USB ports, front and back Firewire and front and back SATA ports.

The system runs Windows 7 Home Premium (64-bit Edition), and comes pre-loaded with Windows Recovery Toolkit for any emergency software damage control. Digital Storm further provides life-time expert customer care and a three year limited warranty. All this should soften the blow of the $2826 price of the Dreadnought in the ultimate configuration that we tested (although bare bones versions start at a measly $1100).

Sortie Worthy

We took the Dreadnought out to battle, and it more than met with our expectations. While the red neon lights from inside the computer do look cool, those can be a tad distracting, but fortunately can be disabled. What is also impressive is that the computer ran in almost a stealth mode. This is in part because the cases numerous vent holes allow fewer fans to do the work of many; more importantly the liquid cooling means the fans never have to do too much of the work.

This computer easily handled the latest (and most CPU- and memory-intensive) games, including Call of Duty: Black Ops and Medal of Honor with everything — and we do mean everything — set to “high” and with no visible performance glitches. In fact, the Dreadnought actually can handle higher settings than the typical defaults – a rarity with most off-the-shelf machines. Usually the game has to be a bit older before most PCs can go to the highest settings.

With Medal of Honor the game ran in 1680×1080@60Hz (the highest level in the game), with graphical, shadow, effect and texture quality as well as detail at advanced or highest; and with anti-aliasing set at a mind blowing 16xQ CSAA.

The real test will come when Battlefield 3 arrives for the holiday season, but this computer should easily handle everything the designers throw at it. In tests with the still very graphically intense Battlefield Bad Company 2, the video card allowed the 32x CSAA Anti-Aliasing and 16x Anisotropic Filter to be set at 1920×1080@120Hz. The result was amazing detail. There was no lag, no glitching, and more importantly the framerate stayed consistent at about 60 FPS. The system was pushed to the max, in other words “damn the torpedos, full speed ahead.”

Apparently you can put a price on gaming — $2826 (or less!). The computer’s processor and video card allows for the games to be seen and played as the designers see and play them. All the effects, from smoke and lighting, can be turned up and details that were previously missed made it as if I was playing these games, including Medal of Honor and Bad Company 2 for the first time. It was almost like putting on glasses you didn’t know you needed and suddenly seeing a sharpness that wasn’t there – and the performance didn’t sugffer at all.

Media Command Center

While the Dreadnought is no doubt overkill as a work machine, it can easily run multiple applications – including multimedia applications at one time. It thus can be used as a workhorse for extensive video editing and post-production as well as gaming.

And with a DVD recordable drive you can burn your dailies and have it ready for showtime. Alas, the machine doesn’t have a recordable Blu-ray option (but who does?). It will however serve as a good PC for viewing video, thanks to the addition of the optional Blu-ray (BD-ROM) drive.

The computer comes with Windows 7 and includes an HDCP compatible video card. The catch is that this PC doesn’t have an HDMI output — a fairly major oversight, in my humble opinion. It does have twin DVI outputs, so the simple addition of a DVI to HDMI adapter or a DVI to HDMI cable (such as the AmazonBasics HDMI to DVI Cable) will have you ready to set sail to the deep Blu-ray sea of video goodness, with the PC connected to a large screen flat panel TV or projector of your choice. The benefit of the DVI to HDMI cable option is that the specific NVIDIA GeForce video card on-board can even handle audio output over that DVI port – yes audio! The card passes through audio over that DVI port and the DVI to HDMI cable that we used happily passed that audio through to the TV’s speakers. However, for the best sound, we found the optical or coax digital outputs plugged into a receiver were a better way to go.

Blu-ray movie playback was impressive and smooth with no glitches or stuttering, and no noticeable artifacts even on my fairly large 52-inch LCD HDTV. On the audio end, the Dreadnought offers both S/PDIF coax and digital optical outputs. It’s not lossless (again, that would require HDMI) but it can sound fairly awesome though a high quality receiver and surround sound speaker system.

With this PC in your arsenal, you could very well start an arms race as your friends look to (try) to keep up with you. And unless they set sail with their own Dreadnought, or they invest similar coin (and some time and expertise) in a home built system, you’re likely to blow them out of the water.

Turn Ons:

* Everything you could want in a gaming/Media Center/Home Theater PC including Blu-ray and recordable DVD
* More connections than a Hollywood super agent (Firewire, USB, S/PDIF, multiple USB 2.0, etc.)
* Liquid cooled
* Lighting fast speed
* Dual DVI outputs

Turn Offs:

* Dreadnought is no joke, this is a massive box
* Design is great if you like a Transformers style case
* Requires military deficit spending to buy one
* No HDMI output (easily solved with a DVI to HDMI adapter)

Final Thoughts:

Gaming PCs are a great investment if you spend your free time in virtual worlds and don’t mind foregoing an actual vacation to real destinations this year. The Dreadnought is just such a computer. It is extremely powerful — in fact it is so powerful that few games actually require this much. While PC games are hanging on, and have dedicated followers there are sadly fewer and fewer new titles worthy of such a machine. But for those few titles, this is a machine that will certainly be able to tackle virtually anything coming out in the next year. And like most gaming rigs this one is upgradeable so it can go into “refit” so to speak, leading to a long and happy gaming life before it must eventually be retired.

Source:http://www.bigpicturebigsound.com/Digital-Storm-s-Dreadnought-PC-Review.shtml

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