Posts Tagged ‘Acceleration’

Opera 12 gets opt-in hardware acceleration

April 25th, 2012

It is only a week since Opera 12 added support for cameras, and since then two new builds have been released that push the development of the browser even further. Performance is of utmost importance for every computer user, and the latest builds of Opera Next have been improved with the implementation of hardware acceleration. Interestingly, hardware acceleration is an opt-in feature.

A new DirectX backend is available instead of OpenGL and the hardware acceleration is used to not only improve the rendering time for pages, but also boosts the speed of the user interface. In addition to the performance gains that come from the implementation of this new feature, overall performance of the browser has also been tweaked and stability problems arising from the use of plugins have been addressed.

Opera has supported right-to-left (RTL) web pages for quite some time now, and the latest snapshot bring the same support to the program interface. If you have your language set to Arabic, Farsi, Hebrew or Urdu the RTL UI will be loaded for you automatically, effectively creating a mirror image of what is usual displayed, with the order of menus and buttons reversed.

A somewhat more minor change to the browser is the new icon. The change is nothing major, amounting to little more than a bit of spit and polish, but it is another step along the road to completion.

Source:http://betanews.com/2012/04/24/opera-12-gets-opt-in-hardware-acceleration/

Google ships Chrome 18, patches bugs and boosts hardware acceleration

March 30th, 2012

Google yesterday patched nine vulnerabilities in Chrome and boosted the speed and reach of the browser’s hardware acceleration with the launch of version 18.

According to the company, Chrome 18 enables accelerated Canvas 2D on Windows and Mac machines with compatible graphics processor units (GPUs), and expands support for the WebGL 3D standard to older systems.

Canvas 2D acceleration has been part of earlier builds of Chrome, but this is the first time that Google has turned it on in a “stable” version of the browser.

Google last refreshed Chrome seven weeks ago on Feb. 8. 2012. Google generates an update to its stable channel about every six to eight weeks, a slightly more flexible schedule than rival Mozilla’s strict every-six-weeks tempo.

Three of the nine vulnerabilities patched today were rated “high,” the second-most dire ranking in Google’s threat system. Five were marked “medium” and one was tagged “low.”

Google paid $4,000 in bounties to six researchers for reporting the same number of bugs, and handed another $8,000 to four investigators who uncovered flaws that were patched by Google engineers before Chrome 18 made it to its final milestone. The three remaining vulnerabilities in the nine were uncovered by Google’s own security team.

The search firm has paid more than $210,000 to outside researchers from its bug bounty and hacking challenge accounts this year. The latter, dubbed “Pwnium,” laid out $120,000 to two researchers at the CanSecWest security conference earlier this month.

Chrome 18 also included the new Adobe Flash Player 11.2, which featured patches for two critical vulnerabilities in the popular media software. Chrome is the only browser to bundle Flash Player.

Flash Player 11.2’s most prominent feature — a new background update mechanism for Windows PCs — is not applicable to the version integrated with Chrome, since the browser uses its own silent update service to deliver fixes for the oft-exploited and -repaired plug-in.

Per its usual practice, Google blocked access to its bug tracking database for the just-patched vulnerabilities to prevent outsiders from gleaning information that could be used to build exploits.

The enabling of hardware-accelerated Canvas 2D — a function within HTML5 — will speed up rendering in Web applications, including games, Google said in a blog post Wednesday.

And WebGL support has been extended to systems with older GPUs and drivers in Chrome 18, said Google, courtesy of a licensing arrangement with Canadian company TransGaming, whose SwiftShader software rasterizer kicks in on machines not able to use WebGL, such as PCs running Windows XP.

Adobe also licenses SwiftShader.

Chrome 18 users can enter “chrome://gpu” in the address bar — sans the quotation marks — to see a summary of what hardware acceleration standards their PC or Mac supports.

Internet metrics company Net Applications said earlier this month that Chrome accounted for 18.9% of all browsers used in February, keeping it in third place behind Firefox (with 20.9%) and Microsoft’s Internet Explorer (52.8%).

Rival measurement company StatCounter, however, currently puts Chrome at 30.8% for March so far, with IE at 34.8% and Firefox at 25%.

On two days this month — both Sundays, when more people are likely to use their home computers than a work machine — StatCounter’s numbers showed Chrome’s share was higher than IE’s.

Microsoft has disputed StatCounter’s claim, arguing that the Irish analytics firm’s data is inaccurate because it doesn’t account for the sparse numbers from countries like China, and doesn’t eliminate the “pre-rendered” pages Chrome loads but that a user may never view.

Chrome 18 can be downloaded for Windows, Mac OS X and Linux from Google’s website. Users running the browser will be updated automatically through its silent service.

Source:http://www.computerworld.com/s/article/9225680/Google_ships_Chrome_18_patches_bugs_and_boosts_hardware_acceleration

Motorola Atrix 4G Android 4.0 ROM gains hardware acceleration

February 15th, 2012

The Motorola Atrix was released last year by AT&T and since then it has been one of my favorite Android phones. As a matter of fact, I still use it as my daily phone. Our friends at BriefMobile are reporting that the Android 4.0 ROM for the Atrix now has hardware acceleration which means that apps and graphics will run smoother than usual.

I haven’t had a chance to to play around with the latest ICS ROMs but I am definitely giving this a shot. Atrix 4G devices running on leaked ICS builds now have working front and rear cameras, face unlock and even Google Chrome. This sounds very promising for all of us Atrix owners. Don’t expect this ROM to be flawless, there are still many bugs that need to be addressed. It shouldn’t take long until we see a stable ICS build and let’s not forget to thank our fellow Android developers!

Source:http://www.droidmatters.com/news/motorola-atrix-4g-android-4-0-rom-gains-hardware-acceleration/

Chrome Beta Release With Improved Hardware Acceleration

February 13th, 2012

Google has released the next beta version of the Chrome browser, a day after releasing Google Chrome 17 Stable. Chrome 18 Beta supports GPU accelerated 2D Canvas and 3D contents on older GPUs that were not supported by the browser until now.

The new version introduces GPU accelerated 2D Canvas on Mac and Windows versions of the browser, which according to Google should improve the performance of 2D browser apps and games using the HTML5 technology noticeably.

Chrome users can open the internal page chrome://gpu to check their computer’s graphics feature status. The page lists five features and their hardware acceleration status.

The Swiftshader software 3D rendering technology has been licensed by Google and implemented into the Google Chrome Beta browser to improve the performance of 3D contents on older graphics processing units that do not support GPU based hardware acceleration. While not performing as well as GPU based acceleration, it should boost the performance on systems that were unsupported until now.

At the same time, we recognize that many people with older GPUs and graphics drivers have not been able to experience the rich content provided by technologies such as WebGL. Chrome is now able to display 3D content via SwiftShader, a software rasterizer we licensed from TransGaming, Inc. Although SwiftShader won’t perform as well as a real GPU, it will be an improvement for many of our users on older operating systems such as Windows XP.

The Swiftshader software rasterizer will automatically take over on systems that do not support gpu hardware acceleration. Chrome users who would like to see performance information can start the browser with the following two flags:

* –blacklist-accelerated-compositing
* –blacklist-webgl

Chrome will then download Swiftshader components to the computer to make them available. This can take a few minutes. Some users have even reported that the process is stuck on their system, with no option to get the components to download properly. You can remove the flags later on.

Chrome Beta users should have received the update to version 18 by now. Interested users who want to download the beta version can do so at the Beta channel over at the Google website.

Source:http://www.ghacks.net/2012/02/10/chrome-beta-release-with-improved-hardware-acceleration/

Firefox 4: no full hardware acceleration for Linux

January 17th, 2011

On Friday, the ninth beta version of Firefox 4 was published. On the official Mozilla blog numerous major functions were pointed out at the same time hardware acceleration was announced.

The director of Product Platform Management, Christopher Blizzard emphasised that Firefox 4 supports complete hardware acceleration under Windows 7 and Windows Vista via a combination of Direct2D, DirectX 9 and DirectX 10. While IE9 wont be available to the Windows XP operating system, hardware acceleration is something that is being looked at for certain operations (DirectX 9) in Firefox. For Mac OS X, hardware acceleration is supported by OpenGL, qualified as excellent.

Strangely, Christopher Blizzard didn’t mince his words when talking about Linux, with questions being raised after comments were left on user community sites, with Boris Zbarsky, a developer at Mozilla answering. “We have tried to activate OpenGL for Linux, and we have discovered that most of the Linux drivers are full of bugs which mean that we have had to disable the service for the moment”. Adding that support for WebGL (for 3D Web) had also been disabled for most Linux drivers (this support is assured by Direct3D in Windows).

For Linux, hardware acceleration will be done by composition (via OpenGL) which creates some issues. Hardware acceleration for content provided XRender works well and effectively, “if your drivers are decent, you will have something similar to Direct2D”, states Boris Zbarsky, who also used this opportunity to request help from X.Org developers.

As for full hardware acceleration under Linux for Firefox 4, Mozilla’s developers have nevertheless managed to have a stable environment with Nvidia proprietary drivers.

Source:-http://us.generation-nt.com/firefox-fx4-hardware-acceleration-linux-news-2684681.html

Hardware acceleration for Moonlight

November 25th, 2010

Moonlight, the free Mono-based Silverlight clone for Linux, can now use the graphics card hardware to render 3D effects and play back videos. In his announcement of the feature, the chief developer for Mono products, Miguel de Icaza, also points out that Moonlight apparently accelerates all pixel shaders, while Microsoft’s Silverlight only accelerates some of them. The software can reportedly accelerate the rendering of surfaces by pre-caching graphics card contents.

Users interested in trying out the driver can find the code on the GitHub project hosting platform. The driver’s developer, David Reveman, explains the possibilities of the hardware acceleration feature in two YouTube videos. The acceleration allows 29 to 35 frames per second to be rendered both in Linux and Windows, compared with 2 to 9 frames without the driver. When the feature will be integrated into Moonlight is yet unclear.

Source:-http://www.h-online.com/open/news/item/Hardware-acceleration-for-Moonlight-1141801.html

IE9 beta gets updated with better hardware acceleration, JavaScript and CSS 3 support

October 31st, 2010

The official release of Microsoft’s next-gen browser Internet Explorer 9 is still a few months away at the very least, but that’s not stopping the big Em Ess from rolling out new features, as a new pre-release “platform preview” released on Thursday makes amply clear.

Internet Explorer 9 has already vastly expanded IE’s support for evolving, next-gen web standards like HTML5, CSS 3 and WOFF, and users who are already testing the preview clearly feel that it is a major step forward for a browser which has all-too-often been synonymous with clumsy rendering and bad security: Microsoft brags that the beta release has already been downloaded ten million times since its release six weeks ago.

The latest pre-release platform preview bring support for CSS 3’s 2D transforms to the browser, as well as improvements in IE9’s hardware acceleration, font rendering and Javascript technology.

One thing’s for sure about IE9: no matter how you feel about previous Microsoft browsers, the pressure put on IE by the likes of WebKit, Firefox and Chrome has compelled Microsoft to develop their most standardized and well tested browser yet. Let’s hope that IE9 can finally erase the bad taste that IE6 left in everyone’s mouths.

Source:-http://www.geek.com/articles/news/ie9-beta-gets-updated-with-better-hardware-acceleration-javascript-and-css-3-support-20101029/

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