Posts Tagged ‘3d’

AOC Releases 23-inch Flicker-Free 3D Monitor

January 19th, 2012

AOC launched the e2352Phz, a 23-inch HD monitor that promises “flicker-free” 3D by using the company’s FPR 3D technology. AOC says the tech will eliminate annoying eye fatigue and dizziness that typically occurs when viewing 3D monitors offered by rival manufacturers.

“AOC’s new flicker-free 3D monitor lets you experience what 3D was meant to be – with clear, bright and vivid images that make your display come to life,” said Robert Velez, AOC Marketing Manager. “Whether you are gaming on your computer or watching your favorite movie, this high quality 23-inch monitor can’t be beat in terms of value, features and price point.”

The device specs claim the monitor offers crisp, clean image quality with 20,000,000:1 DCR and 5 ms response time, the ability to display more than 16.7 million colors, built-in speakers and a built-in VESA stand for desktop placement or wall mounting. Other specs include direct insert I/O for easy plug-in, HDMI 1.4a input, 2D-to-3D image conversion, and EPEAT certification. It also comes packed with two pairs of polarized glasses — one full set and one clip-on.

“While conventional 3D systems require more hardware and are more costly, the AOC 3D monitor is simple to set up with plug-and-play connection to any PC and even easily converts pictures, games and videos from 2D to 3D,” the company said. “Additionally, the HDMI input can be directly connected to multiple devices like console game players and Blu-ray players.”

Source:http://www.tomshardware.com/news/AOC-e2352Phz-FPR-3D-flicker-free-EPEAT,14515.html

Scientists Propose Kinect-like 3D Camera for Cellphones

January 10th, 2012

Gesture recognition is widely seen as a technology that could succeed touch input on a variety of computing devices, but the only successful mainstream device we have seen in this area is Microsoft’s Kinect.

Kinect is paving the way, but has a number of shortcomings, including the substantial size and weight of its hardware. However, scientists at Massachusetts Institute of Technology (MIT) believe they had found a way to build a 3D camera that is smaller in size and much more capable in its feature set.

“3-D acquisition has become a really hot topic,” said Vivek Goyal, associate professor of Electrical Engineering at MIT’s Research Lab of Electronics. “In consumer electronics, people are very interested in 3D for immersive communication, but then they’re also interested in 3D for human-computer interaction.” Goyal promises a camera that “provides more-accurate depth information than the Kinect, has a greater range and works under all lighting conditions — but is so small, cheap and power-efficient that it could be incorporated into a cell phone at very little extra cost.”

MIT 3D Camera
MIT’s camera uses what is referred to as “time of flight” of light particles to determine the depth of field: An infrared laser is emitted and a camera measures the time it takes the light to return from objects at different distances. However, instead of employing multiple sensors, the MIT system has only one detector – a one-pixel camera.

The scientists said that “clever mathematical tricks” allow them to calculate an entire scene by firing the laser a “limited number of times.” There are no special requirements for expensive hardware as a “cheap” photo-detector and “ordinary” analog-to-digital converter as well as current smartphone processors are enough to enable the 3D camera feature.

There is no information when the camera system might make its way into commercial products, but MIT said that Qualcomm has chosen the project for its 2011 Innovation Fellowship program and provided a $100,000 grant.

Source:http://www.tomshardware.com/news/3d-camera-kinect-smartphone-motion-sensing-recognition,14442.html

Hewlett-Packard Creates 3D Tech With True-To-Life 3D Scaling

November 14th, 2011

HP is known for computer hardware and peripherals, but not stereo 3D equipment or software. However, it seems that the company sees value in 3D as it recently developed a technology with it in mind.

The San Jose Mercury reports that the company created a 3D imaging technology called “HP Photon Engine.”

The report mentions uses of this technology for projecting 3D images of live events — like professional sports matches — and depicting mythological worlds in life-like 3D.

Carlos Montalvo, an executive in HP’s Innovation Program Office, was paraphrased in describing the progress HP has made with this technology. He explained that although HP has only recently started to develop commercial applications using it, the Photon Engine is “capable of creating large-scale 3-D images by using proprietary software running on a powerful HP workstation computer.”

A website exists dedicated to the technology that describes it as a method do businesses to create 3D content for patrons. Here is how it describes it:

“Capable of broadcasting true-to-life 3-D content on building-sized surfaces, the HP Photon Engine technology allows enterprises to transform how they interact with data and customers.”

The quality of the 3D is apparently quite impressive with the image looking life-like. This is the type of content that stereo 3D can greatly benefit. When people think of 3D content they generally think of the film industry, but there a variety of uses for the technology in the enterprise sector as well.

According to the San Jose Mercury, a polarized pair of 3D glasses is required by the viewer to get the 3-D effect. It may have already surpassed commercial 3D images and video in quality though.

“In some ways it can be better than real,” said Richard Doherty, research director of the consulting firm Doherty. “You can see every bead on a dress, every ruffle in the cloth.”

San Jose Mercury also mentioned how 3D video is supported in addition to still images. Even transmissions of live events is supported that can bring the show to viewers everywhere as if they were there. Here is how San Jose Mercury described it:

“The company, which used some of the technology to transmit a concert by the music group Earth, Wind & Fire at a trade show earlier this year, has also practiced sending 3-D video from professional basketball games and auto racing events. Montalvo said the systems could let fans view such events up close from stadium luxury boxes or even the waiting room of an automotive repair shop.”

This seems quite impressive in the sense how awesome looking this 3D content must be. It will be interesting to see if this technology makes it to the mainstream consumer market. I doubt it comes cheap and probably requires specific set-ups (the Mercury report mentions big “information walls” being used to showcase it).

Imagine going to see a 3D movie in the theater with true-to-life objects being everywhere in 3D — or coming out of the screen all around you. Or imagine playing a video game with monsters coming at you twice your actual size. That is something I can get behind and may truly reinvent the 3D experience. In the field of video games, HP is already testing this product out.

San Jose Mercury reports, “Inside the unmarked warehouse, for example, HP engineers have been consulting with representatives from a company that makes software for video games. One day last week, an engineer played a giant warrior who explored an alien landscape in lifelike, three-dimensional detail, on a massive screen that was 11 feet tall.”

However, the report doesn’t mention gaming for personal use (commercial). HP may just be showcasing gaming potential on it. Or the company may only be marketing the product for high-end arcades and not for home consoles. We will have to wait and see where this technology goes from here and where it will be embraced.

Source:http://www.3dtv.com/uncategorized/hewlett-packard-creates-3d-tech-with-true-to-life-3d-scaling.php

HP Adds New 3D-enabled AIO, Photon Tech to Portfolio

November 9th, 2011

HP has revealed several new 3D products including an updated HP Wireless TV Connect peripheral, a $299 3D monitor, and a 3D-enabled AIO desktop computer.

Monday HP revealed four new products in its 3D portfolio, one of which is a new tech that will allow companies to broadcast “true-to-life” 3D content on building-sized surfaces. Called the HP Photon Engine, the new software was already demonstrated earlier this year by top fashion house Marchesa while presenting its Spring 2012 collection in 3D to a select audience.

“The clarity of the images is absolutely stunning and it brings a whole new dimension to the retail shopping experience,” said Keren Craig, co-founder, Marchesa.

According to HP, the software is the result of a collaboration between the HP Personal Systems Group and HP Labs, and is powered by the HP Z800 workstation and multiple projectors. It generates images with up to half a pixel of resolution which in turn reduces eye strain and fatigue. The setup even creates realistic 3D images in ambient light, visible from any angle on display surfaces that scale from two feet to hundreds of feet.

“HP’s proprietary image processing software mathematically blends light sources to generate high-resolution images by painting with dots of light on any straight or curved surface,” the company said Monday.

HP said the new system can also project non-3D content including unlimited streams of 2D video, internet content, documents and photos on single or multiple surfaces. Users can also seamlessly move and manipulate data from a wireless device such as a tablet or smartphone on the shared surface.

In addition to officially announcing its Photon Engine tech, HP also announced the 23-inch TouchSmart 620 3D Edition AIO desktop slated for a November 15 release. This version is similar to the vanilla TouchSmart 620 version but adds a 3D panel, 3D-enabling software including CyberLink’s PowerDVD 10 and DDD’s TriDef 3D game player, a pair of active-shutter glasses and a 3D webcam. Pricing starts at $1599.99 USD (after an instant rebate of $300) and the specs include Intel’s 2nd-generation Core i7 and i5 processors, up to 16 GB DDR3-1066MHz, options for AMD and Nvidia GPUs, Windows 7 Home Premium, a 6-in-1 card reader, HP Beats Audio, optional HDMI input for connecting game consoles and more. HP offers a hands-on blog with a test machine sporting an Intel Core i5–2400 at 3.1GHz right here.

Also on Monday HP revealed the 23-inch HP 2311gt 3D LED-backlit monitor slated to hit store shelves on Tuesday for a meager $299 USD. The device features Film Patterned Retarder (FPR) technology for a brighter display, clearer images and a flicker-free 3D picture and comes bundled with two pairs of 3D glasses. It also comes packed with CyberLink’s PowerDVD software for converting existing 2D content into 3D viewing goodness and DDD’s TriDef 3D game player for converting 2D games into 3D.

“Probably the biggest reason to consider the HP 2311gt is the price. $299 for a 23-inch, 3D monitor with a 1920 by 1080-pixel resolution and a 5ms response time,” HP said in a blog. “Sounds pretty not bad, right? Well, they get the price low because this uses a passive film patterned retarder technology.”

Finally, in December, HP will release an updated version of its HP Wireless TV Connect. Now WHDI-certified and costing $179.99 USD, the peripheral allows users to stream both 2D and 3D content from a PC directly to the HDMI port on an HDTV. This new version is also more compact and features an extended transmitting range of 30 feet. It also supports 7.1 audio via the HDMI 1.4 spec and promises ZERO lag between what’s on the PC screen and what’s on the HDTV. HP has written a blog which can be accessed here

Source:http://www.tomshardware.com/news/Photon-Engine-TouchSmart-3D-Wireless-TV-Connect-2311gt,13911.html

LG 3D Monitors Bringing Movies and Games to Life

October 29th, 2011

One of the big trends nowadays are people buying big television sets. These sets include all kinds of different apps now, and the TV can multi-function as a large monitor for your tower or laptop for movies and games. For the last few years, TV screens have increased in size while remaining cheaper; so honestly, who wouldn’t want a 42″ or bigger screen in their room?

Let’s look at the price and technology. For the last few years, 3D TVs have been appearing more and more on the market, along with more hardware and software supporting 3D, including Sony Blu-ray movies, video games and PC games. They all have been releasing more and more 3D compatible games and movies to enhance the experience, but not many consumers have 3D TVs or computer hardware to view them in 3D. That’s where LG has it covered.

During BlizzCon 2011, we got the chance to play with the monitor, known as D2342P, in a few games of StarCraft II. The first thing you’d notice is the pair of 3D glasses similar to the 3D glasses you get at movie theaters, or a clip on for your everyday glasses. Both are very light compared to others 3D glasses, while giving you the full look of 3D. The games really come to life on the screen, as LG used the 2D to 3D conversion which comes built in the monitor, so no extra parts are needed and easy to switch back and forth with ease.

Normally 3D glasses run up to 150 dollars, but the LG versions are $10 a pair and similar to the ones you get at the movie theater. For those who already wear glasses, there is a clip on for your glasses that gives you the same experience. I tried this out with the Steelseries Desmo gaming glasses while playing StarCraft 2, and I got both experiences at once, which scared me on how great it looked, even though the combination of the two looked funny. So losing your glasses or wanting a second pair won’t take a big chunk out of your wallet.

While we only got the chance to play StarCraft II, I would love to have given this monitor a complete test drive with a few of my 3D Blu-ray movies I have, like the Captain America 3D Blu-ray we recently reviewed, Batman Arkham City, or better yet, next week’s release of Uncharted 3.

Features:

* LG Cinema 3D technology
* 1 pair of 3D glasses and 1 clip on for people who already use glasses
* Full HD 1080p
* TriDef 3D Conversion Software
* Energy Star Qualified

23″ Class 1080p LED 3D Monitor specifications:

* Size: 23″
* Aspect Ratio: 16:9
* Resolution 1920 x 1080
* Brightness 250 cd/m2
* Response time: 5 ms
* Display Colors: 16.7 M
* Features: 1 D-sub/ 1 DVI-D/ 1 HDMI /1 Headhphone output
* weights: 7 lbs.

At a MSRP of $349.99, you can also find it online for $265 on Amazon, making it an even cheaper pick up. The addition of allowing you to convert your PC from 2D to 3D with no 3rd party software just makes it more worth it.

Source:http://nerdreactor.com/2011/10/28/lg-3d-monitors-bringing-movies-and-games-to-life/

3D Monitor Shoot-Out: Acer HN274H and ViewSonic V3D245

October 4th, 2011

There’s no question about it: 3D technology is HOT right now. Whether you’re ready to hop on the bandwagon or just want to keep on top of what’s out there, there are two new monitors that should be on your radar, the 27” Acer HN274H and 23.6” ViewSonic V3D245. Both of these 3D monitors feature embedded 3D emitters designed for NVIDIA’s 3D Vision technology.

They also share a number of similarities, but have some very obvious differences. Thanks to NVIDIA, Acer and ViewSonic, we were able to get our hands on both of these monitors so that we could give you a full hands-on look at what each one has to offer.

Source:http://hothardware.com/News/3D-Monitor-ShootOut-Acer-HN274H-and-ViewSonic-V3D245/

Sony’s Mick Hocking on Why 3D Is Here to Stay

September 22nd, 2011

One of 3D gaming’s biggest advocates has been Mick Hocking, senior group director of Sony Computer Entertainment’s Worldwide Studios 3D team. The founder of Evolution Studios, which is now part of Sony, supervises the development of 3D games, including development of PlayStation’s auto racing brands and the anticipated “Uncharted 3: Drake’s Deception.” Speakeasy caught up with Hocking about ways that 3D can actually improve the gaming experience.

What will make today’s 3D more enduring than the red and blue movie 3D that we’ve seen regularly reappear over the past 50 years?

I think the crucial thing we’re seeing this time, unlike in the 80s or even back in the 50s, is a convergence of technology. What we’ve seen in convergence of display technologies and processing power coming to the point now where we can offer very high quality HD 3D experiences to gaming fans for a very reasonable cost. A cost that all consumers can buy into. In terms of technology, that’s why it’s appeared again.

Why has 3D failed to stick in the past?

It was popular, but then it failed because people just did not get good quality 3D experiences. And, of course, they vote with their feet and then walk away. 3D was always a compromise before. You could either have fairly high quality but at huge cost or you could have a lower more reasonable cost but you couldn’t have any quality in terms of the display and latency of drawing images in 3D.

How are all of these new 3D initiatives creating more context for non-gamers?

Even in 12 months, we’ve moving on very rapidly from the first 3D TVs to things like the PlayStation Monitor. At CES [Consumer Electronics Show] this year, we saw a whole proliferation of 3D devices that came on the market. Things like 3D cameras, camcorders, Bloggies, tablets, laptops and mobile phones. A lot of these things allow people to create their own 3D content. People will then want to enjoy that content on large screen 3D TVs and, therefore, go out and buy a upgrade to a new 3D TV.

You’ve worked on military flight simulators where depth of field is important for realistic training. How have you applied that technology to enhance game playability?

It’s only when you get right close to the ground with bombing runs or helicopters where 3D becomes really critical. It’s even more important for racing simulators. When you put it into 3D, you then have to reproduce 3D very accurately so the racing driver believes that they are about 50 meters from a corner, and they’ll brake in the exactly same position. And if the physics model has the same performance parameters, they will get the exact same lap time in the real world.

Do people actually play better in 3D environments versus 2D?

It doesn’t make them a better games player, but if you can see something more clearly and understand something more naturally, whether it’s speed distance or scale, you can respond better to that. So we’ve found that people do get better scores in 3D.

What are some other examples where 3D would trump 2D?

Of course, every game is different. With a simple game like “Tumble” the tower building game. We can use 3D just to help the person to perceive the exact point in space where they’re going to place the block. In 2D, we’d use shadows so you can see where the block is going to fall. So you can pick up the block with the ‘Move’ controller and it becomes obvious where you’d put the block to build the tower.

How is a game with native 3D better, if at all, to a game that’s just had 3D added on afterwards?

There is a difference. If you render 3D from the outset, your whole rendering engine can support 3D. It will be pixel perfect in terms of the depth it can produce. But you can have 3D afterwards and have just as high of a quality result. The issue is that it has to be done technically correctly. We have 10 technical checks that all 3D games should adhere to. These also apply to films and TV.

What’s one technical example that viewers might notice in poorly executed 3D?

There are a number of subtle things. You have to avoid rapid changes in parallax—the depth in the scene—because your eyes take a little time to perceive what you’re looking at. So don’t use rapid camera transitions between areas of different depth. Things like the crosshairs in first-person shooters. That has to be done so that it sits in the correct position of space so the gun is always pointing at the crosshair and the crosshairs are always sitting in the correct depth of the scene.

Teams that rush the 3D implementation may miss these items, the games get launched and the people don’t end up enjoying the 3D experience. They may not be able to tell you why its wrong but they’re getting tired and not enjoying it.

Is poor developer implementation why some people get headaches from 3D?

Yeah, you don’t get eyestrain or headaches if 3D is implemented correctly. Those are symptoms of the software or hardware not creating the 3D technically correctly.

Any lessons that you’ve learned along the way?

In the game “Killzone,” when doing the sniper view, I’ve got my eye right next to the gunsite. Now, when we first implemented that, the gunsite was in focus. What’s true in 3D is that anything that’s in focus that’s closest to you, you’ll look at. That’s just how we evolved to look at things. We found that players were looking at the actual metal surround of the gunsite and not through the lens at the target. So we had to blur the gunsite to simulate the depth of field you’d normally get when looking through a gunsite. Those kinds of things all have to be understood and done correctly.

Source:http://blogs.wsj.com/speakeasy/2011/09/21/sony%E2%80%99s-mick-hocking-on-why-3d-is-here-to-stay/

Get Adobe Flash playerPlugin by wpburn.com wordpress themes