Archive for June, 2010

Supreme court punts on software patent

June 29th, 2010

he U.S. Supreme Court’s upholding of an appeal court ruling in Bilski v. Kappos serves the status quo on software patent issues and constitutes a “punt” by the judicial body, as reported by my colleague Thomas Claburn at InformationWeek.
Observers of the case had seen it as an opportunity for the Supreme Court to address unresolved issues about what should or should not be covered by a patent. Proponents of the status quo argue that they are defending intellectual property rights. Proponents of change say that over-broad patents stifle innovation. Among the difficult questions that the Justices declined to tackle with Bilski v. Kappos are, as reported by Claburn:

…the appropriateness of granting patents for 20 years when different industries have different market cycles and innovation time-lines; the appropriateness of allowing ideas to be patented at all; defining universally appropriate patent infringement penalties and legal remedies like injunctions; assuring patent examiners understand the patent applications they review and have adequate resources; and approaches for dealing with abusive patent litigation.
He goes on to quote Eben Moglen of the Software Freedom Law Center to the effect that the decision leaves the IT industry in “the same miasma of uncertainty that we were in” prior to the case. Moglen argues that the current state of affairs no longer serves the industry, citing the value that open-source technology has brought to industry over the past two decades.

Source:-http://www.insurancetech.com/blog/archives/2010/06/supreme_court_p.html

Windows 8: microsoft’s strategy still wears blinders

June 29th, 2010

Leaked slides that discussMicrosoft (MSFT) plans for Windows 8 have led to massive discussion. Much of the attention centers on such things as an Apple(AAPL)-style applications store, an instant-on feature, and facial recognition.

However, concentrate on feature details and you can miss the assumptions that drive Microsoft’s strategy. Although executives have given some intelligent thought to their new direction, they still wear the blinders of old attitudes that could cause Microsoft some big problems.
The reason to ignore product details is because the slides discusspossibilities for Windows 8, not a list of set features. Trying to see where the Windows PC market will go requires attention to what Microsoft thinks will shape the market. That’s why examining the assumptions is important for high tech companies.

Microsoft bases much of its Windows 8 thought on expected changes in business and consumer electronics by 2012, when the product would theoretically come to market. For example, it assumes that netbooks will become far more powerful and that the line between them and laptops will be blurred. PCs will ship with 4 GB RAM and quad-core CPU will become common, with 6 to 8 cores on high-end machines.

The world will be networked, with people connecting to cloud-hosted data and computing, with initial deployment of 4G mobile networks (delayed by cost, technology, and infrastructure issues), and PC usage over mobile broadband that will “dwarf” bandwidth use by other devices. A third of televisions will have network connectivity (though whether consumers actually use that connectivity over a home network is an open question).

One eye-opening statistic is that Microsoft expects that “smartphones will represent 20% of the total market.” Given the slide context of PC-type devices, I have to believe that Microsoft means not just cell phones, but all hardware platforms. Let that sink in. One fifth of computing will fit into someone’s pocket, and Microsoft expects that 73 percent of the workforce will work while mobile. This last point seems a bit far-fetched, when you consider that much of the total workforce — which includes all the people working in office clerical positions, at restaurants and stores, in factories and repair shops — is stuck in one place. However, it seems to be a factor that will drive Microsoft’s strategic decisions.

One point with a head-slapping “duh” feeling to it is that quality is the number one driver of product and customer satisfaction, and quality includes the feel and tone of the product. Welcome, Microsoft, to the 20th century, because this thought should have been at least 15 or 20 years old at the company. The fact that Microsoft had to state this as a major realization explains a lot about many of the sloppy work it has done over the years.

However, I wouldn’t put too much faith into this point that should be the single most important realization the company could make. Why? Because Microsoft then goes on to say that over 50 percent of users are willing to invest an hour of time to make their computers better suited to them. Maybe so, but that’s a significantly different from saying that over half of users want to spend that amount of time.

The company says that people want to tailor how content works for them, depending on device and context. That’s not right. Most people want the content to work right, depending on device and context, but they want it to just happen. That’s what Apple has figured out, though with a fairly draconian and approach of restricting user choice. Perhaps an angle that introduces more intelligence into systems, to learn how to act around the user and then to remember the preferences, might make sense. But Microsoft sounds as though it will continue to make its oldest mistake: assume that most people like to tinker.

The other someone-slap-me-so-the-bad-dream-will-be-over moment was in an analysis of software. According to Microsoft, over half of the top applications, by their nature, are non-web related. In that category, the company includes productivity apps, games, and imaging/printing. I’m dumbfounded as to how out-of-touch the company can be. You’d think any company that would brag about 23 million Xbox Live users would understand that people, by theirnature, like to play games with company. Productivity apps? If by their nature the Web is unimportant to them, why bother to have aWeb-hosted set of office productivity applications (that still suck compare to Google (GOOG) Docs). And imaging and printing? Better tell HP (HPQ) that the Web-centric printing and imaging activity is a waste of its time.

Microsoft wants to provide “a seamless experience” across personal and professional use of devices. In other words, Microsoft thinks that by continuing to be the powerhouse in business, it will continue to control home use, and visa versa. But unless Microsoft can remove its historic blinders, when strategy meets entrenched attitudes, it will end up exactly where it’s been, not where it needs to be.

Source:-http://industry.bnet.com/technology/10009277/windows-8-microsofts-strategy-still-wears-blinders/

Cisco Cius tablet announced

June 29th, 2010

Cisco is jumping on the tablet wagon, but it won’t go head to head with the iPad and other consumer business. Instead, Cisco sees the Cius Tablet as a business tablet. Why business? Here are Cisco’s 6 productivity bootsers: “Mobility, HD Video ,Virtualization, Collaboration, Android OS and User Experience”.

Hmmm, not very convincing. On the hardware, there are interesting features like the dual-display support or the docking capabilities, but will they give the Cius a considerable edge when compared to consumer platforms? However, The real value the Cius might be in the software: Cisco will provide proprietary applications like Cisco VPN, Cisco Quad and Cisco Show and Share that customers might already be using on PCs. And although very thin, this would be the main driver behind the potential adoption of the Cisco Cius tablet.

It looks like Cisco is dipping its big toes into the tablet waters to see what kind of added value they can bring to the table. Right now, it seems to be a hard sell, but without knowing the price and how much people really want to use Cisco quad and Cisco show, it is difficult to predict. If anything, the VPN is probably the most valuable piece of software. I give it a “meh”. What do you think? Head to

Source:-http://www.ubergizmo.com/15/archives/2010/06/cisco_cius_tablet_announced.html

How should we test rugged laptops?

June 29th, 2010

We’re going to be testing rugged notebooks, but with half of us working in an office and the other half working from home in our sweats, we don’t exactly work in an environment that calls for notebooks. That’s where you guys come in. We know all kinds of people read Tom’s Hardware, so there’s got to be some people out there who use their laptop in a way that necessitates a rugged notebook or actually require a rugged notebook for work.

We want creative but realistic ideas. We’re going to use and abuse these machines but we’re not interested in the over-the-top “Where can we get a grenade?” ideas. Your typical rugged notebook doesn’t need to be able to withstand bullets and or blenders but we want to put them through their paces by subjecting them to the kind of situations you find yourself in every day.

Source:-http://www.tomshardware.com/news/QOTD-Rugged-Laptops-Netbooks-PC,10760.html

Labtech releases lt backup

June 29th, 2010

LabTech Software, a powerful Remote Monitoring, Management (RMM) and Automation solution, announced today that it has now added LT Backup, a fully integrated backup and disaster recovery tool, to make it easy to deploy, automate and manage client backup and recovery. LT Backup comes with unique automated recoverability tests that execute daily to test backup restorations with zero labor requirements.
LabTech’s new image-based backup captures snapshots of the entire system and allows those images to be restored to any computer or virtual machine even if the hardware is different. It can perform a complete bare metal recovery in minutes and excels at server migration, including physical servers to virtual servers. LabTech software can set up, schedule, execute and delete backup jobs and installs in minutes with its wizard-based tools.
“Including backup and recovery affirms our intention to provide IT service companies with the most complete set of tools for managed services,” said Matt Nachtrab, LabTech’s CEO. “LabTech users will find this to be an excellent option for servers, desktops and laptops for disk-based backup, disaster recovery, system migration, and opens up additional recurring revenue opportunities for MSPs and resellers.”
LabTech’s affordable, agent-based solution quickly transforms solution providers into managed service providers. As the only RMM solution that emulates what technicians do in the field, providers can become NOC technicians in 15 minutes. Partners can purchase the number of agents they need to start, and add as they grow.
LT Backup is available immediately. Like all add-on products from LabTech, LT Backup is sold as an affordable monthly SaaS licensing model.

LabTech is the only Managed Service tool for remote monitoring, management, and automation developed by a managed service provider (MSP) for MSPs. Their affordable, agent-based solution so closely emulates what technicians do in the field that the techs can provide the same support remotely. Because LabTech understands how to manage a growing MSP business, they make it easier to procure their software and allow partners to add agents as they grow. For more information please visit www.LabTechSoftware.com.

Source:-http://pr-canada.net/index.php?option=com_content&task=view&id=221109&Itemid=58

UniVoIP offers free voip phones to non-profit organizations

June 29th, 2010

For a short span of time, UniVoIP provides free business phones and limitless training and support to all non profit organizations that sign up for a call plan via their hosted PBX (News – Alert) platform. This platform features free inbound, free in-network and local, long distance and even international calls as low as $0.02 per minute with unlimited plans available.

In a release, Asghar Ghasemmy who is the President and Co-founder of UniVoIP said that “At UniVoIP we understand that efficient and reliable communications is essential to organizations of all sizes and that is why we have created an alternative to expensive business phone system providers. We know that many organizations in our community are still paying too much for data and voice communications and we want to make it easy for them to switch to a completely care-free hosted business phone system.”

In order to make use of UniVoIP hosted PBX, you require just a phone per employee and a dedicated point-to-point connection or an Internet connection. Some of the important features of hosted PBX include:

One Vendor and One Bill – Usually, various vendors are necessary to deliver traditional business phone services. But, with hosted PBX, you deal with only one vendor and one bill.

Reliability – Hosted PBX solutions are extremely reliable, user friendly and strong. When compared with conventional business phone systems, they offer many more feature with less expenditure and constrains.

Simplicity – You don’t have to deal with a huge, infrastructure-laden telecommunications company with hundreds of thousands of miles of copper wire, big phone switches, and central offices in order to maintain the services. Hosted PBX / business VoIP services are delivered over the Internet or other private connection.

Minimal capital expenditure – It does not require any hardware or software for installation. So, with hosted PBX, set-up fees can be reduced to a great extend.

Free long-distance – Long-distance charges between your office locations are completely free and international rates are extremely low.

No technician fees – At the time of updating your auto-attendant recording or adding a new feature, you do not need the service of a technician. All you have to do is just plug in a phone at a new location and start calling.

Source:-http://voip-phone-systems.tmcnet.com/topics/voip-phone-systems/articles/90381-univoip-offers-free-voip-phones-non-profit-organizations.htm

Keep on Dreaming

June 29th, 2010

Sega fans might have missed the announcement amongst the E3 hubbub that classic Dreamcast games are coming soon to the PlayStation 3 and Xbox 360.

“The Dreamcast is fondly remembered by a large community of dedicated fans as a console that was ahead of its time in terms of graphics, quality and online gaming,” says Sega’s Haruki Satomi.

“There are few things that are more requested from us than making Dreamcast classics available for download in today’s digital market place. We’re very excited to begin offering gamers our beloved Dreamcast titles again on the current console systems.”

Sonic Adventure and Crazy Taxi will be the first two titles released on the PlayStation Network and Xbox Live Arcade online services. The games will include enhancements like higher resolution graphics, surround sound, online leaderboards and achievements.

Sega has not yet released details on other games that will follow, so today I thought I would give the company a helping hand. My most wanted Dreamcast games can be found below, and I welcome your suggestions for games that Sega should resurrect from the archives.

But first, let’s have a little history lesson for those that might not know what the fuss is all about…

Sega’s parting shot in the hardware industry was a spectacular failure in business terms, but the stylish machine is revered today as a cult hero for its high-quality software collection and countless pioneering features such as online gaming, handheld connectivity and VGA adapter.

In Australia the Dreamcast was burdened with a $499 price tag and the bumbling antics of distributor Ozisoft, which at the time had just been acquired by French company Infogrames.

While the American debut of the Dreamcast in September 1999 was a huge success, the Australian launch a month later was a very low-key affair.

There was little marketing or retail fanfare, and no official magazine to support the local launch.

Dreamcast hardware was also in limited supply, as were copies of some important games, while extra controllers and those dinky Visual Memory Units (which could not only save your games but also offer little LCD diversions) were virtually non-existent. It was also disappointing that the built-in modem was only 33kbps and users had to sign up with Telstra.

There was no one solitary reason why most gamers kept their wallets firmly shut, just a combination of fatal problems that irreparably damaged the brand.

Some people clearly wanted to save their cash for the much-hyped PlayStation 2, which was powered by an “Emotion Engine” guaranteed to make anyone swoon. Others were simply tired of being burnt by Sega hardware, particularly the diabolical Mega CD and 32X add-ons for the Megadrive, and to a lesser extent the short-lived Saturn.

There were also worrying signs like the lack of support from industry behemoth Electronic Arts, what seemed to be a lack of financial commitment from Sega to ensure the console’s success in terms of marketing, and the relatively disappointing Japanese sales of the machine. There was also relatively little interest from most players in online console gaming, especially with low-key pioneering online titles like Chu Chu Rocket and Phantasy Star Online.

Yet there are many who believe that the industry wouldn’t be the same today without the Dreamcast.

Peter Moore, former Sega of America president, says Sega’s pioneering work was crucial. “I don’t think it is an overstatement to say that the Dreamcast and it’s online network laid the ground for what we all take for granted today – online game play, linking innumerable gamers from around the world to play, compete and collaborate, as well as enabling new content to be delivered in addition to that which was delivered on the disc.”

Of course, less than 18 months after its Australian launch, Sega had already conceded defeat and announced it would be exiting the hardware business and becoming a platform agnostic software developer. Yet in that short time gamers had been treated to many, many superb and innovative games.

Looking back it is obvious that Sega’s first party games were the most bold and varied that the company had ever produced. Sega’s stable of gaming auteurs had given the company a glorious send-off from the hardware business, one that is still worth celebrating today.

But Screen Play has often thought that the relatively recent Dreamcast worship by many gamers around the world must make Sega simultaneously proud and angry. The Japanese gaming giant must feel frustrated that where today there is huge nostalgic affection, in 1999 there was largely indifference.

Anyway, while the hardware might be dead, it’s great that the games can live on. Here’s a selection of games that I would like to see Sega re-release on PlayStation Network and Xbox Live, and I look forward to reading your nominations.

Source:-http://www.smh.com.au/digital-life/games/blogs/screenplay/keep-on-dreaming/20100630-zjsa.html

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