In February Sony Computer Entertainment plans to launch the PlayStation Vita, the first portable gaming device embedded with 3G cellular connectivity. While handheld gaming devices have long been discussed as a prime example of how cellular connectivity can enhance consumer electronics devices, Sony is the first to make that vision a reality.
When it launches next year, the PlayStation Vita will be sold in the U.S. and priced at $249 for the Wi-Fi-only version and $299 for the 3G/Wi-Fi model.
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But other pricing details remain unknown. We know that AT&T Mobility (NYSE:T) will be the exclusive operator to provide 3G cellular connectivity for the device in the U.S., but we don’t know how much AT&T will charge consumers for that connectivity. I think data pricing will likely have a huge impact on how successful the Vita is in enticing users to use the 3G cellular network to interact with others.
However, when I talked recently with John Koller, director of hardware marketing at Sony Computer Entertainment, he said that the company isn’t concerned about 3G data pricing impacting usage. “Consumers are educated on 3G usage costs and the download rate. We don’t think it will be an issue.”
Koller also hinted that Sony will help educate consumers on their data usage and will entice them to use 3G through certain types of game play. For example, Koller said that if a gamer is playing a Major League Baseball game, they will be able to use the 3G network and its location-based services to enhance their play and win prizes. “We are adding the 3G layer to facilitate game play,” Koller said. “The wireless connection is going to be very valuable to the experience.”
Interestingly, Koller also said that Sony spent a lot of time working with developers to write code so that the game play doesn’t put unnecessary strain on the 3G network. “We held a number of development summits with AT&T’s technical advisors and developers,” Koller said. “We wanted to make sure developers were in the foxhole with us and developed the right code for AT&T,” he added.
When the PlayStation Vita becomes commercially available in February, don’t expect to see the device in AT&T stores, at least not initially. Koller said that Sony is going to sell it through its traditional retailers and will put a significant amount of marketing behind the device. While AT&T’s network will be part of the marketing message, Koller said that Sony is intent upon selling the device and the content experience, not the network.
It will certainly be interesting to see if Sony and AT&T are successful in this new gaming device initiative. Koller believes the PlayStation Vita will be the perfect example of how 3G cellular connectivity can change the gaming experience for the better. Let’s hope he’s right.
Source:http://www.fiercemobilecontent.com/story/will-sonys-playstation-vita-revolutionize-gaming-adding-3g/2011-12-12

