Posts Tagged ‘Cloud’

NVIDIA Announces GeForce GRID Cloud Gaming Platform

May 16th, 2012

NVIDIA puts its head in the clouds
Today at the 2012 NVIDIA GPU Technology Conference (GTC), NVIDIA took the wraps off a new cloud gaming technology that promises to reduce latency and improve the quality of streaming gaming using the power of NVIDIA GPUs. Dubbed GeForce GRID, NVIDIA is offering the technology to online services like Gaikai and OTOY.

The goal of GRID is to bring the promise of “console quality” gaming to every device a user has. The term “console quality” is kind of important here as NVIDIA is trying desperately to not upset all the PC gamers that purchase high-margin GeForce products. The goal of GRID is pretty simple though and should be seen as an evolution of the online streaming gaming that we have covered in the past–like OnLive. Being able to play high quality games on your TV, your computer, your tablet or even your phone without the need for high-performance and power hungry graphics processors through streaming services is what many believe the future of gaming is all about.

GRID starts with the Kepler GPU – what NVIDIA is now dubbing the first “cloud GPU” – that has the capability to virtualize graphics processing while being power efficient. The inclusion of a hardware fixed-function video encoder is important as well as it will aid in the process of compressing images that are delivered over the Internet by the streaming gaming service.

This diagram shows us how the Kepler GPU handles and accelerates the processing required for online gaming services. On the server side, the necessary process for an image to find its way to the user is more than just a simple render to a frame buffer. In current cloud gaming scenarios the frame buffer would have to be copied to the main system memory, compressed on the CPU and then sent via the network connection. With NVIDIA’s GRID technology that capture and compression happens on the GPU memory and thus can be on its way to the gamer faster.

The results are H.264 streams that are compressed quickly and efficiently to be sent out over the network and return to the end user on whatever device they are using.

Continue reading our editorial on the new NVIDIA GeForce GRID cloud gaming technology!!

On the client side, GeForce GRID comes into play again to decompress the H.264 stream and then render the final image to be displayed on the device. While this will obviously work on the PC and laptop side of things, there are still questions on whether GRID technology is necessary on the consumer end of phones, tablets and even TVs. Will NVIDIA require Tegra-based tablets and smart phones in order to take advantage of the streaming services with GRID–and does that mean that we will see NVIDIA-powered TVs in the near future?

UPDATE: The answer is no, it does NOT require NVIDIA technology on the decode side and in fact NVIDIA CEO Jen-Hsen Huang said “just about any decent H.264 decoder will work.”

The primary benefit of GeForce GRID technology is that it is supposed to lower the latency between rendered images and the time the user sees them–and how soon they can respond to them. The lower bar on this graph, provided by NVIDIA, represents what a typical user’s latency would be on a “console gaming system.” The times here are pretty vague, though the 100 ms game pipeline and the 66 ms display latency seem somewhat reasonable.

The middle bar represents the first generation of streaming gaming – including services like OnLive – that I have discussed (and berated) in the past. Total latency in this case has gone from 166 ms from game time to display time all the way up to 286 ms with addition of 30 ms of capture and encoding time, 75 ms of network latency and 15 ms of decode latency on the client side.

NVIDIA GRID aims to bring the total latency UNDER that of current generation consoles. You still have latencies for capture, network and decode, though they are noticeably lowered. Game pipeline time is cut in half thanks to the performance of Kepler GPUs, and with the GPUs ability to quickly pass information from the frame buffer to the encoders. Capture and encode has gone from 30 ms down to 10 ms with the fixed function NVENC (hardware video encoder) unit on the Kepler graphics units. Decode time is also decreased on the client side with NVIDIA technology and even network latency is reduced from 75 ms to 30 ms.

Honestly, the only timing reduction I have a problem with is the network latency–how NVIDIA plans to solve the problems of physics involved with network infrastructures needs to be proven. The idea of “estimations” or “predictions” can work with some game types better than others, but I think hardcore gamers are going to skeptical until proven otherwise. The only real answer is to build out more data centers to make sure there is one withint a reasonable distance to the consumer.

Source:http://www.pcper.com/reviews/General-Tech/GTC-2012-NVIDIA-Announces-GeForce-GRID-Cloud-Gaming-Platform

Amazon Cloud Drive provides limited access to Amazon’s online storage from your computer’s desktop

May 7th, 2012

Amazon has released a desktop app for Windows and Mac users wishing to access its cloud-based storage service. Amazon Cloud Drive 0.3.28 provides basic upload and download functionality for Amazon account holders to access the 5GB of free online storage space provided by Amazon.

The desktop app is a late addition to Amazon’s free cloud-based storage service, which launched last year to all Amazon account holders. 5GB is provided free, along with additional unlimited storage for all MP3s purchased through Amazon.com.

Previously only available through a web browser, Amazon Cloud Drive extends the service to the user’s desktop, but is currently limited to offering only basic features for uploading files to the user’s online storage, either via the right-click menu or by dragging and dropping files to the program’s Taskbar Notification area or menu bar icon. From here, users can monitor, pause and resume file uploads and downloads.

The app also allows users to specify which folder files are downloaded to from the cloud via the user’s web browser, and supports multiple file downloading.

Sadly, for those looking for an application or service to rival the likes of Microsoft’s SkyDrive, Dropbox or Wuala, the functionality stops there. There’s no magic folder giving the user direct access to their cloud storage via their desktop, and no support for syncing data between multiple computers using the cloud as an intermediary. However, both the size of the program installation file – over 20MB – and early version number (0.3.28) suggest that Amazon is geared towards adding extra features with later builds of the application. Should it wish to truly compete with other cloud-based storage providers, this functionality will be an essential addition.

Amazon Cloud Drive is a freeware download for Windows (Vista and 7 only) and OS X (Snow Leopard or Lion). Users need an Amazon account to access their online storage account – 5GB is provided free, and paid-for plans are also available, with prices starting from $20 per year for 20GB storage space, which includes unlimited music.

Source:http://www.pcauthority.com.au/News/299636,amazon-cloud-drive-provides-limited-access-to-amazon8217s-online-storage-from-your-computer8217s-desktop.aspx

Amazon Cloud Drive provides limited access to Amazon’s online storage from your computer’s desktop

May 7th, 2012

Amazon has released a desktop app for Windows and Mac users wishing to access its cloud-based storage service. Amazon Cloud Drive 0.3.28 provides basic upload and download functionality for Amazon account holders to access the 5GB of free online storage space provided by Amazon.

The desktop app is a late addition to Amazon’s free cloud-based storage service, which launched last year to all Amazon account holders. 5GB is provided free, along with additional unlimited storage for all MP3s purchased through Amazon.com.

Previously only available through a web browser, Amazon Cloud Drive extends the service to the user’s desktop, but is currently limited to offering only basic features for uploading files to the user’s online storage, either via the right-click menu or by dragging and dropping files to the program’s Taskbar Notification area or menu bar icon. From here, users can monitor, pause and resume file uploads and downloads.

The app also allows users to specify which folder files are downloaded to from the cloud via the user’s web browser, and supports multiple file downloading.

Sadly, for those looking for an application or service to rival the likes of Microsoft’s SkyDrive, Dropbox or Wuala, the functionality stops there. There’s no magic folder giving the user direct access to their cloud storage via their desktop, and no support for syncing data between multiple computers using the cloud as an intermediary. However, both the size of the program installation file – over 20MB – and early version number (0.3.28) suggest that Amazon is geared towards adding extra features with later builds of the application. Should it wish to truly compete with other cloud-based storage providers, this functionality will be an essential addition.

Amazon Cloud Drive is a freeware download for Windows (Vista and 7 only) and OS X (Snow Leopard or Lion). Users need an Amazon account to access their online storage account – 5GB is provided free, and paid-for plans are also available, with prices starting from $20 per year for 20GB storage space, which includes unlimited music.

Source:http://www.pcauthority.com.au/News/299636,amazon-cloud-drive-provides-limited-access-to-amazon8217s-online-storage-from-your-computer8217s-desktop.aspx

Does Cloud Computing Hurt Apple?

April 12th, 2012

If the central thesis of the cloud-computing movement is that hardware is largely irrelevant — made obsolete by browsers that can run applications anywhere, on any device — and if Dell’s (Nasdaq: DELL ) recent purchase of Wyse Technology proves that the movement has momentum, then why are Apple (Nasdaq: AAPL ) investors hoarding shares like a pirate who’s found a long-lost buried treasure? The Mac maker is subject to the same forces conspiring to commoditize computer hardware, right?

I’m inclined to say “no,” but I’ll admit it’s a troubling question. Feature for feature, there isn’t much difference between machines manufactured by Dell, Hewlett-Packard, Acer, and Apple. All use Intel chips. All use some form of hard drive. All use copious amount of RAM to retrieve information quickly. All use modern Wi-Fi radios to access the Internet.

Yet history shows that the more commoditized the market, the more that small service and design enhancements make a huge impact. Think about Rackspace Hosting (NYSE: RAX ) in the Web-hosting market. Hundreds of companies give customers tools to run a website or Web business, but only Rackspace pledges that you’ll get a human every time you call with a problem. To the customer whose website crashes at 11 p.m., getting through to a friendly voice on the first call is a big deal.

Amazon.com (Nasdaq: AMZN ) unit Zappos has a similar story. Agents are encouraged to spend as much time as customers need to fix a problem or make a sale. As a result, Zappos sells more than $1 billion worth of merchandise annually. Why? There’s a noticeable difference between buying from Zappos and buying from the local Al Bundy.

Small distinctions are where Apple shines. Take rounded corners. Do they matter much? No, it’s an aesthetic change. But when you feel a MacBook’s beveled edges topping a rounded corner, you know you’re using a Mac. Same with the software: The Mac OS is designed to provide as close to an all-in-one experience as possible. Who cares if you don’t buy additional software? The Mac has what you need, or at least enough to explain two consecutive years of better than 20% growth in unit sales.

So even if the truth is that the rush to cloud computing should be costly for commodity computer manufacturers, users see Macs as materially different. They see them as well-crafted, integrated systems that come with high-touch support by way of an international retail network. Everything the late Steve Jobs intended, in other words.

Source:http://www.fool.com/investing/general/2012/04/11/does-cloud-computing-hurt-apple.aspx

The Bank of Tokyo-Mitsubishi UFJ Goes All-In on Cloud Client Computing

April 12th, 2012

Wyse Technology, the global leader in cloud client computing, today announced another customer success story at The Bank of Tokyo-Mitsubishi UFJ. The Bank of Tokyo-Mitsubishi UFJ, Ltd. (BTMU), the largest bank in Japan and the eighth largest bank in the world, is a subsidiary of Mitsubishi UFJ Financial Group, Inc.

BTMU is nearing completion of its deployment of 50,000 Wyse devices as part of a VDI implementation designed to protect itself and its customers against critical information leakage while also streamlining processes and workflow. Wyse cloud client computing solutions were chosen to meet the challenging requirements of this financial institution. When the implementation is completed later this year, 90% of the bank’s existing legacy PCs will be replaced with 50,000 Wyse desktop and mobile thin clients.

BTMU is the core business of Mitsubishi UFJ Financial Group. Since making a fresh start when Bank of Tokyo-Mitsubishi UFJ merged in January 2006, the number of branches has expanded to 773 in Japan, and 73 abroad, and diverse financial services have been deployed, such as corporate and individual business, international affairs, investment banking, and asset management.

In the spring of 2008, the bank started the world’s largest systems integration project when it began to examine how to further strengthen information security within the bank’s office automation environment. Around this same time, information leakage and spillage issues caused by malware, computer viruses and worms were worsening. This became not just a social problem, but also an urgent issue for the Systems Division, which single-handedly deals with the bank’s computer servers and business data management. After examining various approaches, the Systems Division concluded it needed to introduce a Virtual Desktop Infrastructure (VDI) based on Wyse Cloud Client Computing.

According to Mizuhiko Tokunaga, Senior Manager of the Systems Division of BTMU, the requirements were to: choose mobile desktop hardware designed for VDI; eliminate the risks of security breaches by malware; have excellent usability with low cost; and feature reliable and durable hardware. The Wyse devices passed each one of these at a high level. The migration to VDI also provides a lower TCO for the bank’s office automation environment.

“The Wyse devices met all our requirements and passed our extensive testing process,” added Mr. Tokunaga. “In particular, the deciding points were the technological edge of their unique software, ‘Wyse ThinOS,’ their specialization in VDI, and the sense of trust we felt toward Wyse as a company. Wyse has been a global market leader for a long time, and it shows.”

VDI and Mobility
In addition to being the largest single Wyse deployment in Japan, the project also included extensive collaboration between Wyse and BTMU to meet the requirements of the bank’s mobile workforce.

“When we deployed the desktop thin clients for the Head Office, a lot of our employees expressed that they wanted notebooks so they could have more space on their desks,” according to Mr. Jun Nishii, Senior Manager of the Systems Infrastructure Dept. No.3 at BTMU. “If you needed a Windows Embedded mobile thin client, Wyse has several to choose from, but for Wyse ThinOS, there were none. Therefore, we visited Wyse headquarters to see what they could do. Soon after, Wyse began development of a ThinOS mobile thin client with the assumption of having them commercially available in the near future. Wyse is a global leader in cloud client computing, and have answered many different demands of customers worldwide, so I have confidence it can be done.”

The bank plans to implement 13,000 – 14,000 Wyse mobile thin clients, for a total of 50,000 Wyse devices, making up 90% of the bank’s office automation environment.

“As Wyse we have deep focus and expertise in the financial services sector. We have been addressing the specific requirements of various types of financial services organizations from retail and investment banking to insurance for three decades. Wyse is pleased to bring our market-leading software and hardware experience to the forefront in partnering with The Bank of Tokyo-Mitsubishi,” said Jun Matsuura, Director, Japan & Korea Sales at Wyse Technology. “The financial services industry is finally recognizing the realities and liabilities of the PC. Wyse is committed helping world-class organizations like BTMU improve the security and reliability of their client computing infrastructure, while making their IT operations much more effective and productive.”

Source:http://www.technology-digital.com/press_releases/hardware/the-bank-of-tokyo-mitsubishi-ufj-goes-all-in-on-cloud-client-computing

Software ‘cloud’ helps molders monitor production

March 31st, 2012

Cloud computing is not just a buzzword for a molder’s tech services department. It is also for molders that want to get the most out of their presses in day-to-day production.

“[The cloud] removes the barriers that were there because of computer hardware [limitations] and makes it so that you can study more things,” said Bob Williams, solution marketing manager, simulation at software company Autodesk Inc. (Booth 49009). “There were all of these things that could have been done in simulation before, but nobody had the time or the computer space.”

Autodesk’s Moldflow analysis has been a go-to resource for companies designing molds and new products. By creating simulations, those firms can make sure the geometry and material flow will work in production. But Williams said Moldflow’s potential has been much greater than that. The capabilities exist for adding details about press size, melt temperatures and cycle time — right alongside its more familiar use for testing complexity in part and mold development.

The problem, traditionally, is that all that information took up a lot of space on a computer’s hard drive, and companies had to prioritize and ration their use of Moldflow. The cloud changes that, Williams said.

Cloud computing has been around for a while, but recently it has received greater attention and emphasis. Apple Inc., through consumer advertising, has brought wider recognition to the cloud and cloud-based services for storing and accessing music, photos, videos and apps — such as its iCloud.

The cloud itself, however, is not simply an Apple creation, nor as ephemeral as the white fluffy things floating in the sky. Cloud computing is a phrase to describe off-site data storage locations — or server farms – which holds massive amounts of files for everything from email to highly detailed renderings of complex parts, Williams said. Users then access that information from anywhere with a wired or wireless connection, using anything from a smart phone to a desktop computer.

What this means for Moldflow users is that they no longer need to have all of the schematics and geometry and software loaded onto their own hard drives. Instead, using a secure log-on, a mold designer could set up a program with all the data needed, but the intensive calculations are done at a remote server, keeping their own systems free to run other programs.

Autodesk began offering the cloud for its Inventor level of Moldflow 18 months ago, and expanded it to its more complex full Moldflow simulations in late 2011.

“What we’ve seen is people are uploading gigantic models that their local computers couldn’t handle,” Williams said. “They may have 10 to 20 different variations that they’re looking at, and running it all at the same time, where before they would have had to do one after another on their computer.”

Users also are discovering the availability a cloud-based Moldflow analysis has on picking the right press size to use, the correct pressure and cycle time. They can run simulations that will check what tweaking one gating alternative would make in manufacturing the part, then use that information to see which presses are the best for that parts – or even if they have the right presses on the floor to bid for a part in the first place.

“We have a customer who uses the software as part of the quoting and bidding process so he knows whether it’s right for them in the first place,” Williams said. “That’s the biggest benefit to the shop floor. It should make it much more clear for what the processes should be like (in simulation), as opposed to having to do things where you do one thing, see how it turns out, then make adjustments and see how it turns out after that.”

Source:http://www.plasticsnews.com/headlines2.html?id=24928

On-premise versus cloud computing – what’s the difference?

March 29th, 2012

Back in the 1990s, there was little choice for business when it came to creating an information technology infrastructure. Staff were equipped with desktop computers or laptops and a computer room (or its nearest equivalent) housed the servers that ran the company’s software applications. The day-to-day requirements of backing up, maintenance and basic troubleshooting meant some kind of in-house IT expertise was essential. On top of this was the need to manage and maintain email and internet services. However, in a bid to reduce overheads, increase up-time and gain access to expert support, these were frequently managed by external IT consultants.

These days it’s a different world. Creating an IT capability no longer automatically equates to a room full of hardware and an IT department. The widespread availability of cloud computing has opened up new options for business managers and owners.

Cloud computing is a model of delivering IT services and applications via the Internet or across a private network. The business still requires desktop PCs, laptops, smartphones or other mobile devices to access the IT systems, but the hardware is housed elsewhere and the services or applications can be accessed from anywhere, any time, as long as you have an Internet connection.

The cloud model has been gathering interest for the past few years and this year many analysts, including Frost & Sullivan, believe that it will become mainstream.

Cost and Expertise

One of the big factors in the take-up of the cloud is its utility based costing. You pay for what you use, generally on a monthly basis. Compare this to the upfront investment required for on-premise hardware and the attraction is obvious.

Cloud services costs are determined by the needs of your applications, the number of users, the performance and type of support you require. Once your supplier has a firm idea of what you’ll require, all these elements will be documented in detail in an agreement that commits your supplier to agreed minimum levels of acceptable service.

Another reason for the popularity of cloud services is that it shifts responsibility for what can sometimes be a major internal headache, to an accountable third party. Service, support and system management become much easier when handed over to experts.

For example, if at any time you need to increase the number of users, add an application or increase minimum performance, the changes can be made almost instantly. There’s a degree of flexibility and scalability that is rarely achieved with a fixed capacity on-premise solution.

In addition, the cloud service business relies on suppliers having the skills and equipment on hand to keep your systems running. Reliability and uptime are paramount so suppliers design their hardware and services to ensure maximise up time, building in redundancy so that if even one element in the infrastructure fails, your applications will continue to operate.

Using the same logic, a cloud service has to be secure, safe and capable of recovering swiftly should disaster strike. Cloud hosts dedicate a lot of time to ensuring this so many businesses will quite probably find that these aspects of their system improve in the cloud.

When to consider making the shift

For most organisations, any consideration of cloud computing is likely to be triggered by change. It may be that you need to replace old hardware, upgrade for better performance, or you’re thinking about deploying a new business application. Rather than automatically continuing with the on-premise computing model, this is the ideal time to weigh up the benefits that cloud offers.

Begin by specifying exactly what you want from your IT infrastructure – the applications you require, the performance you’ll need and how the system will be used. Then think about the cost, maintenance, service and security implications for both on-premise and cloud models.

Even if you wish to maintain certain specialised software applications on your own premises, the odds are that a large part of your infrastructure (and your bottom line) would benefit from the shift to flexible, scalable, secure cloud services.

Source:http://www.dynamicbusiness.com.au/technology/on-premise-versus-cloud-computing-whats-the-difference-29032012.html

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