Archive for January, 2011

The PSP2 is not doomed

January 16th, 2011

Doom has been called on current generation consoles many times in the past few years. The Wii was doomed when it was first announced, the PS3 was doomed when its price tag was revealed, the Xbox 360 was doomed when the PS3 began to outsell it, and the doom changed hands between the high-definition consoles thereafter. Rarely is doom called, however, on a handheld, especially one which is unreleased, but this hasn’t prevented quite a few people, including esteemed analyst Michael Pachter, from predicting that Sony’s next handheld will be destroyed by the 3DS.

The Nintendo DS has already sold a mind-boggling 145 million units, and the PSP has managed a respectable 65 million. Both are selling very well indeed, but there is no doubt in anyone’s mind that, in the sales battle, the Nintendo DS is the clear winner and, indeed, the best-selling console of all time. But this is the past, and what’s done is done. The future of handheld gaming, iPhone and Android aside (as they are technically phones rather than consoles), is the Nintendo 3DS, and Sony’s yet-to-be-revealed-or-even-confirmed (despite the fact that everyone already knows) second PSP system, hereafter referred to as the PSP2 for simplicity’s sake.

The 3DS was announced to enormous fanfare at last year’s E3 conference, and you’d be hard pressed to find anyone who didn’t find the system at worst, interesting and innovative, and at best, perhaps the greatest handheld ever and a masterpiece of design. It has enormous amounts of Nintendo first-party support (including some franchises not seen for years such as Kid Icarus) as well as third-party support, with some old favourites, such as Metal Gear Solid, Resident Evil and Kingdom Hearts, being released on the console with 3D support. And that’s just what’s been announced so far. On top of that, you have fantastic hardware, including an analog stick for the first time on a Nintendo handheld, and dual CPUs, a 133MHz GPU and 64MB RAM. Some say the games already look as good as Wii games, but in 3D.

Perhaps the only slight drawback, if you can call it that, is a relatively high price point of US$300 (rumoured, but the Japanese price of 25,000 yen is equal to just slightly more than this). To compare, the original Nintendo DS launched at $150, or half the price. The DS Lite, the DS’ bestselling model, launched at just $130. The PSP cost considerably more, at $250, and this led to weak early sales despite a very strong opening.

We don’t know a whole lot about the PSP2, other than the fact that it exists (and it definitely exists, is in developers’ hands, and has a first-generation development kit ready). There’s a fair bit that we’re pretty sure we know, though. Firstly, it does not support 3D, or if it does, it’s a very well-hidden secret (bear in mind that we’re discussing Sony here). Secondly, it has dual analog sticks, which means no more shooters in which you aim with the face buttons. Thirdly, there is a touch-sensitive trackpad on the back. Fourthly, it is allegedly as powerful as the PS3. Fifthly, it has a high-definition screen and twice the RAM of an Xbox 360 (giving it a whopping gigabyte of RAM). So, firstly, any allegations that the PSP2 will be weaker than the 3DS are…questionable.

What we definitely don’t know, and cannot even really guess, is the system’s price tag. There’s clearly some pretty serious hardware in there. On top of this, the price of the PSP-Go, which was really just a PSP-3000 with a nice sliding screen, some flash storage and no UMD drive, was $80 higher than the 3000, and thus very few bought it. Sony later tried to rationalise this by stating that they never expected anyone to buy it, or some such thing. Fortunately, the PSP2 does have a “media format”, so that fear can disappear as well.

We also don’t know much about the system’s game line-up, but it should get a fair bit of first party support, since there are a few Sony Computer Entertainment studios, including Sony Bend and Titan Studios, that haven’t been doing anything much for a while. The developers of the new Mortal Kombat game have their hands on at least one developer kit and actually seem to like it, which suggests that quite a few third-party studios would have seen and used the system. Besides, no Sony console has ever really had a problem with game line-up for very long. Where the problem exists to begin with (such as with the PS3), it is remedied soon afterwards.

Think of the last console that actually met doom. Arguably, the DreamCast. The successor to a console which had already performed badly. A console in a market with three other consoles, following a full generation of Sony dominance (no, the DS did not dominate the PSP to anywhere near the extent that the PlayStation dominated the Saturn and N64). These are the conditions in which doom can possibly take place. As I stated in my introduction, pretty much every console of the last decade has been “doomed” at one point or another, often more than once, and has recovered almost every time.

Back to the PSP2 specifically, we really don’t know enough about it to be prophesising. It’s true that it probably won’t sell as much as the 3DS, but does that really matter in the grand scheme of things? Nintendo’s next handheld will almost certainly cross the border into nine-figure territory, but surely even 50 million sales is perfectly respectable for any system, bearing in mind that only nine systems have ever passed this mark, and that no non-Nintendo handheld, other than the PSP, has ever sold over 11 million units? In fact, to cross the 50 million mark, the PSP2 would have outsold the Super Nintendo, arguably the greatest console in history.

The PSP2 is set to be officially announced on 27th January. If it is revealed that the system will retail for $999 and will feature only Imagine: Gerbilz and Pixeljunk Racers 2 as launch titles, I will be happy to join the “PSP2 is doomed!” bandwagon. Until then, however, we should at least give the thing a chance. You never know, it could even have four dimensions.

Source:http://gamrfeed.vgchartz.com/story/83535/the-psp2-is-not-doomed/

iPhone 5 Could Be iPhone 4G

January 16th, 2011

The upcoming iPhone 5 could turn out to be called iPhone 4G and finally connect the dots.

Following the Verizon iPhone announcement, which many Apple fans hoped would be more than what it turned out to be, several new clues about the upcoming iPhone 5 and iPad 2 have appeared on the Web. Let’s consider Facetime as a hint of what is in the pipeline. Steve Jobs hinted at something possibly happening in 2011 as far as taking advantage of a data-intensive Facetime service on a mobile network.

Will the iPhone 5 actually be the iPhone 4G with 4G HSPA+ connectivity to be announced in June 2011, with the iPhone 4G with 4G LTE connectivity to be announced in January 2012? A source talking to Engadget indicates otherwise, and says the iPhone 5 will be a world phone capable of connecting to whatever network it comes across. In that particular aspect, we’ll stick to the iPhone 4G theory for now.

However, Engadget’s source brings up a number of other interesting information, such as a successor to the Apple A4 chip. Rumors of that has appeared on the Web in the last few days. According to Engadget’s source, the next big thing in Apple’s world is indeed an Apple A5 chip, which could possibly be available as three slightly different chips in the iPhone 5, iPad 2 and next-generation Apple TV, respectively.

Apple last year acquired a company called Intrinsity, which is regarded as a key acquisition to make sure that Apple chips can be designed in a way that lays the foundation for Apple bets to shine. Microsoft, on the other hand, has placed its bet on Qualcomm’s Snapdragon chips. We predicted an entertainment battle between Apple and Microsoft last year.

However, Motorola officially teamed up with NVIDIA to join the entertainment battle during CES 2011 (more on the Droid Bionic). Motorola even took it further a couple of days later by creating an entirely new productivity battle too (more on the ATRIX 4G). Regardless of their performance, you can be sure of one thing though, NVIDIA will stand first in line to add WebM hardware acceleration.

Qualcomm, TI and Samsung are key members of the Open Handset Alliance, and will be quick to add WebM hardware acceleration too. Soon, all major manufacturers will offer WebM hardware acceleration, except Apple. H.264 will shine on Apple’s iOS devices, while WebM will not. Also, while Intel may be planning to ruin Apple’s ultimate Hollywood dream both on devices and in the digital home, let’s not forget that Apple indeed has plans for a much larger effort than what has been seen to date also in the digital home.

That’s where the next-generation Apple A5 chip comes into play. Especially on the new Apple TV, Apple must bring both the hardware experience and the content selection to a new level as the competition heats up. Engadget’s source says that 1080p H.264 playback on the new Apple TV runs like flowing water. Nobody will expect less from Intrinsity.

So, what will the Apple A5 chip be tailored for on the iPhone 5 and iPad 2? Well, Engadget’s source says that we should expect the Apple A5 chip to be multi-core capable. If that’s the case, an 25% increase in general performance on a single core design without sacrificing battery life may possibly be expected. There’s also a possibility that the iPad 2 will offer a bigger L2 cache to make it more computer-like. The iPhone 5 may possibly get the same treatment.

Last but not least, Engadget’s source says that the iPad 2 will get a higher resolution in an attempt to create a Retina Display experience. In that regard, we imagine the iPad 2 will get higher memory bandwidth to squeeze out more power of the Apple A5 chip’s integrated GPU, and ultimately take 3D gaming to the next level as far as hardware capabilities are concerned.

Let’s not forget, however, that Samsung, Qualcomm, NVIDIA and Texas Instruments will all be delivering top-notch hardware solutions in 2011. Needless to say, 2011 is not the year when Apple can rely on hardware performance alone – it’ll need to deliver the goods as far as service integration and capabilities are concerned. Steve Jobs has already promised that the MobileMe cloud service will get a lot better, so we’ll keep our fingers crossed for promises to be held.

Source:http://www.infosyncworld.com/reviews/cell-phones/iphone-5-could-be-iphone-4g/11695.html

PC market sees modest growth at end of 2010

January 16th, 2011

The fourth quarter of 2010 was the strongest quarter of the year for the PC market, although it failed to meet the expectations of research firms IDC and Gartner.
According to the Quarterly PC Tracker Survey released on Wednesday by IDC, overall worldwide PC shipments grew 2.7 percent year-on-year during the fourth quarter, with Gartner reporting a slightly higher 3.1 percent as part of its quarterly report. Both numbers missed the firms’ expectations. IDC had predicted 5.5-percent growth while Gartner forecast 4.8 percent.
IDC said that one of the main reasons for the “modest” gains was that PCs face competition from tablets such as Apple’s iPad. In addition, it suggested that people were happy with computer hardware they already own. That trend is expected to continue in 2011, the report said. Gartner had similar sentiments, pointing to the iPad and other consumer electronics devices like game consoles treading on the PC’s turf.
For more on this ZDNet UK-selected story, see 2010 PC growth sees slowdown, tablet cannibalization on CNET News.

Source:-http://www.zdnet.co.uk/news/desktop-hardware/2011/01/13/pc-market-sees-modest-growth-at-end-of-2010-40091420/

Asus NX90Jq 18.4in Core i7 laptop

January 16th, 2011

The case is mirrored aluminium, solid and very striking. The 18.4in LED backlit screen is a glossy and deep black. Enclosing this like monolithic bookends are twin speakers with towering resonance chambers. The keys are chunky and though plastic, are of a high quality matt black, which again echoes the classic B&O design. Even the box it comes in has more than a passing resemblance to a guitar hard case. If you want luxury on a laptop, this is it.

However such opulence has its costs, and I don’t just mean the £2,500 price tag. This is a very heavy machine. It doesn’t seem like the sort of hardware that would suit a ‘road-warrior’ type of user. There’s a note about using it on planes in the all-too-brief user guide, but I’d say this was impractical if not undesirable given the size and weight of this machine. Or maybe it’s because I don’t generally travel in the intended class for users of the NX90Jq.

It’s also fairly unwieldy. Lifting the lid or pushing the screen back to get a better view tips the whole thing backwards, so you either need to hold the base before doing this or leave the notebook open. Given these points, it’s plain that the NX90Jq is better suited for a more static role in the home or (executive) office, as a desktop replacement. Indeed, it is in this environment that the underlying strengths to match those good looks are revealed

Given the B&O involvement, the NX90Jq does actually sound fantastic. The ethereal tones that launch Halo came booming from the twin speakers and scared the willies out of my cats. Dolby 5.1 DVDs of Sigur Ros and Led Zep played on the unit’s Blu-ray drive were reproduced as clear as a bell. No distortion occurred even at the louder end of the scale – it’s definitely the best sound reproduction from a laptop that I’ve encountered.

Source:-http://www.reghardware.com/2011/01/13/review_laptop_asus_nx90jq/

No court order against PlayStation hackers for now

January 15th, 2011

A San Francisco federal judge declined to order New Jersey-based hacker Geohot to turn over the technology he used to root the PlayStation 3, saying she doubted Geohot was subject to her court’s authority.

The move by US District Judge Susan Illston on Friday was a blow to Sony, which argued that the 21-year-old hacker, whose real name is George Hotz, should be forced to surrender his computer gear and the code he used to circumvent digital rights management features in the gaming console. Illston rejected arguments that Hotz’s use of Twitter, PayPal, and YouTube, all located in the Northern District of California, were sufficient contacts with the region to establish personal jurisdiction.

“If having a PayPal account were enough, then there would be personal jurisdiction in this court over everybody, and that just can’t be right,” Illston told James G. Gilliland Jr., an attorney representing Sony. “That would mean the entire universe is subject to my jurisdiction, and that’s a really hard concept for me to accept.”

Sony’s motion for a temporary restraining order came in a lawsuit it filed on Tuesday against Hotz and more than 100 individuals who belong to a hacking collective known as fail0verflow. At the Chaos Communication Congress in late December, fail0verflow members revealed the key used to sign PS3 games and demonstrated how to use it to run homebrew apps on the console. A few weeks later, Hotz independently deduced the “metldr” key, which allowed him to root the PS3.

Sony’s suit claims that by publishing the means to bypass the protection measures built into the console, the hackers violated provisions of the Digital Millennium Copyright Act. It also claims they violated the Computer Fraud and Abuse Act “by transmitting in interstate and foreign commerce a communication containing a threat to obtain information from a protected computer without authorization.” Both laws carry stiff civil and criminal penalties.

Sony attorneys asked Illston to order Hotz and the other hackers to give Sony “any and all computer hardware” and software used to root the PS3. They are also seeking unspecified monetary damages.

Suit lambasted by critics
The action has been lambasted by technologists and legal scholars who believe that people should have the right to do what they want with the hardware they own.

“You bought the computer,” George Washington School of Law professor Orin Kerr wrote on The Volokh Conspiracy blog. “You own it. You can sell it. You can light it on fire. You can bring it to the ocean, put it on a life raft, and push it out to sea. But if you dare do anything that violates the fine print of the license that the manufacturer is trying to impose, then you’re guilty of trespassing onto your own property. And it’s not just a civil wrong, it’s a crime.”

As Christopher Soghoian, a Ph.D. candidate in Indiana University’s School of Informatics and Computing program, blogged on Friday, the PlayStation rooting was inevitable following last year’s highly controversial disabling of the OtherOS, which made it easy for users to install Linux on the PlayStation. Sony took that action to disable an earlier hack, released by Geohot, that allowed full memory access, including ring 0 access from OtherOS.

“Users were thus given a choice,” Soghoian wrote of Sony’s decision to disable OtherOS. “If they kept the old firmware, they got to keep using Linux, but lost access to Sony’s Playstation Network, and the ability to play games online. Alternatively, users could upgrade the firmware, keep playing new titles, but lose access to the Linux functionality.”

The use of IBM’s Cell processor makes the PlayStation ideal for performing brute force crypto attacks, among other things. Once OtherOS was removed, people who wanted to use the console for such uses had little choice but to hack it.

Hotz was among the first to jailbreak Apple’s iPhone so it would work on carrier networks other than AT&T’s. Last year, the US Copyright Office exempted iPhone jailbreaking from the DMCA so that they can run apps not officially sanctioned by Apple.

Illston said she may still decide that she has jurisdiction over Hotz if presented with evidence of more substantial contacts to Northern California.

Source:http://www.theregister.co.uk/2011/01/14/no_playstation_hacker_order/

Sony wants to invade China

January 15th, 2011

If this gamble pays off, it could mean a ton of money for Sony.

China has got to be an awfully tempting game market to break into, so it’s not terribly surprising that Sony Computer Entertainment’s Asian wing is planning to make headway into the region. The company’s revealed that it’s officially set its sights on the country, so it’s about to start on training and R&D programs that will eventually lead to “homegrown game development projects.”

The major thrust of this project sounds like it’s going to be an attempt to launch PlayStation hardware in the country. This may not sound like that big of a deal, but China is a notoriously difficult console market because both of government restrictions and extremely high piracy rates.

The program is set to start in the Guandong province and Sony is partnering with Guandong Animation City (which is contributing $227 million to the project). The aforementioned development projects will apparently feature “Chinese elements” that will hopefully feature international appeal. As a result, projections for this new venture estimate that it will generate $15 billion within the next five years (provided it turns out to be successful).

Source:http://www.escapistmagazine.com/news/view/106960-Sony-Wants-To-Invade-China

IBM Computer Wins Jeopardy Practice Round

January 14th, 2011

IBM Corp.’s “Watson” computer defeated the top two Jeopardy! champions of all time during a practice round Thursday, showcasing the future of artificial intelligence.

The Watson research team is led by and highly concentrated at IBM’s Thomas J. Watson Research Center in Westchester County. The hardware it runs on is a cluster of IBM Power 750 servers, the chips for which come from the Power 7 series built at East Fishkill, said Joe Barkan, a spokesman for IBM.

Undeterred by the lights, cameras and dozens of spectators – we are still talking about a computer here, after all – Watson coolly beat Ken Jennings and Brad Rutter to the buzzer right out of the gate, answering the first four questions correctly.

Adding insult to injury, the category was “Chicks Dig Me.” Granted, the former Jeopardy! champions were rusty, pointing out during a question-and-answer session afterward that their hands hadn’t gripped a buzzer in five years.

Imagine, for comparison’s sake, if chess champion Garry Kasparov, who lost with great fanfare to IBM’s Deep Blue computer in 1997, hadn’t felt the thrill of a checkmate in all those years.

Still, Watson’s victory offered reason for IBM researchers, who have dedicated themselves to the project for the past four years, to breathe an initial sigh of relief.

At least for now.

The final score was $4,400 for Watson, $3,400 for Jennings and $1,200 for Rutter, close enough to make the official showdown anyone’s – or any computer’s – game.

The man versus machine Jeopardy! competition will air Feb. 14-16, in two full matches to be filmed today in Yorktown.

“In the field of artificial intelligence, people spend lifetimes trying to advance that science inches,” said John E. Kelly III, IBM senior vice president and director of IBM research. “What we have done is advance artificial intelligence by miles.”

Of course a lot more is at stake than just a game show victory, regardless of how sweet that would be for either man or machine.

Researchers have their sights set on applying the technology in fields from health care to help desks. The possibilities are endless, they say, though health care is the most immediate priority.

It’s easy to see how such a breakthrough could be put to good use there, helping doctors to accurately diagnose patients’ conditions by sifting through mountains of data in mere seconds.

“We really believe, I don’t want to be overly dramatic, but we could save lives with this,” Kelly said.

Humans can take comfort, at least for now, that they still will be needed to head such a scenario, since Watson every now and again will misinterpret the context of a given question and offer an answer that’s so far off the mark it’s humorous.

Yet David Ferrucci, lead researcher on the Watson project, said the computer has the ability to reflect on its answers and recognize the areas in which it lacks a proper understanding.

He compared Watson to the computer on Star Trek, which serves as a reliable resource for the crew. There are no worries about a villainous computer takeover such as that attempted by the maniacal HAL 9000 in 2001: A Space Odyssey.

“That’s science fiction,” said Ferrucci, after a reporter asked about the HAL parallel. “We’re not even close to that.”

Up for grabs in the competition is $1 million for the winner, $300,000 for second place and $200,000 for third place. IBM will donate 100% of its winnings to two charities; Rutter and Jennings will donate 50%.

Harry Friedman, executive producer of Jeopardy! said charity was an early, essential component of the Watson project, which he described as a “great adventure.”

When that adventure, which has included dozens of trial competitions against past Jeopardy! champions, heads to the final face-off, the show’s legendary host, Alex Trebek, will be at the helm.

Letting his bias for the human competitors slip, Trebek warned that Watson will not be let off the hook during the segment of the show during which he chats with contestants about their lives.

“I will probably try to have fun at its expense,” he said.

The type of technology powering Watson, which is named after IBM founder Thomas J. Watson, tends to double every 18 to 24 months, though, making it only a matter of time before it catches up with human capabilities, Kelly said.

Still, there’s one thing Watson can’t claim over humans.

Source:-http://www.wltx.com/news/story.aspx?storyid=117618&catid=35

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