Archive for March, 2010

New Software Start-Up Launches Energy Saving Program for Domestic Computer Users

March 31st, 2010

Software company WasteShield has launched its flagship product, WasteShield Home Premium for the domestic market. There has been an increasing adoption of green IT policies in the business world over the last few years, with many larger companies adopting power management software to limit electricity waste with some prominent companies saving in excess of $1million. This trend for energy conservation in IT is now beginning to filer into the consumer market. With 22% of people in the UK and 37% of people in the USA failing to regularly power down their PC’s, and the average user being able to save around £35 annually, massive global savings can be achieved.

The British firm has developed an advanced Artificial Intelligence platform which it has applied to the global problem of IT energy waste. The WasteShield platform has the ability to learn a users unique behavior patterns and manage various power states on the fly. Using this approach the company believes it has solved the problem of energy efficiency Vs user productivity and annoyance. With typical savings of over £35 per computer (mid range specification) every year, they are hoping to address the energy waste problem that costs businesses and households hundreds on millions of pounds globally every year.

WasteShield have decided to take a holistic approach to saving the public money on their electricity bills. By using detailed analysis of hardware and user behavior the software learns an individuals user habits and will make informed decisions about power use in real-time. The idea is that instead of just saving money when you accidentally leave your computer on for an extended period of time e.g. over night, a user will make multiple savings as the software learns to recognize when they take a break, have some lunch or leave their computer untended for any reasonable amount of time. Using multiple “senses” such as bandwidth, CPU, HDD use and numerous other user and activity derived inputs the software will only go into money saving mode when it knows that the user will not be disrupted. The software does not just produce a static approach to the analysis and decisions regarding the power usage but continuously monitors and adapts it’s decisions to the user’s ongoing behaviour.

The first version is aimed at the as yet undressed consumer market with a business version available later in the year. The company is also working on integrating their system into the home and office environment. This application of the technology will integrate heating, air conditioning and any electrical devices plugged into the mains.

The good news for money conscious consumers is the one off license fee for the life of the computer, meaning continued savings without a yearly cost. A free 15 day trial is now available for download at the company’s website (www.WasteShield.com). Co-founder and CEO Ron Titchener says that “the key was to create an intelligent system that would actively and continuously reduce electricity waste without impacting on productivity.” Results have so far shown that the average desktop user could easily cut their electricity bill by an average of £35 per year. Even more encouragingly a heavy user with a high specification machine can save over £100 a year.

Source:http://www.itnewsonline.com/news/New-Software-Start-Up-Launches-Energy-Saving-Program-for-Domestic-Computer-Users/17567/8/3

Download ReClock DirectShow Filter 1.8.6.7 Beta / 1.6 Free

March 31st, 2010

This is a software designed to make your AVI and MPEG playback easier and at a much better quality, on your computer or on a TV that is connected to your computer. The software is basically a DirectShow filter that is loaded instead of the default direct sound audio renderer.
The tool provides another reference clock that is locked to your video card hardware clock, to be sure that you play the frames at the correct speed of what is known by your video card’s vertical sync.
The software includes a frame rate adapter to use with media files that do not match the multiple of your video cards refresh rate.

Known issues about this software :
It is possible that ReClock can not correct the video clock from videocards with dual head capabilities or 2 RAMDACS. It dows not run properly on Windows 98.
When ReClock is selected as active reference clock you cannot use graphedit to save a graph.
When playback of DVD using DXVA mode, VSync correction and the frame rate detection will not be possible.
This new release has new features like: the installation of 3DSound / Wave support/ TMT3 support / PowerDVD support can be disabled during setup. Automatically saves settings when you leave the graph filter.

Source:http://www.softsailor.com/downloads/22411-download-reclock-directshow-filter-1-8-6-7-beta-1-6-free.html

Reading PC Trends Key to Success of On-line Games

March 31st, 2010

The fate of each new on-line game depends upon accurate predictions of personal computer trends years after development begins, the top developer at South Korea’s NCsoft said Wednesday.

The success of NCsoft, which makes the globally popular Aion and Lineage game titles, is often cited as an exception in this nation’s software industry, which has little presence in the global market.

Bae Jae-hyun, chief of NCsoft’s development unit and executive vice president, said the company’s strength lies in knowing computer hardware trends inside-out. Being able to pinpoint the direction of new technology is essential in lining up a target during the initial stages of a game’s three-to-five year development, he said.

“We set a very aggressive target for Lineage 2,” Bae said in an interview with Yonhap News Agency at the company’s headquarters in Seoul. “So at a time of its release, Lineage 2 required high-performing computers. But our forecast was right. A graphic card that could support our game had been developed by then, so our game beat our rivals in quality.”

In the personal computer industry, where hardware is upgraded every year with the development of better and faster chips and processors, gamers place increasingly high expectations for enhanced and realistic visual imagery, he said.

If a developer’s forecast is set too aggressively, half a decade’s work could prove fruitless as computer performance will fall short of a game’s minimum requirements. But set the target too conservatively, and a project could go bust as the richness of its gameplay will pale in comparison to other products.

This has proven particularly crucial for the category to which Lineage and Aion belong, massive multiplayer on-line games (MMOG), where the number of users is a critical factor in determining the quality of the gaming experience.

NCsoft runs multiple servers for Aion, which becomes a virtual world for gamers. At any given moment, there are hundreds of thousands of users exploring, conquering, developing skills and building camaraderies with each other in a breathtaking three-dimensional fantasy land. Though NCsoft would not disclose the number of active users who pay monthly subscription fees, the company said 200,000 players stay connected on average just in South Korea.

Aion, released in December 2008, generated 252.1 billion won (US$220.9 million) in revenue last year and is expected to bring the company 330 billion won this year.

The product is one of the most lucrative computer software products made in South Korea, which sees itself as an underdog in the industry. South Korean software makers as a whole hold less than 2 percent of the global market, standing in sharp contrast to the sweeping success of the nation’s consumer electronics giants, Samsung Electronics and LG Electronics.

NCsoft was the first Korean computer software maker to sell more than 1 million copies in the North American market. Available in seven languages in more than 60 countries, Aion aimed to attract global gamers from the time of its conception, Bae said.

One of the founding members of the 13-year-old company, Bae said going global is inevitable for the survival of game software makers, and urged more Korean companies to tap overseas markets. NCsoft operates nine affiliates and joint ventures outside Korea.

“We should not just stay in Korea. There are now more countries that are trying to catch up with us than there are countries we are trying catch up to,” he said, noting the quick advancement of the Chinese game industry in particular.

As the dominant gateway to computing and the Web shifts from desktop computers to mobile devices, the next decade will bring another transformation in the gaming industry, he said. But one thing will remain the same.

“People have always wanted to play games on every device they have,” Bae said. “Each platform has different types of games, but they will eventually be connected on-line through the Internet.”

He emphasized that on-line games are not made from software code alone, but a synthesis of computer software and hardware technology, and more artistic aims of engaging the emotions and senses of users.

“I can’t help but love it,” said Bae, whose duties at work include playing NCsoft’s upcoming “Blade and Soul,” a martial arts multiplayer game, and who tracks new trends in technology in his free time. He said he knows the dates for new processor developments and releases from memory.

But though he is enthusiastic about the promises of new technology, Bae said game development has at least one thing in common with making films, operas, or any other work of art: conjuring empathy and emotion.

“Bad acting makes it hard for viewers to empathize with characters. In a game, technology and visual design have only one goal — to make gamers empathize with their characters,” he said.

Source:http://www.telecomskorea.com/business-9282.html

Femto Forum Completes World’s First Femtocell Plugfest

March 31st, 2010

The Femto Forum, the independent industry

and operator association that supports femtocell deployment worldwide, today announced it has completed the world’s first femtocell plugfest. The plugfest process, which extended over many months and culminated in the test event itself, was organized in cooperation with ETSI (the European Telecommunications Standards Institute) and had widespread vendor support with over twenty companies participating, including vendors of network equipment and femtocells as well as software and hardware components.

The companies involved were Ablaze Wireless, Acme Packet, Airvana, Alcatel-Lucent Telecom, Alpha Networks, Askey Computer Corporation, C&S Microwave, Cisco Systems Inc, Contela, Continuous Computing, Genband, Huawei, IntelliNet Technologies, ip.access, Kineto Wireless, NEC, Node-H, Nokia Siemens Networks, picoChip, Technicolor, TRaC Global and Ubiquisys.
The primary objective of the plugfest, organized as an ETSI Plugtests™ interoperability testing event, was to demonstrate the effectiveness of the 3GPP femtocell standards in supporting interoperability between femtocell access points and network equipment from different vendors. This helps ensure that there is consistent interpretation of the standard.

Standardized femtocells provide operators and consumers with a richer ecosystem of femtocell products, as well as facilitating economies of scale.

“The history of cellular is littered with companies that had extremely promising proprietary technologies but failed to achieve widespread adoption. Put simply, the mobile operator community does not embrace non-standardized technologies. The development of the 3GPP femtocell standard was momentous, but verification of the standard is required to enable mass market deployment. Through the plugfest we are now a vital step closer to that target,” said Simon Saunders, Chairman of the Femto Forum.

“The fact that the plugfest was carried out so quickly after the completion of the 3GPP standard is testament to the industry’s support for standardized femtocell access points and network equipment. This process will ultimately allow operators to multisource the technology as they do with mobile handsets today,” said Natasha Tamaskar, Chair of the Femto Forum’s IOT Initiative. “This plugfest represents a crucial step towards the Femto Forum’s vision of a fully open interoperable femtocell ecosystem.”

Adrian Scrase, Head of ETSI’s Mobile Competence Centre, remarked, “I’m delighted that the Femto Forum partnered with ETSI for this significant event. The availability of the 3GPP Home NodeB (femtocell) specifications has encouraged the development of products that this interoperability event has been able to test. The results will not only provide confidence to the participating companies, they bring vital feedback to the standardization process. The event is therefore a critical part of the route to mass-market success for standardized femtocell solutions for 3GPP-based mobile networks.”

Interoperability tests were conducted between femtocell network gateways, security gateways, femtocell access points and chipsets to verify 3GPP’s Iuh interface as defined in the Release 8 series of specifications. The plugfest also tested the IPsec/IKEv2 security protocols which allow femtocells to communicate over the public Internet to operators’ core networks in a highly secure manner. 3GPP’s Release 8 femtocell standard was published in April 2009, and defines the secure interface between femtocell access points and femtocell gateways in the core network.

TRaC Global, which specializes in testing, regulatory and compliance services, coordinated the plugfest for the Femto Forum.

Source:http://www.economy-news.co.uk/femto-forum-completes-worlds-first-femtocell-plugfest-31201003.html

Nvidia GeForce GTX 480 and GTX 470 Graphics Cards Launched

March 31st, 2010

We so often hear of new computer hardware which further increases the visual experience, be it gaming or multimedia. Now here’s something that should come as great news to every PC gamer: Nvidia has launched its new flagship line of graphics processors, the Nvidia GeForce GTX 480 and the GeForce GTX 470.

The top-of-the-line GPU, the GTX 480, was designed specifically to deliver the industry’s most potent “tessellation” performance. This is a key component of Microsoft’s DirectX 11 platform for PC games, and allows game developers to make full use of the GTX 480’s ability to deal with increasingly complex geometric models and characters. This ensures much more realistic gaming environments.

“The GeForce GTX 480 is something we’ve been eagerly anticipating,” Mike Angiulo, general manager of Windows planning and PC ecosystem at Microsoft commented. “Microsoft designed Direct X11 for Windows 7 with native support for GPGPU, tessellation, and improved multi-threading. Nvidia clearly embraced this and designed the GTX 480 with a scalable tessellation architecture in a multi-core environment to bring game development to a new level. And, we think developers will be impressed to see how they can truly take advantage of the power of DX11 to create compelling games, as well as multimedia applications.”

The Nvidia GeForce GTX 480 has architecture which allows for unparalleled gaming performance at maximum resolution even for the latest DirectX 11 games. Its new PolyMorph Engine is capable of processing scalable geometry makes for extremely detailed game characters and terrain. The GPU enables interactive ray tracing for extremely realistic scenes. Its 3D Vision Surround technology gives the gamer a very immersive experience across three monitors in full stereoscopic 3D. The GTX 480 also has Nvidia PhysX technology performance and the next generation Cuda architecture, also offering full support for GPU computing under Windows 7.

The GTX 480 and GTX 470 and the first products in Nvidia’s Fermi line of consumer products and will be available in mid-April. Additional products in the GeForce 400-series lineup will be announced in the coming months.

Source:http://www.gameguru.in/hardware/2010/31/nvidia-geforce-gtx-480-and-gtx-470-graphics-cards-launched/

Sheboygan schools get $1.2M in court settlement

March 31st, 2010

The Sheboygan Area School District will receive more than $1.2 million in vouchers for purchasing computer hardware and software as part of an out-of-court settlement involving Microsoft Corp., the state Department of Public Instruction has announced.

The award is part an out-of-court class-action settlement in which Microsoft was accused of violating state antitrust and unfair competition laws by overcharging customers for its products.

The company denied the claims. The company reached similar class-action settlements with several other states.

The court-approved settlement, announced on Monday, calls for nearly $80 million in vouchers to be distributed among 800 public schools. School districts qualify to receive the vouchers if at least one third of their students come from low-income households and participate in the state’s free and reduced-price lunches.

Source:http://www.sheboyganpress.com/article/20100331/SHE0101/3310420/1973/SHE0205

Wolfson Microelectronics’ World-Leading Power Management Solution Selected by ZiiLABS

March 31st, 2010

Wolfson Microelectronics plc has announced that ZiiLABS, the cutting-edge media processor and platforms company, has selected its WM8352, a world-leading power management IC with integrated stereo codec, for inclusion on its ZMS-08 System Module and Zii Development Kit.

Wolfson Microelectronics plc has announced that ZiiLABS, the cutting-edge media processor and platforms company, has selected its WM8352, a world-leading power management IC with integrated stereo codec, for inclusion on its ZMS-08 System Module and Zii Development Kit.

The Zii Development Kit is a universal hardware and software platform for the evaluation and rapid development of handheld and embedded products based on the ZiiLABS ZMS media-rich applications processor family.

As part of Wolfson’s successful portfolio of power management solutions, the WM8352 features a power management subsystem and an integrated high fidelity audio codec, which delivers high performance audio, significantly reduced power consumption and extended battery life, all at a reduced system cost. As well as reducing manufacturing complexities and time-to-market, the WM8352 also delivers savings of up to 25 percent on the device bill of materials (BOM) and up to 50 percent on the board footprint.

Last year, Wolfson announced that its WM8350, a stereo codec with integrated power management, was selected by ZiiLABS for inclusion on both its ZMS-05 System Module for embedded devices and its Zii EGG StemCell Computer, the first handheld Plaszma platform.

Dr Jess Brown, Power Management Product Line Manager at Wolfson, said: “We are delighted to extend our working relationship with ZiiLABS through their ZMS-08 System Module and new Zii Development Kit.

“ZiiLABS’ selection of the WM8352 for inclusion on the ZMS-08 System Module, having previously selected the WM8350 for the ZMS-05 System Module and Zii EGG StemCell Computer, reinforces Wolfson’s position as a world-leading provider of innovative solutions for some of the world’s most advanced applications and processors.” The ZiiLABS ZMS-08 is a flexible, media-rich application processor that delivers Blu-ray quality 1080p video, 3D graphics and multimedia capabilities within a low-power environment. The ZMS-08 is a complete System on Chip (SoC) solution for driving the next generation of media-rich portable and embedded products including connected TV devices, portable media players, mobile internet tablets, smart phones and video conferencing systems. The single chip solution is capable of full H.264 HD 1080p video playback, 720p video conferencing, 1080p encode, OpenGL® ES 2.0, Xtreme Fidelity™ X-Fi Audio and 1GHz ARM® Cortex™ application acceleration.

“We selected the WM8352 because of Wolfson’s world-class expertise in audio and power management mixed-signal design and the excellent application support they have provided throughout the project”, comments Tim Lewis, Marketing Director at ZiiLABS. “The WM8352 and ZMS-08 processor form a powerful combination that will help designers differentiate their products, shorten system design times and reduce the requirement for additional components.” The WM8352 is a high performance, low power audio codec with advanced mixing capability that delivers excellent 98dB SNR performance. The device also features on-chip clock generation, six DC-DC converters, four LDO voltage regulators, a lithium battery charger, two white LED drivers and an auxiliary analogue to digital converter (ADC), all inside a compact 7×7mm BGA package.

Source:http://satellite.tmcnet.com/news/2010/03/31/4702128.htm

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