Archive for August, 2010

Google chrome looks to the future, and the past

August 31st, 2010

There can be no doubt that Google’s own web browser, Chrome, is now a major player in the browser market.

Its lightning quick reactions and solid plugin-enabled designs seem to point to a strong future, not only for the browser, but also for the upcoming Chrome OS.

Future

Google, who are never one to rest on their laurels, have announced an interesting development about the way that the future of web browsing might actually utilise your computer’s hardware in a more efficient manner.

At the moment, your computers brain – the processor – carries the burden of drawing all of the page elements that you see.

However there are other areas of processing power (such as the graphics processor used for games, 3D work, etc.) in the average home computer that are not currently utilised when browsing.

It is this resource that Chrome will be able to tap in the future.

This idea is not unique to Chrome though, Microsoft actually talked about the upcoming Internet Explorer 9 also using hardware-accelerated graphics.

It seems this might become the de rigueur feature for the next generation of browsers…

Past

A walk down memory lane is all the more feature packed and impressive when experienced in Chrome with writer / director Chris Milk. He has created an audio-visual theatre-like experience using some of the rich new opportunities delivered by HTML5.

The music – “We Used To Wait” by Arcade Fire – actually seems to drive the action, with a user specific experience delivered in a series of synchronised browser windows.

Source:http://www.moovinonup.com/blog/google-chrome-future

AMD jettisons ATI brand name, makes Radeon its own

August 31st, 2010

AMD does indeed intend to do away with the ATI name, eliminating the “ATI Radeon” co-branding the company has steadfastly maintained since its acquisition of ATI. The firm briefed us on its plans late last week and explained several factors influencing its decision.

As one might expect, a major motivator is the fact AMD plans to introduce a range of new products incorporating both AMD microprocessor technology and a Radeon graphics tech on the same chip. The first fruits of the CPU-GPU “Fusion” initiative are slated to arrive soon.
“Ontario,” which will combine two copies of the low-power “Bobcat” CPU core with Radeon graphics, is slated to ship before the end of the year. The more powerful “Llano” APU, which mates quad Phenom II-class CPU cores with presumably a more capable GPU, is scheduled for the first half of 2011.

Obviously, the combination of the firm’s CPU and GPU technologies into single-chip products could create some consumer confusion, if folks were to continue to think of AMD and ATI as separate entities—especially if the ensuing marketing messages emphasize the benefits of CPU-GPU integration.

Furthermore, AMD tells us it feels confident in making this change right now because its graphics business is “on a roll,” having surpassed rival Nvidia in discrete graphics shipments last quarter, according to analyst estimates, and having secured high-profile design wins with the likes of Apple.

Also, the chastening of Intel via its settlement with the FTC gave AMD some extra assurance that the expansion of its brand into graphics wouldn’t hurt its relationships with major PC makers.

Of course, such decisions aren’t made without market research, and AMD shared a snippet of its internal research on this topic with us. We think it’s worth relaying verbatim, in the form of a handsome corporate PowerPoint slide:

The long and short of it is that, according to AMD’s own survey results, consumers savvy enough to know something about discrete graphics cards tend to know the Radeon name, they tend to like AMD, and they don’t mind seeing the AMD name on graphics cards once they realize AMD merged with ATI.

The folks at AMD read those results as “permission” to jettison the ATI brand name.

The plan, then, is to replace “ATI Radeon” and “ATI FirePro” with “Radeon” and “FirePro”, along with a sprinkling of AMD corporate identity. The badges you see above will be used for systems with discrete Radeon and FirePro graphics cards. The lower row omits the AMD logo, so PC makers shipping Intel-based systems will be able to avoid the oil-and-water combo of Intel and AMD branding, if they wish.

If you just bought an “ATI Radeon” and are proud of that fact, fear not. Existing products, including the Radeon HD 5000 series, will not be renamed. Instead, AMD says the first products to carry the “AMD Radeon” label will be introduced later this year.

The first “Fusion” APUs will participate in the radically simplified “Vision” branding that AMD introduced last fall. That program, when introduced, consolidated a ridiculous constellation of separate badges and stickers for pre-built PCs and laptops into a much smaller number.

AMD apparently intends to further consolidate under the Vision banner going forward, although those badges seem to multiply like guppies, so we wouldn’t place any large bets on things getting straightforwardly simpler.

For one example, look no further than the “ATI Eyefinity” technology; that will be re-branded as “AMD Eyefinity” and otherwise kept intact.

Interestingly enough, the corporate “Fusion” branding program will be coming to an end, as well. The Fusion name apparently won’t carry over into APUs, believe it or not.

Source:http://techreport.com/discussions.x/19547

New test build of Windows 7 SP1 goes to select Microsoft partners

August 31st, 2010

Microsoft has released a beta refresh of its Windows 7 and Windows Server 2008 R2 Service Pack (SP) 1 to selected PC and Technology Adoption Program (TAP) partners, company officials confirmed on August 30.

Microsoft made the refresh build — the build number of which is said to be Build No. 7601.17077 — available to a select group of testers on August 27. There’s no word (so far) on whether there is anything new in that refresh.

“A private interim release went out Friday as part of our normal feedback loop with a small group of our testers – our TAP and OEMs,” a company spokesperson told me via e-mail when I asked about the refresh.

The spokesperson said Microsoft would not comment on whether the company will release to the public another interim SP1 build before the first service pack is released to manufacturing.

Microsoft officials said earlier this summer that the company is planning to deliver the final SP1 code in the first half of 2011, and the spokesperson said on August 30 that Microsoft is still on track with that stated release date.

Many Microsoft watchers, partners and customers had been expecting Microsoft to deliver the final SP1 bits before the end of calendar 2010. Microsoft officials have stressed that the client version of SP1 does not include any new features or funcitonality.

(Windows 7 SP1 includes a few pieces of functionality that Microsoft hasn’t made available via Windows Update or through various security patches.

Company officials said these are “enhancements,” rather than new features.These “enhancements” include things such as support for more third-party federation services; improved HDMI audio device support; and XPS printing fixes.)

The server version of SP1 includes two new virtualization-focused features: RemoteFX and a dynamic-memory adjustor for Hyper-V. I’ve heard speculation that the server version of SP1 is what’s holding back the delivery of the client version, but have not heard this from any Microsoft officials.

Microsoft released a public beta of SP1 in mid-July.

Microsoft officials have been adamant that consumers and business customers don’t need to wait for SP1 to deploy Windows 7 and/or Windows Server 2008 R2.

Still, a number of business customers use the release of SP1 as a milestone in terms of planning their deployments of a new operating system.

Source:http://www.zdnet.com/blog/microsoft/new-test-build-of-windows-7-sp1-goes-to-select-microsoft-partners/7255

Asus eah5870 v2 stalker edition video card review

August 31st, 2010

Introduction

ASUS is a Taiwanese computer hardware manufacturer, best known as a builder of high-quality mainboards for mainstream and enthusiast desktop PCs.

Over the many years the company has been in business, it has expanded its business into graphics cards, sound cards, notebooks, Netbooks, displays, and many other product lines.

It is perhaps one of the best-known hardware manufacturers in the business, and it would be very hard to find a gamer or other hardware enthusiast who has not owned an ASUS product, or is not familiar with the brand.

Today, we’re going to examine one of ASUS’s newly re-designed Radeon HD 5870 graphics card, the ASUS EAH5870 V2 STALKER Edition. It features an ATI Radeon HD 5870 GPU paired with 1GB of GDDR5, a slightly higher GPU frequency and a game bundle all for $448.

AMD’s ATI Radeon HD 5870 GPU

AMD launched the ATI Radeon HD 5870 GPU about 11 months ago, on September 22nd, 2009. It was the first DX11 GPU to market, and also introduced us to AMD’s Eyefinity technology. The GPU sports 1,600 stream processors, 80 texture units, and 32 render backend units, or raster operators, packed into a 2.15 billion transistor ASIC. AMD’s design called for the GPU to be shipped originally with 1GB of GDDR5, though 2GB models soon followed.

The reference specification configured the GPU to run at 850MHz with the memory clocked at 4.8GHz DDR, bringing a theoretical limit of 153.6GB per second of memory bandwidth.

Some months later, NVIDIA joined the DirectX 11 party with the launch of their GeForce GTX 480 and GTX 470 products. Performance turned out to be very good with the GTX 480 and GTX 470, though power draw and heat generation have been problems with those products since they launched.

The ASUS EAH5870 V2 STALKER Edition

The ASUS EAH5870 V2 STALKER Edition is a fully customized and re-designed product from ASUS, built upon the Radeon HD 5870 GPU platform. It uses the same GPU and memory specification from AMD’s reference design, but with a custom cooling device and a custom Printed Circuit Board.

The GPU on the EAH5870 V2 is clocked slightly higher than AMD’s reference design, coming in at 868MHz versus 850MHz reference specification. The 1GB of GDDR5 is clocked at 1.2GHz, or 4.8GHz DDR, matching AMD’s reference design. The video card is in stock right now for $448.

The packaging prominently features character art from the game S.T.A.L.K.E.R.: Call of Pripyat, which is bundled with the video card. The front of the box features a number of icons, describing some of the key features of the contained video card.

The backside of the box is standard, mostly listing features and system requirements. There is also a large graphic indicating that voltage tweaking is possible on this video card.

The soft bundle with this video card comes with manual CD-ROM and a driver disc, which also contains GamerOSD, SmartDoctor, and Splendid. GamerOSD is ASUS’ in-game overclocking software, while SmartDoctor handles hardware monitoring as well as overclocking. Splendid is a motion video color correction software package. Also included is a printed setup guide and a small card, which is actually be a coupon for activating S.T.A.L.K.E.R.: Call of Pripyat on Steam.

The hardware bundle features a dual-Molex to 6-pin auxiliary power connector adaptor, a dual-6-pin auxiliary power to single-8-pin auxiliary power adaptor, a DVI to VGA adaptor, an HDMI to adaptor, and a single CrossFire bridge.

The ASUS EAH5870 V2 features the familiar AMD colors: black and red (which reminds us of our favorite website). The ASUS EAH5870 V2 is 10″ long, not including the PCI bracket, which is approximately one inch shorter than AMD’s reference card. There is a large fan measuring 8.5 centimeters in diameter toward the rear end of the video card.

It is a sealed cooling device, so that air that enters the fan will be forced out of the back of the case via ventilation slots in the PCI slot bracket. ASUS claims that the 8.5cm fan combined with the heat-sink’s “pure copper” cooling fins results in 17% better cooling efficiency than AMD’s reference cooler. You will also notice that the corners of the PCB are beveled.

The power connectors are found on the back edge of the video card, instead of on the top edge opposite the PCI-express connector. This may cause clearance problems for the required power cables in some cases, but as the video card is shorter than the reference design, it should not cause a problem for too many users.

The business end of this video card features one dual-link DVI connector, one HDMI connector, and one DisplayPort connector. It also features a large slotted vent for heat to escape the cooling device.

The back of the EAH5870 V2 has the usual miniscule surface mounted electronic components and a spring-steel bracket which helps keep the cooling device securely mated to the surface of the GPU.

Evaluation Method

We evaluate what each video card configuration can supply us in terms of a playable gaming experience while supplying the best culmination of resolution and “eye candy” graphical settings.

We focus on quality and immersion of the gameplay experience rather than how many frames per second the card can get in a canned benchmark or prerecorded timedemo situation that often do not represent real gameplay like you would experience at home. Then we will follow with apples-to-apples testing based on real gameplay as well.

Test System Setup

For our test system platform we are using an ASUS P6T6 WS Revolution motherboard with an Intel Core i7 920 overclocked to 3.6GHz, and 6GB of Corsair DDR3-1600. For the power supply, we will be using a CoolerMaster Real Power Pro 1250W.

While it might be “overkill,” we use the Core i7-920 processor at 3.6GHz in an attempt to prevent our evaluation from being CPU limited.
Obviously, we make every effort to not use CPU limited games for video card evaluations, but the i7-920 at 3.6GHz seems to put many peoples’ minds at ease when it comes to that subject.

We are using the full Steam version of Aliens vs. Predator. We are doing today’s testing in this game with all the video cards running in DX11 mode. In the game we can toggle Tessellation and the advanced Shadows in DX11.

Under the DX11 options we can also enable 2X or 4X antialiasing. The other in-game settings are Texture Quality, Shadow Complexity, Ambient Occlusion, Motion Blur and Anisotropic Filtering, which were all at their highest levels for testing. In this evaluation we are using the Predator Mission, Refinery level for testing.

In the refinery level, none of our video cards could maintain a playable framerate with the AA option set to 4X when running at 2560×1600. In other parts of the game, it wasn’t as much of a problem, but in that level, the gameplay was just not smooth enough for our liking with 4X AA enabled on any of the three video cards in this review.

However, at 2560×1600, 2X AA was playable on all three cards, along with maximum in-game setting selected and both DX11 options enabled.

The GeForce GTX 480 gave us the strongest performance, while the ASUS EAH5870 V2 STALKER Edition trailed by about 12%. The reference design Radeon HD 5870 trailed by another 1.5 frames per second, making it 15% slower than the GeForce GTX 480 in this game. In summary, all three video cards ended up providing the same gameplay experience, despite the framerate differences.

ARMA II: Operation Arrowhead is a military simulator developed by Bohemia Interactive, featuring realistic simulations of battles in a fictional middle-eastern nation called Takistan. During our testing, we found that optimizing performance in Operation Arrowhead was less about improving framerates, and more about improving the responsiveness of controls.

With high settings, we sometimes observed relatively high framerates even when there was so much input lag and choppiness that the game was simply not playable.

For our testing scenario, we loaded up the single-player scenario called “A Walk In The Hills”, in which our Army unit was sent to investigate sightings of armed militia in a small desert village.

Source:http://www.hardocp.com/article/2010/08/30/asus_eah5870_v2_stalker_edition_video_card_review/1

Intel to acquire infineon wireless unit for $1.4b

August 31st, 2010

Intel Corp. has reached an agreement to acquire Infineon Technologies’ Wireless Solutions (WLS) division for $1.4 billion in cash, sending an unmistakable signal about the chip giant’s aspirations for the mobile sector.

“The global demand for wireless solutions continues to grow at an extraordinary rate,” Intel (NASDAQ: INTC) President and CEO Paul Otellini said in a statement.

The deal, which has been rumored since last month, brings Intel into direct competition with wireless chipset leader Qualcomm. Infineon, a spin-off of Siemens AG, supplies mobile hardware to major wireless firms such as Apple and Nokia.

For Intel, the acquisition would immediately broaden its portfolio of hardware geared for an array of wireless platforms. The company touted the addition of Infineon’s 2G and 3G offerings as a complement to its existing Wi-Fi and WiMAX technologies, while it looks ahead to making inroads in the burgeoning 4G Long-Term Evolution (LTE) sector.

“The acquisition of Infineon’s WLS business strengthens the second pillar of our computing strategy — Internet connectivity — and enables us to offer a portfolio of products that covers the full range of wireless options from Wi-Fi and 3G to WiMAX and LTE,” Ottelini said. “As more devices compute and connect to the Internet, we are committed to positioning Intel to take advantage of the growth potential in every computing segment, from laptops to handhelds and beyond.”

Intel has long been one of the biggest supporters of the 4G WiMAX technology, a commitment solidified by its position as a major stakeholder in Clearwire, a joint venture with Sprint backed by other tech giants, including Google, that has been expanding its coverage area and hustling new devices to the market in an effort to keep ahead of AT&T and Verizon.

More recently, Clearwire has pushed to expand its technology base to include the LTE standard that is favored by the larger carriers. Intel has also sought to defuse rumors that it is abandoning its own commitment to WiMAX in favor of the more popular LTE technology that many analysts believe will prevail in the race to 4G.

In acquiring Infineon’s wireless business, Intel hopes to strengthen its position across the market for mobile and embedded processors that will find a home in smartphones, tablets, netbooks and other devices. The purchase is an effort to bolster Intel’s share of a market in which it has attempted to enhance its position with its own line of low-power, lightweight Atom processors.

Both companies’ boards have approved the transaction, which Intel expects to close in the first quarter of 2011.

Source:http://www.hardwarecentral.com/hardwarecentral/news/article.php/3901061

ASUS Eee PC 1215N gets reviewed: bargain 12-inches

August 31st, 2010

When is a netbook not really a netbook?

Why, when it gets a desktop version of Intel’s Atom CPU, has notebook-style Optimus graphics, and – arguably – a larger display than 10.1-inches.

By those counts, ASUS should be calling their Eee PC 1215N a 12.1-inch ultraportable not a netbook, but then they might put the price up from $499 and, according to Laptop, then we’d be missing out on something of a bargain.

Their benchmark results for the Ion 2-toting dual-core 1.8GHz Atom D525 netbook came in at 1,285 in Geekbench, while apps loaded without delay and full-screen 1080p video played simultaneously with a background virus scan and streaming Pandora without dropping a frame.

The system can automatically switch between the integrated Intel graphics and the NVIDIA Ion 2 GPU, and there’s an HDMI port for plugging in your TV.

However, unlike a regular notebook, the 1215N managed 5hrs 40mins of battery life.

In all, it bests other netbooks on performance and entry-level ultraportables on price, carving out its own little niche in the middle.

Source:http://www.slashgear.com/asus-eee-pc-1215n-gets-reviewed-bargain-12-inches-3199617/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+slashgear+(SlashGear)

How do I accelerate my computer and increase the hardware performance?

August 31st, 2010

A new trend is quite discern, it relies more software products on the market that promise to increase computer performance to the whole. Context, the increasing body of relationships between the software and hardware and the various programs.

Any actively participating member in the operating system sees a growing number of corresponding hardware and software components faced what some communication problems in the PC operating results and again a reduction in computer performance has resulted.

Now software developers try different precisely to address this problem, or at least minimized. One of the most successful developers in this area is the special software company Uniblue.

With “SpeedUpMyPC” was an amazingly effective tool created, which it understands the problems described with sophisticated software engineering resist.

Uniblue SpeedUpMyPC created here in the first step using Scanabläufen a graphical, easy to understand picture of the different PC performance benefits.

Then the user can see exactly where the performance can be found deficiencies in their computer system and which are available for optimization.

In the subsequent process SpeedUpMyPC optimizes the entire PC performance, the computer is brought to maximum efficiency. Computational processes are accelerated significantly after the optimization run.

Source:http://www.live-pr.com/pc-geschwindigkeit-optimieren-r1048550960.htm

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